Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mechanically they're dead right, you can loot them, but in-game canonically you just beat them unconscious. --- at least that's how I think about it.
Yeah, Johl and Demir are in a weird place. If you 'help' them back up they are not happy but people still act as if they're dead. For Ethel and sort of by extension Mayrina you could say an assumption has been made on their part I guess? But then certain party members are upset you 'killed' them.
So yeah - turns out that's not a doable plan.
Are there any places for non-lethal?
You don't need to toggle non-lethal attack for that fight, because you need only to hit him close to death and he will surrender. Maybe if you hit him with Laezel, who hits enemy like a truck, especially when you use that Everburn Greatsword, you may need to turn on the toggle (which only works with melee weapon btw).
The knockout feature sadly has little value in cases like this and right now is immersion breaking if anything cos the game never registers it in quests/events. I guess the whole knockout thing was added later as feedback that was never as planed and it shows. It can lead to all sorts of weird thing like multiple items, npcs and so on.
There is no reason that the player can't save those two the way it's writen - made right now, So something need to be done about it. It's not the only event with this kind of problem, like i said it's the basic thing in most rpgs and in EA we have a few cases that have this problem, way back in the druid camp as well.
Thing is IF devs don't let the player save the npcs, they got to make sure those two never survive at all. you can't have it both ways at the same time.
You can't just make npcs run out of view in open map and then spawn their bodies 50m away... Well, you can if you want half finished quest line and npcs vanishing into thin air infront of the player. Of course people who want to save them will follow them. leading to holes in game Illusion.
If this was an error before, It is fixed now actually. spike is in the goblin keep torturin. The one near the windmill. If you knock him out the fight behaves correctly and surrenders, the rest run off. and you initiate a conversation waking him up from his dirt nap. I tried it yesterday, they mustve given that questline some love.
I think they just need to do another pass and take a look at other areas where the normal prebaked conversation options can make npcs hostile you might not want to kill.
Another area this *might* be worth looking into is the friends cantrip, I enjoy using that everywhere and getting into trouble when it wears off. But maybe me hoodwinking Kagha into not murderizing a child tiefling, doesnt quuuuuite warrant initiating a genocide of all tieflings in camp once my little prank wears off.
lets hope they fix it cos there isn't much point to knockout if it's not registered in quests...apart from multiple item exploits!
Every try Tping away to a waypoint? Do they still get hostile? Never really bothered to test it myself. Maybe if one makes a long rest they forget about it lol .
Anyway the fact that we can wipeout the whole druid camp is not my fav. thing at all kinda werid... Whats next? We gonna purge Baldur's gate city of npcs just cos a pickpocket or covensation went wrong?
As far as I'm aware they still get hostile when friends wears off.
That's definitely something that needs work. Had a similar situation in DOS 1 -
So you've saved the town and our ships from burning down, stopped the orc invasion, eliminated a cult and brought a serial killer to justice but you accidentally picked up a bucket so now we have to kill you.