Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Something must have been changed in programming for Load order of assets etc.
I guess Larian is still trying to figure out to what the minimum Hardware Requirements have to be in the final version.
Therefore Telemetric Data by playing BG3 with freeze issues can give Larian alot of insight. but not from my side anymore.
Hopefully they can then optimize all the Data flow of the game in short and not having freezes anywhere in the pipeline when Game is played on lower end Hardware.
I really like BG§ so far and cant wait for the final product.
But as i said. i got really bored by the freezes and stopped playing Patch#8 so far.
So not sure if Patch #9 or a future Hotfix will adress this issue.
Ah yes Ressources. CPU is around 90 to 100% sometimes when freeze happeneds.
but as i said, early Patches before #8 hadnt those issues. But on the otherside. They did alot of changes in Shaders and adding a lot more on grafical changes to the game.
Not sure how much of those is CPU dependend or if the GPU is sending a lot more Data to the CPU to process since #8
Freezes Persist in Patch 9, Hotfix 30. so i do assume all the new aditions in Grafikrendering etc etc are just taxing the Hardware more then mine can deliver.
Less max FPS and prerendering Frames in pipeline, as well as Vsync instead of the better G-Sync/Free-Sync seems to reduce the time of freeze.
Guess its the CPU on my end which is the bottleneck here.
My CPU does not support Hyperthreading.