Baldur's Gate 3

Baldur's Gate 3

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Big Sneeze Aug 6, 2022 @ 12:52pm
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How is this 5th ed D&D trash a good idea?
Seriously? A wizard that can cast one fireball per day? Level up 3 times to learn ONE new spell?

In 3.5 ed, I had Wizards with ~10 new spells every level.
In Original Sin 1/2 I could learn 3 new spells every time I leveled up a spell-school.

How did downgrading to one spell per day seem like a good idea to you guys??
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Showing 1-15 of 142 comments
Dragon Master Aug 6, 2022 @ 12:55pm 
Wow, you clearly have no idea what you're talking about because literally everything you just said about wizards in BG3 and 5th edition is objectively wrong.
Freak4Leeks (Banned) Aug 6, 2022 @ 12:55pm 
Tell us more Big Sneeze.
There is an optional rule in the DMG that converts all spell slots to 'spell points' that essentially act as a 'mana' system. It basically gives all casters Flexible Magic without having to do the math of actually converting spell slots to sorcery points.

I think it would be smart of Larian to include this optional system.
Big Sneeze Aug 6, 2022 @ 1:06pm 
All I know is that my two-bit mall cop wizard can only cast Fireball.

Meanwhile Jahan in Original Sin 1 came with like 5 spells off the bat.
In 5e Slot spells are your special attacks, while cantrips are the equivalent of your normal weapon attacks. You also get more spell slots while leveling up. As a fullcaster you also learn new spells with every level. In general classes that have to prepare spells get more spells with each level, however the selection is limited by your preparations. Overall the System in 5e works quite well. In this game it's however neutered somewhat by being able to change preparations at any time outside of combat.
The system in general is meant to challenge the players and have them use their grey matter a bit when preparing/levelling up.
Originally posted by Big Sneeze:
All I know is that my two-bit mall cop wizard can only cast Fireball.

Meanwhile Jahan in Original Sin 1 came with like 5 spells off the bat.
I can guarantee you, he can't cast Fireball...maybe you meant Firebolt. Fireball is a 3rd level spell you can only get access to at character level 5.
Firebolt is a cantrip and as such doesn't require spell slots. Most of your other spells require spell slots, that recharge on a long rest. You can also use your wizard skill to recharge some additional spellslots (Wizard level/2) each day.
You don't learn as many cantrips, but you will get 2 new spells each level.
skullymex Aug 6, 2022 @ 1:14pm 
It's a good idea because 5th edition is very popular. It's also the current edition, so it makes the most sense to build a videogame around for marketing purposes. Hope this helps.
Variant: Spell Points

Source: Dungeon Masters Guide

With this variant system, a character who has the Spellcasting feature uses spell points instead spell slots to fuel spells. Spell points give a caster more flexibility, at the cost of greater complexity.

In this variant, each spell has a point cost based on its level. The Spell Point Cost table summarizes the cost in spell points of slots from 1st to 9th level. Cantrips don't require slots and therefore don't require spell points.

Instead of gaining a number of spell slots to cast your spells from the Spellcasting feature, you gain a pool of spell points instead. You expend a number of spell points to create a spell slot of a given level, and then use that slot to cast a spell. You can't reduce your spell points total to less than 0, and you regain all spent spell points when you finish a long rest.

Spells of 6th level and higher are particularly taxing to cast. You can use spell points to create one slot of each level of 6th or higher. You can't create another slot of the same level until you finish a long rest.

The number of spell points you have to spend is based on your level as a spellcaster, as shown in the Spell Points by Level table. Your level also determines the maximum-level spell slot you can create. Even though you might have enough points to create a slot above this maximum, you can't do so.

The Spell Points by Level table applies to bards, clerics, druids, sorcerers, and wizards. For a paladin or ranger, halve the character's level in that class and then consult the table. For a fighter (Eldritch Knight) or rogue (Arcane Trickster), divide the character's level in that class by three. For an Artificer, add half your levels (rounded up) in the artificer class to to determine your available spell points. Homebrew

This system can be applied to monsters that cast spells using spell slots, but it isn't recommended that you do so. Tracking spell point expenditures for a monster can be a hassle.
brendan_in_china Aug 6, 2022 @ 1:16pm 
Spellcasters get two higher level spell slots at 1st, 3rd and 5th level, meaning they can cast two fireballs per day. Three actually for wizards, if they use their Arcane recovery for 3rd level magic.

It's not until level four magic at 7th level plus that they only get 1 higher level spell, and even then they rapidly pick up more.

But yes, you only get 1 6th spell level+ casting from level 11 onwards. These spells are campaign changing, for example Disintegrate cuts passages through tunnels - in 3 dimensions, and can one-shot a lot of humanoid foes. It also destroys carried treasure like crazy. You want this a little bit limited to be in line with other classes. Even so, wizards will get a couple of uses in tier 4 (levels 17+) because you're then starting to square off with pit fiends and the lesser ancient dragons.
brendan_in_china Aug 6, 2022 @ 1:22pm 
Level 3 is actually the starting level for a character with full complement of base powers. Levels 1 & 2 are per-power levels.

A level 1 fighter is not much better than a guard, except for better ability scores.

Level 2, you're a veteran able to 1 on 1 beat a bugbear.
Aldain Aug 6, 2022 @ 1:26pm 
...You can't even cast Fireball at level 4.
Dis Lexic Aug 6, 2022 @ 1:34pm 
Are you...sure your playing Wizard? Because in the regular 5E rules, you get two spells per level and in BG3, you get two new spells at levels 3 and 4. Also, you shouldnt be able to cast fireball at all at level 4.
I'm pretty sure, he's talking about firebolt not fireball, and he seems to have missed the spellslots recharging on long rest part and is simply out of spellslots.
Lax Aug 6, 2022 @ 1:37pm 
You may be mistaken your cantrips (level 0 spells) for spells that require spell slots.
Metallicus Aug 6, 2022 @ 2:00pm 
OP you would be better off with the Pathfinder games. They are fairly close to D&D 3.5, however, I prefer to play all the games in the genre as long as the story is worthwhile. There is a difference between playing a video game and TT D&D game.
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Date Posted: Aug 6, 2022 @ 12:52pm
Posts: 142