Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Start the dialogue-fight. Escape. Bombard, pelt and shoot your way to a grinding win. Focus on missilers and mind-controllers.
Sometimes I feel like people at Larian were drunk when they designed these encounters. Then again, they limit us to four level 4 party members against an army of 5th level enemies.
I just did Grym and he was way easier than this garbage.
Auntie Ethel alone has like an hour of dialogues recorded but not implemented yet. There's a ton of Act 1 not yet released.
Btw, that full complement duergar + Nere fight is easily the hardest in Act 1. Harder than Grym or Githyanki patrol. Pre-positioning lessens it, but first time through I got wrecked.
And that they plan to release it *checks notes* next year.
Love how THIS is the way I am prepared for the game. By a game with constant freezes, prone to crash, with countless bugs in 1 Act and only 4 levels of class content.
The more I play the more I doubt it when defenders come and say "Oh but there definitely is a completely finished, flawless version of the game that they will release. Trust me bro"
Larian has said everything's been at least 'white-boxed' and progressively moving things to yellow-then-gold boxed. From what I've seen, I believe them.
It's the quest lines and dialogue trees. I bet you the writing is chewing up development time. I reckon come release there'll still be some writer pleading for another week to polish their pet plotline.
In their official description. This is Act 1.
This is, as they say it, 1/3rd of the game.
And it's significantly lacking. And you can believe and believe and believe in them. I get it, you want to hold on to the idea, that you didnt just buy a buggy demo, but if I take what I have infront of me, and extrapolate from their onto what I can expect, I dont think I am expecting a good game at the moment.
Why are bugfixes not shipped faster? Why can I not talk to some NPCs for some questlines? Why do I sometimes get a blackscreen? Why do I get stuck in dialogue because the "roll the dice window" doesnt show up? Why is the game running like ♥♥♥♥ and seemingly either burning ♥♥♥♥♥♥♥♥♥ of RAM or burning up my CPU? It cant be the extreme next gen graphics, because there aren't any. Why is it so badly optimized.
After 2 years, I expected to be given a rather polished outlook on the game. Hell I'd be way more open about the limitations of quests, story, classes and races, if it at least technically worked well.
If there is a finished version of the game somewhere a "whiteboxed" one, than why aren't improvements to the base experience shipped?
If there is, somewhere, a master branch of the game, that works perfectly well in all 3 Acts, why cant they ship the most basic improvements to the branch the EA sits on?
Yea, same. Can't get him to not be in private conversation, no matter what I do. Have reloaded autosaves from hours before and tested things. Always in his private conversation. It's damn frustrating.
I tried this. I went to the dig site, investigate it, then talked to him and it bugged too. Maybe its because I told the people on the dock I was a true soul too? It's kinda crazy that this mission has so many ways to bug.
yeah this appears to be the issue! I had the same issue come about and couldn't figure out why he wouldn't give me the prompt at any point. Reloaded to a save when I initially got to the Grymforge map and now I can make the deal with Brithvar. Sucks I'll have to pretty much redo the whole area but I wanted to do that option from the get-go since I didn't do so in EA. I just don't see why Brithvar access gets locked away by learning about Philomeen from the workers or even by any of the prompts with Thrinn/Nere confirming that you are a True Soul. Frankly is a weird requisite to lock the player out of, especially considering some of the contradicting choices that can pop up in Act 1 on the whole.
Had the same issue with this quest. finding the explosive before that part broke it for me. luckily I had a good party which were great at combat at this point. used throwables liberally and utilized every AoE spell I had.