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https://www.youtube.com/watch?v=vUn3XI3kKbg
Using the rally horn to buff all the allies helps a little, taking out the barrel thrower stops the enemy getting behind you but isn't easy (he's a big boy). Shoot the oil barrels out front and set them alight, same for the goblin suicide bombers (hold/grease and similar is handy for this).
Don't bring in the Ogres, the Tieflings start shooting them and they go hostile :)
Or cheese it and drag barrels out to all the places you know they're going to spawn and make every fight boringly easy.
No barrelmancy is basically using a boring cheat code. The battle can be done without that creatively bankrupt mechanic.
Alpha strike Minthara. The biggest threat is spiders jumping up the wall. Which you can be ready for when they land. Just blow all your consumables. Basic aoes near the gate should take care of the rest.
It's not cheating, it's how Larian expects you to win at fights.
Uh no it's not. EA can easily be completed without touching barrel of boring.
Uh yes it is.
Prove it.
But if you dont wanna (or cant cuz your saved here in this case) there are some over looked good spells that can help. Ive never actually "defended" the grove i usually take the fight to the goblins lol But ice spells or create water then freezing it in a choke point can keep foes tripped up. the Grease spell works wonders as well plus you can light it up. A silence bubble to prevent other spells casting (should work anyway) A knock back eldrich blast to keep things that jump up and push them back down.
Whats your party setup like? who you packing in terms of classes sub classes and stuff if its a full or partial custom party?
Trying defending the grove for change of pace as just the last time played went to stealth fight my way through the enemy leaders so wanted to try something different.
With the shoot from highground with fire arrows & throwing different bombs tactic, it should take you about 8 turns to clear the majority or all of them, if the enemy doesn't get a few D20 crits
Bless could be quite useful on your party or anyone that is a melee range ally. I like to experiment with less used spells see what I can get to work. There is a holy ray spell that hits quite hard but has a small AoE fun fact you can re cast it to move it each turn, I was surprised by how useful it was when I knew you could move it (you may not have it though)
Using potion of hill giants on lazeal makes her quite the tanky high str monster as well.
If you have someone like wyll and set him up to use summons they might have 9hpish but are quite strong regardless, crowd control is often the best tactic with spell casters and keeping them in back, using spells like Web, or concentrating a DoT spell on a stronger foe and pulling them back after that, using their remaining spells as either backup healing or spamming a long range attack with a bow or cantrip. Spells like darkness that can block range attacks from coming up the hill, stuff like that.
Consider other items like grease bottles, water bottles, arrows, coat weapons in poison, scrolls that you have picked up looting if you still have them. Use the barrels in the fight but dont bring new ones into it, I find that totally fair personally. If you have candles you can free action drop them at your feet light them if they are out and dip your weapon in them lol (it's a bit cheese but less so then moving barrels into place)
A ranger with a spider pet can cover fields all over in web by shooting it around even! (You probably dont have this, but it's a good idea to test each thing you can do at some point to find it's best uses) I'm really into the tactics portion if these games so if you can get a guy to walk into webs for example then you can use a 2nd character to cast cloud of daggers while they move slow thru it and something like shove, knockback arrows, or eldritch blast to push them back into it if they make it thru lol