Baldur's Gate 3

Baldur's Gate 3

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imgabz 2022 年 7 月 24 日 下午 9:34
Witchbolt Issue - Higher Level Casting Damage
Just wanted to put this issue here, I am enjoying the game so much! When casting witchbolt at higher levels the game lets you initially cause the correct amount of damage, but then subsequent turns have only level 1 damage. It's just making it harder to use what is definitely my favorite spell in more difficult battles.
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Ravioli 2022 年 8 月 14 日 上午 11:48 
引用自 imgabz
Just wanted to put this issue here, I am enjoying the game so much! When casting witchbolt at higher levels the game lets you initially cause the correct amount of damage, but then subsequent turns have only level 1 damage. It's just making it harder to use what is definitely my favorite spell in more difficult battles.

The reason why witch bolt is good is that once your spell hits, you can just use your action to do the damage again. No attack roll, nothing.
ProxyJames 2022 年 8 月 14 日 上午 11:58 
so the one thing they got right from the RAW is ♥♥♥♥♥♥♥ witchbolt!?!?!?! gods I hate this company thats making this but yeah witchbolt sucks, fun fact if the creature moves out of the 30 foot range or you miss the spell attack it ends
dolby 2022 年 8 月 14 日 下午 6:29 
引用自 Pan Darius Kairos
Witch Bolt would be worth it if we could use our bonus action to switch targets.
ow you mean turn into a bonus action cantrip hehe funny. Edit: nvm with just switch targets without damage it would be a fine as bonus action and would let you get abit out of that concentration ..
Witchbolt would be fine - better if you could actually pick if you want to concentrate on it or not.

Let the player just use it as a firebolt with lightning damage that would mean as a player i would use it way more cos i didn't have to waste my concetration on it for nothing.. Just add option for concentrating on it for multiple rounds IF i want to...IF.
IT shouldn't be automatic.

THe good old ♥♥♥♥♥ concentration in 5e that ruins 60% of spellcasting in the name of balance that is not there at all. i mean players will aways play around a system like that what idiot made up that system just means loads of spells will never or rarely get used.

Larian really should post their data from EA on spells used and than we can see how good concentration is in 5e. lol Magice missle or Chromatic Orb 1000000000 casts vs Witchbolt a 1000 casts i bet hehe

引用自 Space Dog

That said, WB still has damage potential in BG3 specifically because they made the Wet condition cause Lightning vulnerability.
Yeah that's all good on paper but for that you now just use cromatic orb ... It's extremely easy to get really high hit chances with attack spells in BG 3 on everything.. if you know how to play and especially if you have a broken ass bards in the party.
最后由 dolby 编辑于; 2022 年 8 月 15 日 上午 8:33
Dramogga 2022 年 8 月 15 日 上午 8:01 
I do not like this spell as it is and think it needs some changes as only a Sorcerer with twin spell can make this useful as pointed out above.

My suggestions:
1) Damage on rounds 2-10 is a bonus action that counts as casting a spell so you would still have an action to cast a cantrip.

2) Damage on rounds 2-10 increases like a cantrip 2 dice at 5th, 3 dice at 11th and 4 dice at 17th level. This bonus damage only goes into effect if the spell is cast at a level that deals an equal number of Die damage initially. So at 5th level to get 2d12 damage on rounds 2-10 you need to cast it as a 2nd level spell. Rounds 2-10 the target gets to make a con save for half damage.

3) If you kill the target of the spell on your turn you can use a bonus action to target a new creature. Make an attack roll and if you hit the new target takes 1 point of damage as the lightening takes hold of it. If you miss the spell ends.

I am sure there are plenty of other ideas on how to make the spell a little more useful especially at higher levels.
Gaius 2022 年 8 月 15 日 下午 1:54 
I love lightning spells usually, but this I just cannot stand. Chromatic Orb with lightning damage is so much better it's sad.
Felix42 2022 年 8 月 20 日 下午 3:00 
引用自 Dramogga
I do not like this spell as it is and think it needs some changes as only a Sorcerer with twin spell can make this useful as pointed out above.

My suggestions:
1) Damage on rounds 2-10 is a bonus action that counts as casting a spell so you would still have an action to cast a cantrip.

2) Damage on rounds 2-10 increases like a cantrip 2 dice at 5th, 3 dice at 11th and 4 dice at 17th level. This bonus damage only goes into effect if the spell is cast at a level that deals an equal number of Die damage initially. So at 5th level to get 2d12 damage on rounds 2-10 you need to cast it as a 2nd level spell. Rounds 2-10 the target gets to make a con save for half damage.

3) If you kill the target of the spell on your turn you can use a bonus action to target a new creature. Make an attack roll and if you hit the new target takes 1 point of damage as the lightening takes hold of it. If you miss the spell ends.

I am sure there are plenty of other ideas on how to make the spell a little more useful especially at higher levels.


The spells is from 5e, it is working as intended. They are unlikely to fix something that works just the way it is supposed to. Yes, it is really weak in 5e.
Felix42 2022 年 8 月 20 日 下午 3:12 
引用自 B_Ravs
引用自 imgabz
Just wanted to put this issue here, I am enjoying the game so much! When casting witchbolt at higher levels the game lets you initially cause the correct amount of damage, but then subsequent turns have only level 1 damage. It's just making it harder to use what is definitely my favorite spell in more difficult battles.

The reason why witch bolt is good is that once your spell hits, you can just use your action to do the damage again. No attack roll, nothing.


It isn't actually that good, it costs an action, takes concentration and deals just 6.5 dpr. From level 5, cantrips are preferable, even if you have witch bolt up already.

Damagewise it will need to be up for about three rounds after the first round to barely beat out Chromatic orb, followed by fire bolt spam (below level 5). Even then, frontloaded damage is preferably, because dead is the best statuseffect. I would consider witchbolt situationally worth it at about 6 rounds.

Also the range of 30, means that an enemy often can just leave the range to cancel the spell. (though whether the AI will do this, I don't know). Or enter cover. Or you could lose concentration or your action. Which means keeping it up for more than 1 round is not that likely.
最后由 Felix42 编辑于; 2022 年 8 月 20 日 下午 3:15
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发帖日期: 2022 年 7 月 24 日 下午 9:34
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