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This is the opposite of my point. There is NO variety. Having to use the exact same tactics, ISN'T variety. There is no strategy, no tactics, many of the spells and abilities are useless or so underpowered they are NEVER viable.
There absolutely should be encounters where the player has the advantage. There are none. It doesn't need a difficulty slider. Grindy enemies with too many hitpoints are not a feature, they're a counter for when the dev make lazy AI.
Almost all of the fights are the same, you are outnumbered, by enemies with superior hitpoints. Who have a chance to preposition before each fight so they have the high ground, while their goons magically ignore our fighters to go directly to the rear line squishies.
BG2 has far simpler tactics and variety, but you could
1, Mix up tactics and create strategic builds to make the game more interesting. Build glass cannon wizards who fire off Abi-Dhazar's horrid wilting and shred a pod of enemies, have your other spellcaster, use death spell to finish the weakened guys off. Use archers with damage type specific arrows to pummel enemies from afar, while your tank draws aggro, etc etc.
2. Actually dominate fights. Which is also fun. There is NOTHING fun about low level characters being stronger than you. Its just a grind.
I feel like Larian is afraid to let the player have ways to be STRONGER than their enemies some times. Which is foolish, As someone said, we will be able to turn up the difficulty during the main, release, if fights are too easy, we definitely will do that.
Indeed. One should probably revisit BG1 and see just how vulnerable you were and how few options you had in that game during those early levels. 5e, and by extension BG3 are way more forgiving.
It's a freaking Casino RPG. There is no strategy here other than making it look like other games that do have it. Giving mobs huge chunks of HP without engaging combat choices to make is boring.
Laggy? Sounds like you need to upgrade your rig. Other than that I disagree with just about everything you said.
Uhm... I can't count how many times I've died with characters on the first map after Candlekeep in BG1. Sure, many of my builds hadn't been optimal, but even with optimal builds deaths due to gibberlings were a real thing. I had to pause constantly and set party to attack same target, move characters back and forth and attract agro from gibberlings and wolves with different characters to ensure my arrows could take em down without getting near to my characters... Or SPLAT!
The fights in BG3 are not harder for me... They are actually easier as you get to direct every action of your characters and less actions are wasted on sub-optimal uses. Sure, this way of directing every action leads to a slower game-play that could be misinterpreted as harder combat. But that is a product of turn based combat rather than enemies that have too much HP.