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So killing them in self defense when I AM STEALING = ok. Killing them in punishment for being a slaver = breaking oath?
The developers half-baked this and it shows.
And if we're unable to justify our decisions when they could be suspect, it feels unfair to be punished. Is it really a question of honor to ambush evil creatures, sentient or not, when doing so would reduce the risk of harm to our allies as well as ridding the world of evil creatures? Creatures that we're going to fight and kill regardless? No, and I'd argue striding up to the baddies and telling them to fight is just a boneheadded and foolish requirement.
We can't choose an alignment. We have no stipulations to remain "lawful good" or "neutral good", whatever. I'd also like to choose a deity, even if just for flavor. It just feels too watered down. It could be way deeper.
Other classes could benefit from it, too. Why not let Barbarians worship Tempus or Rogues worship Shar? Grant some small boon or even just flavor.
I hope this is fleshed out more by release, but it doesn't look like it will be. It'll be yet another thing fixed by mods.
That said welcome to consequences for actions 101. But on the other side of that coin there are definitely issues as the system doesn't make rational sense in a lot of ways with regard to what actions break a code which is why I said doing something like this for the sake of implementing Oathbreaker doesn't seem like a wise thing to do considering the complexity.