Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: Yeah, confirmed to be sure. You can change the keybind of camera rotation to what you want.
The whole shebang? Well, ♥♥♥♥ son, you should have mentioned you wanted the whole SHEBANG!
That changes everything.
The only issue I have with it is verticality. Ever since I switched to using 'Q' and 'E' for rotation, it's damn near perfect - except when it gets hung up on height.
If we had independent z axis control, it would honestly be fine. Oh, and also I hate it when it jumps to different characters during combat. I really want to turn that off, I hate it when the game takes control of my camera.
It's just that if you do that you'll need to re-adjust a bunch of other commands to avoid a messy overlap.
That said, any complaint about the current controls not being exactly well-thought has my implicit support.