Baldur's Gate 3

Baldur's Gate 3

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Midnight Jun 10, 2022 @ 5:50am
Homebrew 5e
I genuinely like some of the changes, thoughts?
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Showing 1-15 of 22 comments
Freak4Leeks (Banned) Jun 10, 2022 @ 7:00am 
agreed most of the homebrew larian has done has been spot on removing the more tedious parts of 5E but there are some areas that are lacking.
Brimcon Jun 10, 2022 @ 8:21am 
Personally I'm okay with the weapon abilities, gives more thought to weapon choices. I'd personally change them to PB/Short Rest instead of just once per short rest, but a lot of the other decisions are questionable.
Shove and Hide for example. Same with a lot of the ground effects of certain spells.
The Good

Quaff Potion Bonus Action
Hide Bonus Action
Shove Bonus Action
Special Weapon Actions/Attacks

The Bad

Explosive Barrels!
Surfaces Everywhere!
Excessive Quantities of Consumables - Grenades, Arrows, Potions, Scrolls
Too Many Magic Items
Anyone Can Use a Scroll
Wizards Can Learn Any Spell
AI doesn't intelligently search for hidden characters.

The Questionable

Every Encounter Balanced as Deadly+ to TPK
Long Rest Meaningless
Magic Fingers
Some Spells Still Not Working RAW
Fast Travel
Weapon Swap
Last edited by Pan Darius Cassandra; Jun 10, 2022 @ 10:00am
WeenerTuck813 Jun 10, 2022 @ 11:33am 
Originally posted by Pan Darius Kairos:
The Good

Quaff Potion Bonus Action
Hide Bonus Action
Shove Bonus Action
Special Weapon Actions/Attacks

The Bad

Explosive Barrels!
Surfaces Everywhere!
Excessive Quantities of Consumables - Grenades, Arrows, Potions, Scrolls
Too Many Magic Items
Anyone Can Use a Scroll
Wizards Can Learn Any Spell
AI doesn't intelligently search for hidden characters.

The Questionable

Every Encounter Balanced as Deadly+ to TPK
Long Rest Meaningless
Magic Fingers
Some Spells Still Not Working RAW
Fast Travel
Weapon Swap

This pretty much sums up what I think too.

I’ll add, I hate the resource management for camp supplies. It’s too cumbersome, like I don’t mind the idea of camp supplies and using them to rest… But organizing 250 different items in barrels I had to bring to camp to stash all of these freaking ham steaks, fish, carrots, etc. is really really time consuming and frustrating. They need to add some kind of quick sorting/stashing for camp supplies, like a barrel it just says camp supplies and an option when you pick up items up that says “send to camp supplies”, and the ability to select from that barrel when you long rest
Last edited by WeenerTuck813; Jun 10, 2022 @ 11:35am
dolby Jun 10, 2022 @ 11:41am 
Originally posted by WeenerTuck813:
“send to camp supplies”,
i think you can do that already at least you could abit back... but on the flip side resting is pointless anyway, the way they made it...

There is way way to much food cos of that it's just busywork even for people who like food as concept, to start with.
Last edited by dolby; Jun 10, 2022 @ 11:42am
dulany67 Jun 10, 2022 @ 11:57am 
Originally posted by Pan Darius Kairos:

The Bad

Anyone Can Use a Scroll
Wizards Can Learn Any Spell
AI doesn't intelligently search for hidden characters.

These for me.
Last edited by dulany67; Jun 10, 2022 @ 11:57am
Edstyles Jun 10, 2022 @ 12:14pm 
Critisism:

Too many freaking items in the game including arrows bombs grenades. Im ok with alchemist fire but thats about it.

Stealth too good at times.

Think camp supplies is enough as a way to rest. All the food wine etc is just so uneeded stuff in the bags.
Last edited by Edstyles; Jun 10, 2022 @ 12:17pm
Originally posted by Tinball:
Originally posted by Pan Darius Kairos:
The Good

Hide Bonus Action

Disagree bigly. I like the rest of the list, but hide is broken. Rogue should be only class with Hide for bonus action.

The only reason it's 'broken' is because the AI never searches for you.
PocketYoda Jun 10, 2022 @ 5:54pm 
No i don't like any of the homebrew in this. Some feels wonky and others feel totally broken.
Originally posted by Tinball:
Originally posted by Pan Darius Kairos:

The only reason it's 'broken' is because the AI never searches for you.

That's a big reason. It nerfs the Rogue class as well.

But I mean, that if they fixed the AI so that it actively searches for hidden characters, it wouldn't really be an issue. Dumb AI is the problem, not Hide bonus action.
WeenerTuck813 Jun 10, 2022 @ 9:44pm 
Originally posted by dolby:
Originally posted by WeenerTuck813:
“send to camp supplies”,
i think you can do that already at least you could abit back... but on the flip side resting is pointless anyway, the way they made it...

There is way way to much food cos of that it's just busywork even for people who like food as concept, to start with.

Oh ya you might be right - you can’t use them from there though can you? You have to go pick them up
Ronin Gamer Jun 10, 2022 @ 11:14pm 
Dev team making a video game based on D&D effectively makes them the dungeon masters for that adventure, as such I don't really care if the devs decide to home brew rules and such. I may not like everything that is home brewed but I'm perfectly fine to let them do it.
Aldain Jun 10, 2022 @ 11:30pm 
Originally posted by Pan Darius Kairos:
The Questionable

Every Encounter Balanced as Deadly+ to TPK
Fast Travel
Weapon Swap
I'd like to address these specifically because I have an opinion on them.

*The encounter design winds up feeling like a bi-polar yo-yo at times, even in DOS2 this was a mild problem without ruthless abuse of the surface system and coming from Solasta it still leaves something to be desired, but overall I don't think it's not salvageable by any means, just...rough in a few spots.

*Fast Travel is a QoL feature and just kind of a video game thing, I don't find this questionable simply because the alternative option is just "Click the spot and go make a sandwich while the autopathing does the work".

*If this were an inventory action like in Solasta (you can do one inventory related change per turn, swapping a weapon out, changing a stack of arrows, etc) then I think it would be otherwise fine.
Mr Fred Jun 11, 2022 @ 7:57am 
Originally posted by Freak4Leeks:
removing the more tedious parts of 5E
Thanks for the amazing joke, made me burst into a loud laugh irl and made my day.
Originally posted by Tinball:
Originally posted by Pan Darius Kairos:

But I mean, that if they fixed the AI so that it actively searches for hidden characters, it wouldn't really be an issue. Dumb AI is the problem, not Hide bonus action.

You should never be able to hide while in line of site during combat. That has been a stealth rule for decades.

Just because you hide behind another player, or go around a corner does not mean you should gain stealth.

One of the backbone features of a Rogue is stealth. Every class being able to hide as a BA is as bad as every class being able to cast spells from scrolls.

Sure the ai is broken as well in regards to searching, but stealth being a universal bonus action is garbage imho.

The vision cone system needs to be reworked - every npc should have at least a small circle of perception around them to represent hearing and situational awareness, maybe different sides of the radius will have different penalties to sneak - like, if you approach from directly behind someone, and you are already sneaking, then there's no penalty, but if you try to Hide while standing in their perception circle, you roll a sneak check at -5 or something.

Additionally, npc's need some kind of 'memory', particularly when it comes to 'last known location' markers. I think attacking someone should place a new 'last known location' marker if you are within their line of sight when you attack. Intelligent enemies need to more aggressively pursue these markers.
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Date Posted: Jun 10, 2022 @ 5:50am
Posts: 22