Baldur's Gate 3

Baldur's Gate 3

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RhodosGuard Sep 21, 2022 @ 3:05am
Nere Fight (Brithvar Bugged?)
So. I am playing a character trying to talk himself into advantages for fights.
Supposedly by starting the "Find Explosives" Quest, I am supposed to be able to talk to Brithvar and find out that his men are not being payed.

But I think by finding the Sapper Gnome I Sequence Broke the quest and now he is constantly in a "private conversation" which leaves me with only 2 options for the nere fight:
With or without Thrinn. But no matter what I try, the fight seems impossible.

One of my Party members always dies before I get first turn, unless I roll extremely well on initiative (either by being shoved into the lava, or by, you know, enemies getting like 2-3 attack actions) or they are extremely low and one of them is mind controlled.

Should I at this point just quit the character? I have done almost everything else there is to do. I have to get back to the grove to get the healing helmet but there isnt much else I can do.

I could try getting the adamantite items but I think that sequence breaks the entire fight?

Anyway, is there a way for me to get Brithvar to side with me, even if I already have explosives?
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Showing 1-15 of 29 comments
brendan_in_china Sep 21, 2022 @ 3:51am 
Have the party climb up to where the platform control levels are and equip them for ranged combat. Have your talker with a potion of invisibility and/or misty step item to get back to the party.

Start the dialogue-fight. Escape. Bombard, pelt and shoot your way to a grinding win. Focus on missilers and mind-controllers.
RhodosGuard Sep 21, 2022 @ 4:19am 
Originally posted by brendan_in_china:
Have the party climb up to where the platform control levels are and equip them for ranged combat. Have your talker with a potion of invisibility and/or misty step item to get back to the party.

Start the dialogue-fight. Escape. Bombard, pelt and shoot your way to a grinding win. Focus on missilers and mind-controllers.
I love having to resort to cheese because making it so you can do things out of-order is too hard. Isn't it fun that quests outright dont work properly because you chose to explore.

Sometimes I feel like people at Larian were drunk when they designed these encounters. Then again, they limit us to four level 4 party members against an army of 5th level enemies.

I just did Grym and he was way easier than this garbage.
brendan_in_china Sep 21, 2022 @ 5:55am 
Oh there's plenty of quests that haven't had their sequencing either tightened or loosened enough. It's sprinkled all over the place throughout Act 1.

Auntie Ethel alone has like an hour of dialogues recorded but not implemented yet. There's a ton of Act 1 not yet released.

Btw, that full complement duergar + Nere fight is easily the hardest in Act 1. Harder than Grym or Githyanki patrol. Pre-positioning lessens it, but first time through I got wrecked.
RhodosGuard Sep 21, 2022 @ 6:21am 
Originally posted by brendan_in_china:
Oh there's plenty of quests that haven't had their sequencing either tightened or loosened enough. It's sprinkled all over the place throughout Act 1.

Auntie Ethel alone has like an hour of dialogues recorded but not implemented yet. There's a ton of Act 1 not yet released.

Btw, that full complement duergar + Nere fight is easily the hardest in Act 1. Harder than Grym or Githyanki patrol. Pre-positioning lessens it, but first time through I got wrecked.
Well good thing that the EA is only *checks time* 2 years old.
And that they plan to release it *checks notes* next year.

Love how THIS is the way I am prepared for the game. By a game with constant freezes, prone to crash, with countless bugs in 1 Act and only 4 levels of class content.

The more I play the more I doubt it when defenders come and say "Oh but there definitely is a completely finished, flawless version of the game that they will release. Trust me bro"
brendan_in_china Sep 21, 2022 @ 6:34am 
We're not playing the Act 1 from the game. We're playing a playtest clone with truncated quest lines. I play it as if actual release each patch to see how it goes, and I've been satisfied each time. Yes, yes, lots of work yet to do and much in progress. Bugged quest lines and sequencing hijinks are the worst offenders, with inventory a close second.

Larian has said everything's been at least 'white-boxed' and progressively moving things to yellow-then-gold boxed. From what I've seen, I believe them.

It's the quest lines and dialogue trees. I bet you the writing is chewing up development time. I reckon come release there'll still be some writer pleading for another week to polish their pet plotline.
RhodosGuard Sep 21, 2022 @ 6:53am 
“As of Patch 7 (Feb 15, 2022), the Early Access version of Baldur’s Gate 3 includes Act 1 of the game – that’s approx 25-35 hours of content, and potentially much more than that if you’re someone who likes to create new characters to explore different paths. Player levels are currently capped at 4."


In their official description. This is Act 1.
This is, as they say it, 1/3rd of the game.
And it's significantly lacking. And you can believe and believe and believe in them. I get it, you want to hold on to the idea, that you didnt just buy a buggy demo, but if I take what I have infront of me, and extrapolate from their onto what I can expect, I dont think I am expecting a good game at the moment.

Why are bugfixes not shipped faster? Why can I not talk to some NPCs for some questlines? Why do I sometimes get a blackscreen? Why do I get stuck in dialogue because the "roll the dice window" doesnt show up? Why is the game running like ♥♥♥♥ and seemingly either burning ♥♥♥♥♥♥♥♥♥ of RAM or burning up my CPU? It cant be the extreme next gen graphics, because there aren't any. Why is it so badly optimized.

After 2 years, I expected to be given a rather polished outlook on the game. Hell I'd be way more open about the limitations of quests, story, classes and races, if it at least technically worked well.

If there is a finished version of the game somewhere a "whiteboxed" one, than why aren't improvements to the base experience shipped?

If there is, somewhere, a master branch of the game, that works perfectly well in all 3 Acts, why cant they ship the most basic improvements to the branch the EA sits on?
Tchernobog Aug 6, 2023 @ 2:10pm 
Brithvar is still bugged for me in the final game, btw. Seems he likes his private conversation far more than he should :-)
Trajan Aug 6, 2023 @ 4:05pm 
Originally posted by Tchernobog:
Brithvar is still bugged for me in the final game, btw. Seems he likes his private conversation far more than he should :-)

Yea, same. Can't get him to not be in private conversation, no matter what I do. Have reloaded autosaves from hours before and tested things. Always in his private conversation. It's damn frustrating.
Tyrux Aug 6, 2023 @ 4:58pm 
Same, I reloaded to before I'd opened the door to the gnome's room and no luck.
Top-Knot Gorilla Aug 8, 2023 @ 4:22am 
I just fixed mine by talking to the gnomes at the rocks and then going back to him, stopped being a ♥♥♥♥♥ about privacy after that and helped with the fight.
Open Mike Night Aug 8, 2023 @ 10:38am 
2
I dont know if anyone needs to know this anymore, but the way you prevent it from being bugged is by NOT speaking to the gnome on the far right who clues you in that their friend has the explosives and is hidden. If you do this prior to speaking with Brithvar it prevents him from offering you the information and also the task of helping them kill Neer. Hope that helps!
chakrax2 Aug 8, 2023 @ 11:48am 
Originally posted by Open Mike Night:
I dont know if anyone needs to know this anymore, but the way you prevent it from being bugged is by NOT speaking to the gnome on the far right who clues you in that their friend has the explosives and is hidden. If you do this prior to speaking with Brithvar it prevents him from offering you the information and also the task of helping them kill Neer. Hope that helps!

I tried this. I went to the dig site, investigate it, then talked to him and it bugged too. Maybe its because I told the people on the dock I was a true soul too? It's kinda crazy that this mission has so many ways to bug.
Anemodus Aug 8, 2023 @ 8:23pm 
Originally posted by Open Mike Night:
I dont know if anyone needs to know this anymore, but the way you prevent it from being bugged is by NOT speaking to the gnome on the far right who clues you in that their friend has the explosives and is hidden. If you do this prior to speaking with Brithvar it prevents him from offering you the information and also the task of helping them kill Neer. Hope that helps!

yeah this appears to be the issue! I had the same issue come about and couldn't figure out why he wouldn't give me the prompt at any point. Reloaded to a save when I initially got to the Grymforge map and now I can make the deal with Brithvar. Sucks I'll have to pretty much redo the whole area but I wanted to do that option from the get-go since I didn't do so in EA. I just don't see why Brithvar access gets locked away by learning about Philomeen from the workers or even by any of the prompts with Thrinn/Nere confirming that you are a True Soul. Frankly is a weird requisite to lock the player out of, especially considering some of the contradicting choices that can pop up in Act 1 on the whole.
Smegmius Aug 12, 2023 @ 5:27am 
Best thing to do is just pickpocket nere's lantern which lets you pass
ZexXx Aug 12, 2023 @ 5:30am 
Originally posted by RhodosGuard:
So. I am playing a character trying to talk himself into advantages for fights.
Supposedly by starting the "Find Explosives" Quest, I am supposed to be able to talk to Brithvar and find out that his men are not being payed.

But I think by finding the Sapper Gnome I Sequence Broke the quest and now he is constantly in a "private conversation" which leaves me with only 2 options for the nere fight:
With or without Thrinn. But no matter what I try, the fight seems impossible.

One of my Party members always dies before I get first turn, unless I roll extremely well on initiative (either by being shoved into the lava, or by, you know, enemies getting like 2-3 attack actions) or they are extremely low and one of them is mind controlled.

Should I at this point just quit the character? I have done almost everything else there is to do. I have to get back to the grove to get the healing helmet but there isnt much else I can do.

I could try getting the adamantite items but I think that sequence breaks the entire fight?

Anyway, is there a way for me to get Brithvar to side with me, even if I already have explosives?

Had the same issue with this quest. finding the explosive before that part broke it for me. luckily I had a good party which were great at combat at this point. used throwables liberally and utilized every AoE spell I had.
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Date Posted: Sep 21, 2022 @ 3:05am
Posts: 29