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In DND, Prayer of Healing takes 10 minutes to cast, in the game it's instant with the restriction of not being able to cast while in combat.
I'm going to assume they will take the same with ritual spells: instant cast, but out of combat only.
Which is probably fine, because I doubt many people want to wait 100 rounds to cast a ten minute spell.
The game has not even day and night cycle. Its i think the first totaly timeless DND game
Since there’s not really a clock to move, I think instant cast is a better situation
there is long and short rest so maybe they are working on that
+ day and night cycle is something i'm hoping for
( sorry for my english )
they are not working on that. The engine doesnt support it realy. And i doubt they will rewrite the Divinity engine since the majority of players arent Roleplayers and dont give a ♥♥♥♥ on daywalking vampires and such nonsense.