Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
No D&D based game should get anywhere near that junk.
I mean I did this early on in 2020 when it first came out. im trying to do the same right now and I cant so yeah I guess they hard capped it now even with cheats and mods. failed on both now so yeah
They’ve overgeared us significantly already. I hope they eliminate items.
Gloves that give your target resistance to B/P/S oh heal is OP as hell. Gloves that bane your target is OP as hell. A necklace that adds 1d4 to each magic middle is crazy OP.
You aren’t familiar with D&D so you don’t see it, it’s not like WoW as mentioned above, you don’t get +4 Str items in this (often)
In a normal D&D game a lvl 4 should have like 2-4 magic items. My lvl 4 in BG3 has his entire inventory full of magic items.
Its unfortunate that Larian seems to be going that way, Helmets with +1 to a saving throw, The "Lightning" Items. What next? a +1 persuasion glove?
Whats worse? You can swap em out with no penalty. No Attunement system? Sheesh. Talk about no personal attachment to items.
For the record, I despise the ridiculous 5E attunement system. It is ridiculous and limiting and I hate it wholeheartedly. I feel benter now…rant complete. 😉
It's less about the power progression (though there is a little of that) and more about utility. You can do some truly crazy things with items in D&D. Many items are created to solve very specific, niche problems.
In terms of power progression though, look out for armor and weapons that give a +1-3 'enchantment' bonus, there's where most of your power progression comes from. There are a number of magic weapons easily available from merchants with enchantment bonuses on them, and there's a +1 shield in Grymforge.
There's also a number of items which can boost the power of some spells, like the Sapphire Spark that adds an additional damage die to your Magic Missile spells (and also grants you one additional casting of MM), or the Circlet of Blasting for Scorching Ray.
Armor is a bit tougher - like weapons, it can come in the enchanted +1-3 variety, but there isn't much of that in the game yet because it tends to be pretty powerful. You can already easily get an AC of 20 on nearly any character, and I've seen a few builds that go higher (even setting aside Mirror Image), so we're unlikely to find good enchanted armor until later in the game (aside from the +1 shield I already mentioned). Right now, 20+ AC is pretty damn hard to hit for most monsters.
D&D 5e, and the concept of Bounded Accuracy, was specifically created to stop the gear treadmill of past editions (and of the kind you are used to in most video games). The armor and weapons you get in the beginning should last a while, as D&D isn't really about constantly swapping out gear for slightly better gear.
yeah I get all this but doing a copy paste from 5e over to a video game is bad. just bad. like sure you get people who play and love DnD to like it but the point is to have both those who dont play dnd and those who play it like it and maybe get intreseted in dnd
Nah, the closer BG3 is to 5e, the better. Getting rid of the gear treadmill was one of the best things D&D ever did.
well we have different opinion on it so. I think they should give gear a little more and not have certain item be super OP and most garbage
DnD is not an MMORPG - they don't do much in the way of stat boosts on gear and those you find (beyond a +1 to a stat) are really, really rare.
In addition, you can't stack boosts as easily - they all have to be a different source.
well that is kinda what I want im not saying to go full on diablo style or anything like that I just dont want it to be just like how dnd is in 5e since I have played a few and imo gear feels lacking and then boom you get a super op item that nothing can beat almost. im wanting to se something inbetween in this game since its a game after all not pen and paper
But you're not going to get interested in DnD if the game isn't using the DnD ruleset because then it would not be DnD.
DnD *is the ruleset*.
The Forgotten Realms (where BG3 takes place) is one setting among many using the DnD ruleset. And, IMO, not even a particularly interesting one.
I get what you're saying, but I think you're going to find most people here disagree with you.
The lack of a gear progression treadmill is one of the things that we like the most about D&D 5e.
This isn't a loot-driven grinding game, you shouldn't be getting tons of viable equipment every fight anyway.
I never said I wanted that all im saying is a also just want something inbeetween loot could still be rare and all