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I think it would be smart of Larian to include this optional system.
Meanwhile Jahan in Original Sin 1 came with like 5 spells off the bat.
The system in general is meant to challenge the players and have them use their grey matter a bit when preparing/levelling up.
Firebolt is a cantrip and as such doesn't require spell slots. Most of your other spells require spell slots, that recharge on a long rest. You can also use your wizard skill to recharge some additional spellslots (Wizard level/2) each day.
You don't learn as many cantrips, but you will get 2 new spells each level.
It's not until level four magic at 7th level plus that they only get 1 higher level spell, and even then they rapidly pick up more.
But yes, you only get 1 6th spell level+ casting from level 11 onwards. These spells are campaign changing, for example Disintegrate cuts passages through tunnels - in 3 dimensions, and can one-shot a lot of humanoid foes. It also destroys carried treasure like crazy. You want this a little bit limited to be in line with other classes. Even so, wizards will get a couple of uses in tier 4 (levels 17+) because you're then starting to square off with pit fiends and the lesser ancient dragons.
A level 1 fighter is not much better than a guard, except for better ability scores.
Level 2, you're a veteran able to 1 on 1 beat a bugbear.