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Interaction between characters is not only fight statistic. You have to create all possible dialogues between characters, all possibilities of characters meeting events.
All voice acting of every dialogue, it would be a coding nightmare.
I like very much that they perfectly work "some" characters than badly work "all" of them.
I guess they COULD make it so you can recruit anyone, but most people will be less useful than a level 1 character.
This game is narrative heavy and we're not some general recruiting for an army or something. Companions are meant to be fleshed out. But if it means anything we get more companion at release, modded companions may be a thing, and I believe we can make our own too. So there's that.
I think pretty much every NPC in the game already has at least some dialog. It wouldn't be a stretch to add a couple lines for recruitment and party combat roles.
Also, they already programmed every NPC in game with basic combat capability. It wouldn't be impossible to make them a class or sub-class which could join your party. In fact, some NPC's already join you in combat at various points in the EA.
Also also, the point of DnD is that everyone is average while PC characters are not. You're not supposed to recruit a random dude to go fight a mindflayer, hag, or demon because most average people are barely level 1, if at all. Just makes little sense to pick a random breadmaker off the street, hand him a sword, and then he solos a bugbear or Ogre.
This
But they would be just stats and appearance -which you get with henchmen- not fleshed out personalities. So how would that add to the replay value?
Unless you expect each NPC to get a back story and unique lines, which would be great in theory but not possible practically.
It actually would be a ton of work.
5e DnD isn't designed around PvP, and there's no intention to build PCs and have them fight each other. This means that the creatures and NPCs you meet have stat blocks that aren't designed to the standards of a PC, they're built with their own rules and mechanics. To make any NPC a viable party member, just in terms of mechanics, would mean that every NPC in the game would need to be rebuilt to the rules of PC creation, which in turn would significantly mess with the game's actual balance.
erm...no. nothing you said is accurate.
plenty of games have mods that allow you to recruit any character you want. witcher 3, cyberpunk 2077, skyrim, fallout, and if there isnt one already im sure bg3 will too.
theres no need for voice lines or anything of the sort. if I want to recruit a paladin for some extra muscle, i dont need him to be anything other than extra muscle.
Sometimes people just want to have their own little group, you know, the prince of thieves vibe. You, leading a group of nameless expendable ruffians, on a little adventure who become more heroic because of what they do, not because of what they've already done.
And im sure the option will become available on full release, and if not, mods will absolutely solve this problem as companion mods are probably the most popular g rated mods in existence.
Okay, but look at my response. These NPCs most likely are not built with the rules of the PCs. So, how does turning them into PCs actually work, in practice?