Baldur's Gate 3

Baldur's Gate 3

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Isaiah 41:10 Sep 6, 2022 @ 12:18pm
Classes?
Yo Lads!
Do we have Classical Wizard Type Class? like Elements Dark Light Time Void Magic and stuff into 1 Class or they are divided to different Classes?
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Showing 1-15 of 30 comments
RealDealBreaker Sep 6, 2022 @ 12:18pm 
you mean like... the wizard....
Pan Darius Cassandra (Banned) Sep 6, 2022 @ 12:28pm 
D&D has many different caster type classes. Broadly speaking, they are divided into Arcane casters (Bards, Sorcerers, Wizards), Divine casters (Clerics, Druids), half-casters (Paladin and Ranger), and 1/3 caster (Arcane Trickster, Eldritch Knight). Warlocks fit into their own special category, because their spells known resembles that of full casters but their spell slots work completely differently.

Wizards are divided into eight Schools of Magic. The Schools are Evocation, Abjuration, Conjuration, Transmutation, Necromancy, Enchantment, Illusion and Divination. Each School is a subclass and specialization that is chosen by a Wizard upon reaching level 3.

Elemental magic isn't specifically restricted to any School, but you are most likely to find it in Evocation and Conjuration Schools.

Darkness and light magic would most likely be found in either Evocation or Conjuration as well.

Negative energy magic is Necromancy.
Last edited by Pan Darius Cassandra; Sep 6, 2022 @ 12:32pm
Harukage Sep 6, 2022 @ 1:42pm 
Yep, since this game is only focused around PHB features, your main bet is a wizard with classical schools.
You can also go with a Cleric with Light domain option.
It is currently irelevant but other sources have things like Shadow magic Sorcerer for a perfect Darkness theme. Just wait for mods or something.

P.S. On a side note Sorcerer can also cast divine spells. If he is a Divine Soul.
Last edited by Harukage; Sep 6, 2022 @ 1:43pm
Ronin Gamer Sep 6, 2022 @ 1:57pm 
You can look this stuff up probably on Larian's main site or other sites like the Baldur's Gate 3 wiki or youtube videos that talk about the various classes as well. Remember Larian is mostly following the current 5e rule set of how classes are portrayed with some potential small homebrew stuff here and there.
If what you are talking about is stuff that was from a earlier rule set before 5e, it might not apply. If what you are talking about is just broad generalizations of classes then like stated above you may wish to check alternate resources to get an idea what the 5e classes are.
Originally posted by OverLord:
Yo Lads!
Do we have Classical Wizard Type Class? like Elements Dark Light Time Void Magic and stuff into 1 Class or they are divided to different Classes?

Wizards are much less exciting than you might imagine in D&D.
Don't get your hopes up.

The way magic works is like a gun, you get a few types of spells and it ends up not having the awe factor that magic should have in a fantasy game.

I have played many wizards, clerics, a paladin, and a few multi-classes in 5e. I can tell you from experience it's best to have very low expectations with D&D games if you like magic.

Heck even Skyrims magic system, as mundane as it is, is x10 better. and that's saying something with how boring magic is in Skyrim.
Last edited by The Seraph of Tomorrow; Sep 6, 2022 @ 2:46pm
Ronin Gamer Sep 6, 2022 @ 2:47pm 
Originally posted by Tech-Priest:
Originally posted by OverLord:
Yo Lads!
Do we have Classical Wizard Type Class? like Elements Dark Light Time Void Magic and stuff into 1 Class or they are divided to different Classes?

Wizards are much less exciting than you might imagine in D&D.
Don't get your hopes up.

The way magic works is like a gun, you get a few types of spells and it ends up not having the awe factor that magic should have in a fantasy game.
This is partially incorrect. What Tech is talking about here is the early levels of being a spell caster in D&D. The early levels are a bit slow for a spell caster as you are leveling up and amassing all the spells and capabilities you have to work with.
I'd honestly argue at level 5 on up is where you start to see spell casters start coming into their own, but you have to be willing to have that slower start and work with what you have as you amass your roster of spells and abilities.
callsigndark Sep 6, 2022 @ 7:18pm 
Originally posted by Tech-Priest:
Originally posted by OverLord:
Yo Lads!
Do we have Classical Wizard Type Class? like Elements Dark Light Time Void Magic and stuff into 1 Class or they are divided to different Classes?

Wizards are much less exciting than you might imagine in D&D.
Don't get your hopes up.

The way magic works is like a gun, you get a few types of spells and it ends up not having the awe factor that magic should have in a fantasy game.

I have played many wizards, clerics, a paladin, and a few multi-classes in 5e. I can tell you from experience it's best to have very low expectations with D&D games if you like magic.

Heck even Skyrims magic system, as mundane as it is, is x10 better. and that's saying something with how boring magic is in Skyrim.
I disagree. Twinning a Guiding Bolt as a Divine Soul Sorcerer feels pretty epic when it rolls high.
Isaiah 41:10 Sep 7, 2022 @ 3:41am 
Originally posted by Pan Darius Kairos:
D&D has many different caster type classes. Broadly speaking, they are divided into Arcane casters (Bards, Sorcerers, Wizards), Divine casters (Clerics, Druids), half-casters (Paladin and Ranger), and 1/3 caster (Arcane Trickster, Eldritch Knight). Warlocks fit into their own special category, because their spells known resembles that of full casters but their spell slots work completely differently.

Wizards are divided into eight Schools of Magic. The Schools are Evocation, Abjuration, Conjuration, Transmutation, Necromancy, Enchantment, Illusion and Divination. Each School is a subclass and specialization that is chosen by a Wizard upon reaching level 3.

Elemental magic isn't specifically restricted to any School, but you are most likely to find it in Evocation and Conjuration Schools.

Darkness and light magic would most likely be found in either Evocation or Conjuration as well.

Negative energy magic is Necromancy.
Ya its similar to Divinity: Original Sin / Pathfinder - KingMaker style...
Well R.I.P
Thanks alot ! <3
Isaiah 41:10 Sep 7, 2022 @ 3:41am 
Originally posted by Harukage:
Yep, since this game is only focused around PHB features, your main bet is a wizard with classical schools.
You can also go with a Cleric with Light domain option.
It is currently irelevant but other sources have things like Shadow magic Sorcerer for a perfect Darkness theme. Just wait for mods or something.

P.S. On a side note Sorcerer can also cast divine spells. If he is a Divine Soul.
Ah well RIP
Thanks mate xD <33
Isaiah 41:10 Sep 7, 2022 @ 3:42am 
Originally posted by Ronin Gamer:
You can look this stuff up probably on Larian's main site or other sites like the Baldur's Gate 3 wiki or youtube videos that talk about the various classes as well. Remember Larian is mostly following the current 5e rule set of how classes are portrayed with some potential small homebrew stuff here and there.
If what you are talking about is stuff that was from a earlier rule set before 5e, it might not apply. If what you are talking about is just broad generalizations of classes then like stated above you may wish to check alternate resources to get an idea what the 5e classes are.
Ya i meant in Divinity: Original Sin / Kingmaker PathFinder games are similar to Baldur...
So there i cannot be a Elementalist > Dark > Light Magic together and its divided...so its suck for me...
Why they restricted us to use those magics i dont know..
It Would be so COOL to have all of the elementals in grasp of my hands ! Ehh
Isaiah 41:10 Sep 7, 2022 @ 3:43am 
Originally posted by Tech-Priest:
Originally posted by OverLord:
Yo Lads!
Do we have Classical Wizard Type Class? like Elements Dark Light Time Void Magic and stuff into 1 Class or they are divided to different Classes?

Wizards are much less exciting than you might imagine in D&D.
Don't get your hopes up.

The way magic works is like a gun, you get a few types of spells and it ends up not having the awe factor that magic should have in a fantasy game.

I have played many wizards, clerics, a paladin, and a few multi-classes in 5e. I can tell you from experience it's best to have very low expectations with D&D games if you like magic.

Heck even Skyrims magic system, as mundane as it is, is x10 better. and that's saying something with how boring magic is in Skyrim.
Ohh ya i know i played Pathfinder : Kingmaker / Divinity: Original Sin and i didnot like Magic there too so maby Baldurs would do a trick thats why i asked <3 Thanks alot mate!
Isaiah 41:10 Sep 7, 2022 @ 3:44am 
Originally posted by Ronin Gamer:
Originally posted by Tech-Priest:

Wizards are much less exciting than you might imagine in D&D.
Don't get your hopes up.

The way magic works is like a gun, you get a few types of spells and it ends up not having the awe factor that magic should have in a fantasy game.
This is partially incorrect. What Tech is talking about here is the early levels of being a spell caster in D&D. The early levels are a bit slow for a spell caster as you are leveling up and amassing all the spells and capabilities you have to work with.
I'd honestly argue at level 5 on up is where you start to see spell casters start coming into their own, but you have to be willing to have that slower start and work with what you have as you amass your roster of spells and abilities.
So thats not a problem!
My main point of this post is that : Can i use Higher Tier Magic as Water/Ligthing/Fire/Earth/Light/Dark Mixed up? or i m locked to certain Stuff like Fire-Earth / Water-Ligthing?
RealDealBreaker Sep 7, 2022 @ 10:13am 
Originally posted by OverLord:
Originally posted by Ronin Gamer:
You can look this stuff up probably on Larian's main site or other sites like the Baldur's Gate 3 wiki or youtube videos that talk about the various classes as well. Remember Larian is mostly following the current 5e rule set of how classes are portrayed with some potential small homebrew stuff here and there.
If what you are talking about is stuff that was from a earlier rule set before 5e, it might not apply. If what you are talking about is just broad generalizations of classes then like stated above you may wish to check alternate resources to get an idea what the 5e classes are.
Ya i meant in Divinity: Original Sin / Kingmaker PathFinder games are similar to Baldur...
So there i cannot be a Elementalist > Dark > Light Magic together and its divided...so its suck for me...
Why they restricted us to use those magics i dont know..
It Would be so COOL to have all of the elementals in grasp of my hands ! Ehh
you don't understand at all clearly. A wizard can learn and cast any wizard spell regardless of their specialisation. An illusionist can raise undead minions (necromancy), shoot fireballs (or ice storms, or lightning; evocation), summon elementals (conjuration), and polymorph enemies (transmutation). The specialisation only gives a few relatively small bonuses that help create a defined character but do not force anything (e.g., an evocation wizard can create pockets of safety within their area of effect spells but an evocation wizard is free to choose whatever spells they want and could even avoid taking any area of effect spells).
Isaiah 41:10 Sep 7, 2022 @ 11:34am 
Originally posted by RealDealBreaker:
Originally posted by OverLord:
Ya i meant in Divinity: Original Sin / Kingmaker PathFinder games are similar to Baldur...
So there i cannot be a Elementalist > Dark > Light Magic together and its divided...so its suck for me...
Why they restricted us to use those magics i dont know..
It Would be so COOL to have all of the elementals in grasp of my hands ! Ehh
you don't understand at all clearly. A wizard can learn and cast any wizard spell regardless of their specialisation. An illusionist can raise undead minions (necromancy), shoot fireballs (or ice storms, or lightning; evocation), summon elementals (conjuration), and polymorph enemies (transmutation). The specialisation only gives a few relatively small bonuses that help create a defined character but do not force anything (e.g., an evocation wizard can create pockets of safety within their area of effect spells but an evocation wizard is free to choose whatever spells they want and could even avoid taking any area of effect spells).
Can it also learn Higher Tier Spells?
Dragon Master Sep 7, 2022 @ 11:44am 
Originally posted by OverLord:
Originally posted by RealDealBreaker:
you don't understand at all clearly. A wizard can learn and cast any wizard spell regardless of their specialisation. An illusionist can raise undead minions (necromancy), shoot fireballs (or ice storms, or lightning; evocation), summon elementals (conjuration), and polymorph enemies (transmutation). The specialisation only gives a few relatively small bonuses that help create a defined character but do not force anything (e.g., an evocation wizard can create pockets of safety within their area of effect spells but an evocation wizard is free to choose whatever spells they want and could even avoid taking any area of effect spells).
Can it also learn Higher Tier Spells?

There are 9 spell levels. Only the pure caster classes get access to all of them. We won't bet getting that high though because the level cap of the final game won't be 17 or higher.

I wouldn't expect higher than 6th or 7th level spells, available at character levels 11 and 13 respectively. 8th level spells are available at character level 15 and I don't think the final level cap will be that high.

Spells that are in that range are things like:
  • Draconic Transformation
  • Finger of Death
  • Plane Shift
  • Simulacrum
  • Reverse Gravity
  • Power Word Pain
  • Mordenkainen's Magnificent Mansion
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Date Posted: Sep 6, 2022 @ 12:18pm
Posts: 30