Baldur's Gate 3

Baldur's Gate 3

Voir les stats:
I kinda hope Gear will get better
so I kinda hope or wish that gear gets better. I find like a green rare item and its boots and all they give me is something to do with dash. dont use it and feel its pointless it does not even give more armor or anything else.

so im just curious since I dont play that much Dnd iknow about it and some of its ruleset and monsters but is it pretty common to get rare or epic items that just does not do that much?

like necklace only giving you talkign to the dead no armor no other bonuses on the side

since right now for hte most part I find common items mroe useful that rare or epic or legendary gear.

weapons so far is the only item that does give you intresting thing if its rare or epic and has been good
< >
Affichage des commentaires 16 à 30 sur 70
dolby a écrit :
Well someone will come along and say that those tiny stats for mediocre items like 1 damage, extra armor or hp, resistance or whatever don't matter but they do in video gaming.
Those tiny stats on random equipment are a bane on modern game design and make getting items a pointless mess of tiny stat comparisons instead of actually feeling like you got a magical weapon.

No D&D based game should get anywhere near that junk.
RealDealBreaker a écrit :
Arkhan a écrit :

weird since I managed to be higher than that in underdark then again this was very early like in 2020 but im pretty sure I managed to get him to lvl 5

also I managed to get to lvl 10 by cheating or using exp boost so its not capped at lvl 4
If you got above level 4 then you are either (a) playing a completely different game and posting on the wrong forum, (b) using mods, or (c) just lying. Those are the only options.


I mean I did this early on in 2020 when it first came out. im trying to do the same right now and I cant so yeah I guess they hard capped it now even with cheats and mods. failed on both now so yeah
No way.
They’ve overgeared us significantly already. I hope they eliminate items.

Gloves that give your target resistance to B/P/S oh heal is OP as hell. Gloves that bane your target is OP as hell. A necklace that adds 1d4 to each magic middle is crazy OP.

You aren’t familiar with D&D so you don’t see it, it’s not like WoW as mentioned above, you don’t get +4 Str items in this (often)

In a normal D&D game a lvl 4 should have like 2-4 magic items. My lvl 4 in BG3 has his entire inventory full of magic items.
Dernière modification de WeenerTuck813; 4 juin 2022 à 8h39
Quillithe a écrit :
dolby a écrit :
Well someone will come along and say that those tiny stats for mediocre items like 1 damage, extra armor or hp, resistance or whatever don't matter but they do in video gaming.
Those tiny stats on random equipment are a bane on modern game design and make getting items a pointless mess of tiny stat comparisons instead of actually feeling like you got a magical weapon.

No D&D based game should get anywhere near that junk.

Its unfortunate that Larian seems to be going that way, Helmets with +1 to a saving throw, The "Lightning" Items. What next? a +1 persuasion glove?

Whats worse? You can swap em out with no penalty. No Attunement system? Sheesh. Talk about no personal attachment to items.
Dernière modification de Brimcon; 4 juin 2022 à 8h49
Brimcon a écrit :
Quillithe a écrit :
Those tiny stats on random equipment are a bane on modern game design and make getting items a pointless mess of tiny stat comparisons instead of actually feeling like you got a magical weapon.

No D&D based game should get anywhere near that junk.

Its unfortunate that Larian seems to be going that way, Helmets with +1 to a saving throw, The "Lightning" Items. What next? a +1 persuasion glove?

Whats worse? You can swap em out with no penalty. No Attunement system? Sheesh. Talk about no personal attachment to items.

For the record, I despise the ridiculous 5E attunement system. It is ridiculous and limiting and I hate it wholeheartedly. I feel benter now…rant complete. 😉
Magic items in D&D don't really work like they do in mmo's and arpg's.

It's less about the power progression (though there is a little of that) and more about utility. You can do some truly crazy things with items in D&D. Many items are created to solve very specific, niche problems.

In terms of power progression though, look out for armor and weapons that give a +1-3 'enchantment' bonus, there's where most of your power progression comes from. There are a number of magic weapons easily available from merchants with enchantment bonuses on them, and there's a +1 shield in Grymforge.

There's also a number of items which can boost the power of some spells, like the Sapphire Spark that adds an additional damage die to your Magic Missile spells (and also grants you one additional casting of MM), or the Circlet of Blasting for Scorching Ray.

Armor is a bit tougher - like weapons, it can come in the enchanted +1-3 variety, but there isn't much of that in the game yet because it tends to be pretty powerful. You can already easily get an AC of 20 on nearly any character, and I've seen a few builds that go higher (even setting aside Mirror Image), so we're unlikely to find good enchanted armor until later in the game (aside from the +1 shield I already mentioned). Right now, 20+ AC is pretty damn hard to hit for most monsters.

D&D 5e, and the concept of Bounded Accuracy, was specifically created to stop the gear treadmill of past editions (and of the kind you are used to in most video games). The armor and weapons you get in the beginning should last a while, as D&D isn't really about constantly swapping out gear for slightly better gear.
Ark 4 juin 2022 à 12h29 
Pan Darius Kairos a écrit :
Magic items in D&D don't really work like they do in mmo's and arpg's.

It's less about the power progression (though there is a little of that) and more about utility. You can do some truly crazy things with items in D&D. Many items are created to solve very specific, niche problems.

In terms of power progression though, look out for armor and weapons that give a +1-3 'enchantment' bonus, there's where most of your power progression comes from. There are a number of magic weapons easily available from merchants with enchantment bonuses on them, and there's a +1 shield in Grymforge.

There's also a number of items which can boost the power of some spells, like the Sapphire Spark that adds an additional damage die to your Magic Missile spells (and also grants you one additional casting of MM), or the Circlet of Blasting for Scorching Ray.

Armor is a bit tougher - like weapons, it can come in the enchanted +1-3 variety, but there isn't much of that in the game yet because it tends to be pretty powerful. You can already easily get an AC of 20 on nearly any character, and I've seen a few builds that go higher (even setting aside Mirror Image), so we're unlikely to find good enchanted armor until later in the game (aside from the +1 shield I already mentioned). Right now, 20+ AC is pretty damn hard to hit for most monsters.

D&D 5e, and the concept of Bounded Accuracy, was specifically created to stop the gear treadmill of past editions (and of the kind you are used to in most video games). The armor and weapons you get in the beginning should last a while, as D&D isn't really about constantly swapping out gear for slightly better gear.

yeah I get all this but doing a copy paste from 5e over to a video game is bad. just bad. like sure you get people who play and love DnD to like it but the point is to have both those who dont play dnd and those who play it like it and maybe get intreseted in dnd
Arkhan a écrit :
Pan Darius Kairos a écrit :
Magic items in D&D don't really work like they do in mmo's and arpg's.

It's less about the power progression (though there is a little of that) and more about utility. You can do some truly crazy things with items in D&D. Many items are created to solve very specific, niche problems.

In terms of power progression though, look out for armor and weapons that give a +1-3 'enchantment' bonus, there's where most of your power progression comes from. There are a number of magic weapons easily available from merchants with enchantment bonuses on them, and there's a +1 shield in Grymforge.

There's also a number of items which can boost the power of some spells, like the Sapphire Spark that adds an additional damage die to your Magic Missile spells (and also grants you one additional casting of MM), or the Circlet of Blasting for Scorching Ray.

Armor is a bit tougher - like weapons, it can come in the enchanted +1-3 variety, but there isn't much of that in the game yet because it tends to be pretty powerful. You can already easily get an AC of 20 on nearly any character, and I've seen a few builds that go higher (even setting aside Mirror Image), so we're unlikely to find good enchanted armor until later in the game (aside from the +1 shield I already mentioned). Right now, 20+ AC is pretty damn hard to hit for most monsters.

D&D 5e, and the concept of Bounded Accuracy, was specifically created to stop the gear treadmill of past editions (and of the kind you are used to in most video games). The armor and weapons you get in the beginning should last a while, as D&D isn't really about constantly swapping out gear for slightly better gear.

yeah I get all this but doing a copy paste from 5e over to a video game is bad. just bad. like sure you get people who play and love DnD to like it but the point is to have both those who dont play dnd and those who play it like it and maybe get intreseted in dnd

Nah, the closer BG3 is to 5e, the better. Getting rid of the gear treadmill was one of the best things D&D ever did.
Ark 4 juin 2022 à 12h44 
Pan Darius Kairos a écrit :
Arkhan a écrit :

yeah I get all this but doing a copy paste from 5e over to a video game is bad. just bad. like sure you get people who play and love DnD to like it but the point is to have both those who dont play dnd and those who play it like it and maybe get intreseted in dnd

Nah, the closer BG3 is to 5e, the better. Getting rid of the gear treadmill was one of the best things D&D ever did.

well we have different opinion on it so. I think they should give gear a little more and not have certain item be super OP and most garbage
Arkhan a écrit :
Hex a écrit :
It's only level 4, you're not gonna find Holy Avengers or Vorpal Swords laying around.

I dont know what those are. but my point is I guess is more stats on gear

DnD is not an MMORPG - they don't do much in the way of stat boosts on gear and those you find (beyond a +1 to a stat) are really, really rare.

In addition, you can't stack boosts as easily - they all have to be a different source.
Ark 4 juin 2022 à 12h52 
Incunabulum a écrit :
Arkhan a écrit :

I dont know what those are. but my point is I guess is more stats on gear

DnD is not an MMORPG - they don't do much in the way of stat boosts on gear and those you find (beyond a +1 to a stat) are really, really rare.

In addition, you can't stack boosts as easily - they all have to be a different source.

well that is kinda what I want im not saying to go full on diablo style or anything like that I just dont want it to be just like how dnd is in 5e since I have played a few and imo gear feels lacking and then boom you get a super op item that nothing can beat almost. im wanting to se something inbetween in this game since its a game after all not pen and paper
Arkhan a écrit :
Pan Darius Kairos a écrit :
Magic items in D&D don't really work like they do in mmo's and arpg's.

It's less about the power progression (though there is a little of that) and more about utility. You can do some truly crazy things with items in D&D. Many items are created to solve very specific, niche problems.

In terms of power progression though, look out for armor and weapons that give a +1-3 'enchantment' bonus, there's where most of your power progression comes from. There are a number of magic weapons easily available from merchants with enchantment bonuses on them, and there's a +1 shield in Grymforge.

There's also a number of items which can boost the power of some spells, like the Sapphire Spark that adds an additional damage die to your Magic Missile spells (and also grants you one additional casting of MM), or the Circlet of Blasting for Scorching Ray.

Armor is a bit tougher - like weapons, it can come in the enchanted +1-3 variety, but there isn't much of that in the game yet because it tends to be pretty powerful. You can already easily get an AC of 20 on nearly any character, and I've seen a few builds that go higher (even setting aside Mirror Image), so we're unlikely to find good enchanted armor until later in the game (aside from the +1 shield I already mentioned). Right now, 20+ AC is pretty damn hard to hit for most monsters.

D&D 5e, and the concept of Bounded Accuracy, was specifically created to stop the gear treadmill of past editions (and of the kind you are used to in most video games). The armor and weapons you get in the beginning should last a while, as D&D isn't really about constantly swapping out gear for slightly better gear.

yeah I get all this but doing a copy paste from 5e over to a video game is bad. just bad. like sure you get people who play and love DnD to like it but the point is to have both those who dont play dnd and those who play it like it and maybe get intreseted in dnd

But you're not going to get interested in DnD if the game isn't using the DnD ruleset because then it would not be DnD.

DnD *is the ruleset*.

The Forgotten Realms (where BG3 takes place) is one setting among many using the DnD ruleset. And, IMO, not even a particularly interesting one.
Arkhan a écrit :
Incunabulum a écrit :

DnD is not an MMORPG - they don't do much in the way of stat boosts on gear and those you find (beyond a +1 to a stat) are really, really rare.

In addition, you can't stack boosts as easily - they all have to be a different source.

well that is kinda what I want im not saying to go full on diablo style or anything like that I just dont want it to be just like how dnd is in 5e since I have played a few and imo gear feels lacking and then boom you get a super op item that nothing can beat almost. im wanting to se something inbetween in this game since its a game after all not pen and paper

I get what you're saying, but I think you're going to find most people here disagree with you.

The lack of a gear progression treadmill is one of the things that we like the most about D&D 5e.
Arkhan a écrit :
Incunabulum a écrit :

DnD is not an MMORPG - they don't do much in the way of stat boosts on gear and those you find (beyond a +1 to a stat) are really, really rare.

In addition, you can't stack boosts as easily - they all have to be a different source.

well that is kinda what I want im not saying to go full on diablo style or anything like that I just dont want it to be just like how dnd is in 5e since I have played a few and imo gear feels lacking and then boom you get a super op item that nothing can beat almost. im wanting to se something inbetween in this game since its a game after all not pen and paper
To me this sounds like you don't want cool, special feeling magic items.

This isn't a loot-driven grinding game, you shouldn't be getting tons of viable equipment every fight anyway.
Ark 4 juin 2022 à 14h38 
Quillithe a écrit :
Arkhan a écrit :

well that is kinda what I want im not saying to go full on diablo style or anything like that I just dont want it to be just like how dnd is in 5e since I have played a few and imo gear feels lacking and then boom you get a super op item that nothing can beat almost. im wanting to se something inbetween in this game since its a game after all not pen and paper
To me this sounds like you don't want cool, special feeling magic items.

This isn't a loot-driven grinding game, you shouldn't be getting tons of viable equipment every fight anyway.

I never said I wanted that all im saying is a also just want something inbeetween loot could still be rare and all
< >
Affichage des commentaires 16 à 30 sur 70
Par page : 1530 50

Posté le 4 juin 2022 à 1h42
Messages : 70