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Nope, but with all my characters having an AC of 18 and up, it's ridiculous we are getting killed by goblins and spiders. Just going through some areas I hadn't checked real well, but yeah. Right now it seems the enemy crits on roughly half of their attacks.
Also keep in mind that when fighting goblins and spiders, you're probably outnumbered and they will have more chances to roll critical hits through sheer volume of rolls.
A computer can't produce technically truly random numbers because they're in mathematical patterns, but that's not really relevant here.
Streaks are a natural result of randomness - if you didn't get streaks like this at times you wouldn't be getting random results.
14 crits out of however many attacks is pretty unlikely for any given person in any given fight, but among all the battles of all the BG3 players, it's going to happen a bunch.
Well, ten turns. With two attacks per round, that's not impossible, just unlikely.
Given the AI's willingness to attack downed PCs, it's surprising to me that OP says these crits weren't against downed characters.
Not gonna lie, 14 crits in a row sounds sketchy so not sure if you're being serious, but if it really was that high, and since very little to nothing has changed to the roll system since then, it's likely just very bad RNG/cognitive bias. We've all been there OP.