Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You will be able to play as them from the start
I know, but if you can play the game with your own MC, it wouldn't make any sens to lock whole cutscenes and storylines out of your reach. In DOS2 you could still hear about 95%+ of each Origin Character story by playing your MC, the game would not penalise you, and instead let you have dialogues with the OC to learn more about them.
It would make no sens to me, for an RPG, to let you chose to create your own hero, but then penalise storyline and companions character development because you didn't chose to play an OC.
For me: That`s great for replayability
I'm ok with not unlocking a scene when it's logical => you fought the goblins, killed the one that had Wyll's eye on him, Wyll wasn't in your team, so you can't see him interact with the goblin => logic, it's fine.
BUT : you kill the goblin, you found the goblin drawing AND Wyll's eye on the goblin and you can NEVER ask Wyll about it once you get at camp => not logical I don't agree.
Those are the things that bother me. Same goes for ShadowHeart, I know about her being a disciple of Shaar, and all the things I find (items) or see (and MC say it outloud), even if she is not with me when I discover them, I don't see the logic in not letting me ask her about it.
Not sure if I'm being clear.
That's news to me but given how it was handled in D:OS2, I wouldn't be suprised if something similar might happen along the way. Any source on that one?
There need to be more companions then, and they need to introduce them in Act 1, if they're gonna force you to chose at the end of Act 1.
Most of the classes dont have companions yet.
Considering you might at least get Karlach (the Tiefling at the river (if you saved her)) that means you have 6 classes covered. (If the fact that karlach is a barbarian is true)
No Ranger, No Druid (unless Halsin becomes a choice), no Sorc, no Bard, no Paladin, no Monk. Not to speak of most races not being available as companions then.
given that you probably cant change Shadowhearts Domain most Domains will go unused.
Also Alignments would be unbalanced.
There are only 2 Evil Characters and 3 Good (again unless Carlach is Evil)
Well Astarion maybe strays more towards Chaotic Neutral, and Shadowheart into true neutral territory (as Shadowheart also likes some choices of abandoning people in need)
But back to the actual topic:
I dont think it's that bad. Certain items should be able to trigger conversations with companions, I can agree that much.
Showing SH the Justiciar Armor, or showing Wyll his Eye definitelly should open up dialogue options the same way finding a powerful artifact triggers Gale to become death, destroyer of magic items. Something he will do afaik, even if he's not in your party as soon as you go to camp with one in your inventory.
But anything that only happens during Gameplay shouldnt become a dialogue fest where you'll have to go through 10 dialogue options on each NPC because a singular event triggers one on each of those you didnt pick up.
That being said, if true, that means there won’t be any additional characters to hire later (like that tiefling from Hell, for example). Likely fake news.
Even then, people immediately set about modding a way around the restriction.
If you really need a lockpick/stealth character or a particular spell for a quest it was easy to turn one of the existing characters into what is needed.
D&D 5E offers much less flexibility. If given a choice between keeping the origin characters as available party members or having to hire mercenaries to fill their party roles after act one, because I really need a dedicated arcane caster or cleric or stealthy character for a handful of quests, I can tell you right now what 99% of people will choose
Keeping these things in mind, I'm alright with it for the most part. The only aspect to it that's a little annoying to me is things can be triggered at wildly different times sometimes. I've had a special visitor come to my camp shortly after I leave the druid grove and go to explore more of the map, or I've had that same visitor come see me when I'm in the middle of the goblin camp after I've done some things around the map. Different events trigger and certain ones can take priority based on how quickly you've moved through the map and if you've been taking long rests or not.
Spellcasters can be pretty experimental too depending on what spells you roll them with. melee and ranged fighters are a little more static, but again that's just kinda how D&D is.
it says at the very bottom of the Pinned BG3 EA FAQ
Is your party permanent or can you change members out throughout the adventure?
Recruited companions will be at camp when not in the adventuring party, and can be swapped in and out at camp. After the first act however you are going to have to commit, also just like in real life.
It's funny seeing a regular asking for a source for something that has been on the steam discussion page since 2020. i hope you don't have a lot of "read the store page" post Яeplicant, cuz that would be kinda embarrassing
In “real life” friends and enemies come and go. People find new friends and new lovers all the time.
If the we are indeed “going to have to commit” then this is yet another proof that this game has absolutely nothing in common with the original games where you had a huge pool of potential companions throughout the whole campaign.
What a joke.
"Once you become 30 years of age, you are not allowed to make new friends"
It would make sense however, if each act had it's own pack of Companions, that basically get re-selected at the end of every act. So you go with Astarion SH and Lae'zel into act 2 get 5 new companions and have to decide on 3 out of the now 8 companions for Act 3.
But even then it would be pretty ♥♥♥♥♥♥.
I think the only reasoning that makes sense is if the companions background quests like overlap or exclude each other and for some weird reason you cannot do the background quest for 4 companions in Act 2 because it kills sequencing.
Well, even those informed can still be asking for a source now and then, you know. It's not actually that big of a deal you're trying to make, buddy.
Still, it's about what I expected in the first place and does make sense, if at one point at the story, half the crew want to keep the power instead of getting rid of it. Astarion for example strikes me as one that rather wants the newly-acquired powers with obvious risks involved, rather than letting go of it.