Baldur's Gate 3

Baldur's Gate 3

View Stats:
Futer Jul 28, 2022 @ 4:39am
Controller support?
Does it have controller support (Xbox) on PC?
I was looking for an answer to this question, but the most recent is a one year old, so maybe there is some progress now.
< >
Showing 1-15 of 49 comments
Freak4Leeks (Banned) Jul 28, 2022 @ 4:41am 
no

i think stadia does though... if you want to throw away some money. i imagine controller support will be released on full release along with the planned local coop rather then in EA.
Futer Jul 28, 2022 @ 4:49am 
Well... that's sad, but thanks for the answer.

Originally posted by Metallicus:
Originally posted by Futer:
Does it have controller support (Xbox) on PC?
I was looking for an answer to this question, but the most recent is a one year old, so maybe there is some progress now.

It is a turn-based game and it plays perfectly well with KB and mouse.

It makes sense, but due to the fact that I use a duo of a mouse plus a keyboard at work, I prefer to play on a bed with a pad. Even though it is often less precise.
Tuco Jul 28, 2022 @ 5:02am 
It's not done yet (Stadia has it in an "early prototype" version) but it's a confirmed upcoming feature.

It may turn out to be useful when playing on the Steam Deck but otherwise, a party-based CRPG played with a controller? I'll probably avoid it like a plague.
Last edited by Tuco; Jul 28, 2022 @ 5:02am
Freak4Leeks (Banned) Jul 28, 2022 @ 5:08am 
Originally posted by Tuco:
It may turn out to be useful when playing on the Steam Deck but otherwise, a party-based CRPG played with a controller? I'll probably avoid it like a plague.

if it plays like DOS2 with controller then it is fine actually i dare say good. The fact it is turnbased therefore quick menuing, decision making and precision is not required making it smooth sailing.

You guys make it sound like its a task that makes the game impossible lol.
Tuco Jul 28, 2022 @ 5:27am 
Originally posted by Freak4Leeks:
if it plays like DOS2 with controller then it is fine actually i dare say good
Yeah, I tried it just for the sake of curiosity.

It's a decent system IF you HAVE to play with a controller but still something I wouldn't do willingly in any scenario where I have other options.

P.S. "Quick navigation is not required" is an abysmal argument, by the way. Just because it's not mandatory to progress it doesn't mean it's not welcomed.

And I already find Larian's UI clumsy, slow and cumbersome enough even playing with a mouse and keyboard.
Last edited by Tuco; Jul 28, 2022 @ 5:55am
janmi Jul 28, 2022 @ 5:45am 
The game would be more immersive with a controller, since point-and-click doesn't feel a natural way to move. Hopefully controller support will arrive sooner than later.
SnarkOne Jul 28, 2022 @ 6:02am 
Originally posted by Freak4Leeks:
Originally posted by Tuco:
It may turn out to be useful when playing on the Steam Deck but otherwise, a party-based CRPG played with a controller? I'll probably avoid it like a plague.

if it plays like DOS2 with controller then it is fine actually i dare say good. The fact it is turnbased therefore quick menuing, decision making and precision is not required making it smooth sailing.

You guys make it sound like its a task that makes the game impossible lol.
I disagree.
Optimal/intuitive controller input is required to keep the player engaged in the story and/or the mechanics.
Take a note from this patch on the PC and how much it extends the combat because the hotkeys were removed (for some reason they are still in the options to be changed). The mechanics navigation is more difficult with a controller and people generally don't have infinite time in the day to do some menial task like pick up all sorts of trash from the ground up to sell it at a vendor as if they're playing Janitor's Gate 3.

If combat extends 10 more minutes than it should, for 4 consecutive fights, then how long would it take for a new player to say something like... "F this, I'll just go do chores IRL"?

Quick/intuitive menuing & precise controls is required if you don't have infinite free time so that players of all levels have a decent time running through the whole game; on both consoles and PC.
Freak4Leeks (Banned) Jul 28, 2022 @ 6:19am 
Originally posted by SnarkOne:
I disagree.
Optimal/intuitive controller input is required to keep the player engaged in the story and/or the mechanics.

*Required for some

Originally posted by SnarkOne:
Take a note from this patch on the PC and how much it extends the combat because the hotkeys were removed (for some reason they are still in the options to be changed). The mechanics navigation is more difficult with a controller and people generally don't have infinite time in the day to do some menial task like pick up all sorts of trash from the ground up to sell it at a vendor as if they're playing Janitor's Gate 3

But still fully playable with a controller without issues other then a persons lack of attention span

Originally posted by SnarkOne:
If combat extends 10 more minutes than it should, for 4 consecutive fights, then how long would it take for a new player to say something like... "F this, I'll just go do chores IRL"?

depends on the player doesn't it.

Originally posted by SnarkOne:
Quick/intuitive menuing & precise controls is required if you don't have infinite free time so that players of all levels have a decent time running through the whole game; on both consoles and PC.

Obviously you missed the point of my post. What i was referring to was the fact that it is turnbased so when you are fighting something they aren't going to ass blast you while you are actively trying to menu to your abilities with a controller. I was not referring to a persons lack of time or attention span.


if you said you wanted to play an RTS like COH or starcraft... i would say you are putting yourself at a severe disadvantage if you wanted to play with a controller. but playing with a controller doesn't give a disadvantage in BG3 other then inefficient menuing
Last edited by Freak4Leeks; Jul 28, 2022 @ 6:22am
Blade12775 Jul 28, 2022 @ 7:49am 
You can use Xpadder and turn your controller into a m/k. I've done it on a few games in the past. Xpadder does have a trial software with no limits though that one is really old. Purchased software is really cheap and lifetime updates for free.
SpacePoon Jul 28, 2022 @ 8:55am 
Originally posted by Tuco:
It's a decent system IF you HAVE to play with a controller but still something I wouldn't do willingly in any scenario where I have other options.

P.S. "Quick navigation is not required" is an abysmal argument, by the way. Just because it's not mandatory to progress it doesn't mean it's not welcomed.

So it doesn't affect you. Congratulations.

Lots of people enjoy playing non-twitchy PC games with a controller for comfort/ergonomics. And the game is clearly going to be on consoles eventually. DoS2 played fantastically with controller. There is zero reason not have controller support, especially considering the size of Larian's studio at this juncture. It's only a boon.

Your pretentious position scoffing at people that would dare to use a control pad on PC is the only abysmal argument here.
Last edited by SpacePoon; Jul 28, 2022 @ 9:00am
janmi Jul 28, 2022 @ 9:10am 
Yeah, many people like using the controller also in rpg-games, because it simply feels like the realistic way of moving around, since it adds a lot to the immersion.
Tuco Jul 28, 2022 @ 10:36am 
Originally posted by SpacePoon:
So it doesn't affect you. Congratulations.

Lots of people enjoy playing non-twitchy PC games with a controller for comfort/ergonomics.
Ok? Who's stopping them?
I said it's a confirmed upcoming feature.

What are you even crying about, exactly?
Last edited by Tuco; Jul 28, 2022 @ 10:37am
janmi Jul 28, 2022 @ 11:29am 
If BG3 on Stadia already has controller support (since 2020!), why can't the PC version have the same controller support already?
Last edited by janmi; Jul 28, 2022 @ 11:33am
Runic Tunic Jul 28, 2022 @ 11:35am 
Originally posted by janmi:
If BG3 on Stadia already has had controller support (since 2020!), why can't the PC version have the same controller support already?
My first thoughts would be

1) the stadia version is likely their testing grounds and they still need to work out a few kinks before they're comfortable putting it on all systems

2) it's not a major priority and they would rather use time and resources finishing the actual game before putting in optional systems.
Last edited by Runic Tunic; Jul 28, 2022 @ 11:35am
janmi Jul 28, 2022 @ 12:54pm 
1) Would require little coding. Controllers are already in the base code anyways.
2) It's coming during EA anyways, so why not earlier, so people could actually use it.
3) That and split-screen would be great, especially since split-screen is also in the base code. Just enable both and finalize them later on.
Last edited by janmi; Jul 28, 2022 @ 12:55pm
< >
Showing 1-15 of 49 comments
Per page: 1530 50

Date Posted: Jul 28, 2022 @ 4:39am
Posts: 49