Baldur's Gate 3

Baldur's Gate 3

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Wowo Jones Oct 26, 2022 @ 7:20pm
2
2
I WANT to like this game
But the whole thing is so laggy and honestly, combat just isn't fun. All enemies are too powerful, making it a grindy mess. Most combat should be a middle level range of difficulty with different variations forcing us to use the environment and change tactics, but just as some fights should be an absolute slog, possibly requiring dozens of tries or cheesing, (Kaganxx from BG2 comes to mind), there should also be fights where you mow through low level goons. Goblins and redcaps shouldn't be this OP. They shouldn't REQUIRE strategy or gamey tactics.

I really wish Larian would nerf the HP of enemies for the main difficulty.
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Showing 1-15 of 50 comments
Metallicus Oct 26, 2022 @ 7:37pm 
There will likely be a difficulty slider available to tailor your experience upon full release. Right now they are testing the balance in Early Access. Since the game is releasing in 2023 I would just wait to play until you have more options available to you.
felmari Oct 26, 2022 @ 7:55pm 
while in early release i find coming back to some mobs and/or making more diplomatic conversation options a good tac with a bit of save scumming.
Ronin Gamer Oct 26, 2022 @ 8:06pm 
Forgive me if I value strategy and tactics in my turn based rpg over mindlessly mowing down things pushing me towards boredom. :momoyawn:
Wowo Jones Oct 26, 2022 @ 8:21pm 
Originally posted by Ronin Gamer:
Forgive me if I value strategy and tactics in my turn based rpg over mindlessly mowing down things pushing me towards boredom. :momoyawn:

This is the opposite of my point. There is NO variety. Having to use the exact same tactics, ISN'T variety. There is no strategy, no tactics, many of the spells and abilities are useless or so underpowered they are NEVER viable.

There absolutely should be encounters where the player has the advantage. There are none. It doesn't need a difficulty slider. Grindy enemies with too many hitpoints are not a feature, they're a counter for when the dev make lazy AI.

Almost all of the fights are the same, you are outnumbered, by enemies with superior hitpoints. Who have a chance to preposition before each fight so they have the high ground, while their goons magically ignore our fighters to go directly to the rear line squishies.

BG2 has far simpler tactics and variety, but you could

1, Mix up tactics and create strategic builds to make the game more interesting. Build glass cannon wizards who fire off Abi-Dhazar's horrid wilting and shred a pod of enemies, have your other spellcaster, use death spell to finish the weakened guys off. Use archers with damage type specific arrows to pummel enemies from afar, while your tank draws aggro, etc etc.

2. Actually dominate fights. Which is also fun. There is NOTHING fun about low level characters being stronger than you. Its just a grind.

I feel like Larian is afraid to let the player have ways to be STRONGER than their enemies some times. Which is foolish, As someone said, we will be able to turn up the difficulty during the main, release, if fights are too easy, we definitely will do that.
Ronin Gamer Oct 26, 2022 @ 8:23pm 
Originally posted by Wowo Jones:
Originally posted by Ronin Gamer:
Forgive me if I value strategy and tactics in my turn based rpg over mindlessly mowing down things pushing me towards boredom. :momoyawn:

This is the opposite of my point. There is NO variety. Having to use the exact same tactics, ISN'T variety. There is no strategy, no tactics, many of the spells and abilities are useless or so underpowered they are NEVER viable.

There absolutely should be encounters where the player has the advantage. There are none. It doesn't need a difficulty slider. Grindy enemies with too many hitpoints are not a feature, they're a counter for when the dev make lazy AI.

Almost all of the fights are the same, you are outnumbered, by enemies with superior hitpoints. Who have a chance to preposition before each fight so they have the high ground, while their goons magically ignore our fighters to go directly to the rear line squishies.

BG2 has far simpler tactics and variety, but you could

1, Mix up tactics and create strategic builds to make the game more interesting. Build glass cannon wizards who fire off Abi-Dhazar's horrid wilting and shred a pod of enemies, have your other spellcaster, use death spell to finish the weakened guys off. Use archers with damage type specific arrows to pummel enemies from afar, while your tank draws aggro, etc etc.

2. Actually dominate fights. Which is also fun. There is NOTHING fun about low level characters being stronger than you. Its just a grind.

I feel like Larian is afraid to let the player have ways to be STRONGER than their enemies some times. Which is foolish, As someone said, we will be able to turn up the difficulty during the main, release, if fights are too easy, we definitely will do that.
Yeah, and Baldur's Gate 2 you start at level 12 and move on up, where as here we are level 1 to 4. Kinda hard to compare to some extent, plus there's more tactics in this game than you are giving it credit for, but if you don't want to see it that's your choice. I have no interest in arguing about it.
Quillithe Oct 26, 2022 @ 10:56pm 
Originally posted by Wowo Jones:
2. Actually dominate fights. Which is also fun. There is NOTHING fun about low level characters being stronger than you. Its just a grind.

I feel like Larian is afraid to let the player have ways to be STRONGER than their enemies some times. Which is foolish, As someone said, we will be able to turn up the difficulty during the main, release, if fights are too easy, we definitely will do that.
Usually this is something that builds up as you go through the game so that you can experience the growth in power later game - which we don't really have yet.
Hobocop Oct 26, 2022 @ 10:59pm 
Originally posted by Ronin Gamer:
Originally posted by Wowo Jones:

This is the opposite of my point. There is NO variety. Having to use the exact same tactics, ISN'T variety. There is no strategy, no tactics, many of the spells and abilities are useless or so underpowered they are NEVER viable.

There absolutely should be encounters where the player has the advantage. There are none. It doesn't need a difficulty slider. Grindy enemies with too many hitpoints are not a feature, they're a counter for when the dev make lazy AI.

Almost all of the fights are the same, you are outnumbered, by enemies with superior hitpoints. Who have a chance to preposition before each fight so they have the high ground, while their goons magically ignore our fighters to go directly to the rear line squishies.

BG2 has far simpler tactics and variety, but you could

1, Mix up tactics and create strategic builds to make the game more interesting. Build glass cannon wizards who fire off Abi-Dhazar's horrid wilting and shred a pod of enemies, have your other spellcaster, use death spell to finish the weakened guys off. Use archers with damage type specific arrows to pummel enemies from afar, while your tank draws aggro, etc etc.

2. Actually dominate fights. Which is also fun. There is NOTHING fun about low level characters being stronger than you. Its just a grind.

I feel like Larian is afraid to let the player have ways to be STRONGER than their enemies some times. Which is foolish, As someone said, we will be able to turn up the difficulty during the main, release, if fights are too easy, we definitely will do that.
Yeah, and Baldur's Gate 2 you start at level 12 and move on up, where as here we are level 1 to 4. Kinda hard to compare to some extent, plus there's more tactics in this game than you are giving it credit for, but if you don't want to see it that's your choice. I have no interest in arguing about it.

Indeed. One should probably revisit BG1 and see just how vulnerable you were and how few options you had in that game during those early levels. 5e, and by extension BG3 are way more forgiving.
Ronin Gamer Oct 26, 2022 @ 11:36pm 
Originally posted by Hobocop:
Originally posted by Ronin Gamer:
Yeah, and Baldur's Gate 2 you start at level 12 and move on up, where as here we are level 1 to 4. Kinda hard to compare to some extent, plus there's more tactics in this game than you are giving it credit for, but if you don't want to see it that's your choice. I have no interest in arguing about it.

Indeed. One should probably revisit BG1 and see just how vulnerable you were and how few options you had in that game during those early levels. 5e, and by extension BG3 are way more forgiving.
and as someone who is currently playing through BG1, I find it both kinda boring and amazing how one bad dice roll can ruin an entire attempt. As I've said before, much prefer 5e rule set. I'm willing to even like 3.5 rule set, provided it's not in a pathfinder game that requires you to micromanage a kingdom or army. :dcurse:
Unrealtairo Oct 27, 2022 @ 12:49am 
Most hilarious part in all of these posts is thinking this game has any real value in tactics or strategy.

It's a freaking Casino RPG. There is no strategy here other than making it look like other games that do have it. Giving mobs huge chunks of HP without engaging combat choices to make is boring.
Last edited by Unrealtairo; Oct 27, 2022 @ 12:50am
Ninjamestari Oct 27, 2022 @ 2:43am 
Originally posted by Wowo Jones:
But the whole thing is so laggy and honestly, combat just isn't fun. All enemies are too powerful, making it a grindy mess. Most combat should be a middle level range of difficulty with different variations forcing us to use the environment and change tactics, but just as some fights should be an absolute slog, possibly requiring dozens of tries or cheesing, (Kaganxx from BG2 comes to mind), there should also be fights where you mow through low level goons. Goblins and redcaps shouldn't be this OP. They shouldn't REQUIRE strategy or gamey tactics.

I really wish Larian would nerf the HP of enemies for the main difficulty.

Laggy? Sounds like you need to upgrade your rig. Other than that I disagree with just about everything you said.
Alealexi Oct 27, 2022 @ 6:22am 
Goblins...OP?... Right... The game is easy at the moment. Also there should not be fights that you can mow through with ease. That doesn't make any sense. It is why the combat in BG 1&2 was a drag.
Zlare Oct 27, 2022 @ 7:16am 
DND combat is always at its worst on the lowest levels, just saying
Linde Oct 27, 2022 @ 9:13am 
Originally posted by Wowo Jones:
But the whole thing is so laggy and honestly, combat just isn't fun. All enemies are too powerful, making it a grindy mess. Most combat should be a middle level range of difficulty with different variations forcing us to use the environment and change tactics, but just as some fights should be an absolute slog, possibly requiring dozens of tries or cheesing, (Kaganxx from BG2 comes to mind), there should also be fights where you mow through low level goons. Goblins and redcaps shouldn't be this OP. They shouldn't REQUIRE strategy or gamey tactics.

I really wish Larian would nerf the HP of enemies for the main difficulty.

Uhm... I can't count how many times I've died with characters on the first map after Candlekeep in BG1. Sure, many of my builds hadn't been optimal, but even with optimal builds deaths due to gibberlings were a real thing. I had to pause constantly and set party to attack same target, move characters back and forth and attract agro from gibberlings and wolves with different characters to ensure my arrows could take em down without getting near to my characters... Or SPLAT!

The fights in BG3 are not harder for me... They are actually easier as you get to direct every action of your characters and less actions are wasted on sub-optimal uses. Sure, this way of directing every action leads to a slower game-play that could be misinterpreted as harder combat. But that is a product of turn based combat rather than enemies that have too much HP.
Quillithe Oct 27, 2022 @ 9:47am 
Originally posted by Linde:
Originally posted by Wowo Jones:
But the whole thing is so laggy and honestly, combat just isn't fun. All enemies are too powerful, making it a grindy mess. Most combat should be a middle level range of difficulty with different variations forcing us to use the environment and change tactics, but just as some fights should be an absolute slog, possibly requiring dozens of tries or cheesing, (Kaganxx from BG2 comes to mind), there should also be fights where you mow through low level goons. Goblins and redcaps shouldn't be this OP. They shouldn't REQUIRE strategy or gamey tactics.

I really wish Larian would nerf the HP of enemies for the main difficulty.

Uhm... I can't count how many times I've died with characters on the first map after Candlekeep in BG1. Sure, many of my builds hadn't been optimal, but even with optimal builds deaths due to gibberlings were a real thing. I had to pause constantly and set party to attack same target, move characters back and forth and attract agro from gibberlings and wolves with different characters to ensure my arrows could take em down without getting near to my characters... Or SPLAT!

The fights in BG3 are not harder for me... They are actually easier as you get to direct every action of your characters and less actions are wasted on sub-optimal uses. Sure, this way of directing every action leads to a slower game-play that could be misinterpreted as harder combat. But that is a product of turn based combat rather than enemies that have too much HP.
Not to mention that Friendly Arm Inn mage that mirror images and just magic missiles your level 1 character in the face repeatedly if you miss your first attack.
Yojo0o Oct 27, 2022 @ 10:51am 
I kinda prefer the curated nature of BG3 fights, with almost each one having a setpiece and a unique challenge to overcome. BG1-2 had some great fights, but would also sometimes just get grindy and tedious with random encounters and respawns. Remember the BG2 Shadow Temple? Moving back and forth through that area with respawning shadow monsters level-draining the party while you're in the map screen was much more of a nightmare than the actual horror elements of the dungeon.
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Date Posted: Oct 26, 2022 @ 7:20pm
Posts: 50