Baldur's Gate 3

Baldur's Gate 3

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Will peaceful options provide XP?
I always hated it in games where you build a charismatic or diplomatic character and on the rare occasion they get to take advantage of that trait they get no XP. Will this be the case in BGIII? (I haven't played,Bim holding off until release)
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Showing 1-15 of 17 comments
Pan Darius Cassandra (Banned) Aug 23, 2022 @ 7:24pm 
They already do.
Originally posted by Pan Darius Kairos:
They already do.
Awesome, as much XP? Or less?
Originally posted by Pan Darius Kairos:
They already do.

Hmm is this done in a way that differentiates it from other paths? Curious because I'm not sure I noticed the difference.
ILoveIceCream01 Aug 23, 2022 @ 7:42pm 
Originally posted by The Sultan of Salt:
Originally posted by Pan Darius Kairos:
They already do.
Awesome, as much XP? Or less?
at this point doesnt really matter, you hit max level after like an hour of playing and sit there at level 4 for the remainder of early access
Pan Darius Cassandra (Banned) Aug 23, 2022 @ 7:44pm 
Originally posted by The Sultan of Salt:
Originally posted by Pan Darius Kairos:
They already do.
Awesome, as much XP? Or less?

It seems like less so far, but I also think that will depend on how many enemies there are and how much xp they are worth. Also, the game doesn't just award xp for 'avoiding' combat, but rather specifically for resolving social situations peacefully.

For example, you can talk the scavengers at the entrance to the Dank Crypt into leaving through a conversation check (Deception or Intimidation) and, if successful, then they all leave without a fight. I think doing that awards the party 30 xp or something. You also get 10 xp for discovering the Crypt, and I think you get another 15 or so for dropping the large stone, although that might actually be for killing the two suckers standing underneath it (so maybe 15 apiece).

However, you can also use pause to get the xp from the peaceful solution, and then attack npc's before they are able to leave (they run a short distance before despawning to make it look like they 'disappear' off camera). So in the above example, you convince Gimblebock and company to leave, get 30 xp for that, and then before they get away you pause the game and attack them, starting combat. Then you get all the xp, both for the 'peaceful' solution, and for killing them as well (not to mention the loot).

You can't do this in ever single case as far as I know, but there are many situations where you can.
Originally posted by ILoveIceCream01:
Originally posted by The Sultan of Salt:
Awesome, as much XP? Or less?
at this point doesnt really matter, you hit max level after like an hour of playing and sit there at level 4 for the remainder of early access
It matters for when they remove level cap though...
Originally posted by Pan Darius Kairos:
Originally posted by The Sultan of Salt:
Awesome, as much XP? Or less?

It seems like less so far, but I also think that will depend on how many enemies there are and how much xp they are worth. Also, the game doesn't just award xp for 'avoiding' combat, but rather specifically for resolving social situations peacefully.

For example, you can talk the scavengers at the entrance to the Dank Crypt into leaving through a conversation check (Deception or Intimidation) and, if successful, then they all leave without a fight. I think doing that awards the party 30 xp or something. You also get 10 xp for discovering the Crypt, and I think you get another 15 or so for dropping the large stone, although that might actually be for killing the two suckers standing underneath it (so maybe 15 apiece).

However, you can also use pause to get the xp from the peaceful solution, and then attack npc's before they are able to leave (they run a short distance before despawning to make it look like they 'disappear' off camera). So in the above example, you convince Gimblebock and company to leave, get 30 xp for that, and then before they get away you pause the game and attack them, starting combat. Then you get all the xp, both for the 'peaceful' solution, and for killing them as well (not to mention the loot).

You can't do this in ever single case as far as I know, but there are many situations where you can.
I didn't mean "avoiding combat" I meant more what you described, a proper diplomatic scenario. That's good to hear that it happens here and there. Nothing worse than getting towards end game and being penalised for not milking every ounce of xp by killing everything.

I worded the question poorly because I had to hurry at work haha
Pan Darius Cassandra (Banned) Aug 23, 2022 @ 8:06pm 
Originally posted by The Sultan of Salt:
Originally posted by Pan Darius Kairos:

It seems like less so far, but I also think that will depend on how many enemies there are and how much xp they are worth. Also, the game doesn't just award xp for 'avoiding' combat, but rather specifically for resolving social situations peacefully.

For example, you can talk the scavengers at the entrance to the Dank Crypt into leaving through a conversation check (Deception or Intimidation) and, if successful, then they all leave without a fight. I think doing that awards the party 30 xp or something. You also get 10 xp for discovering the Crypt, and I think you get another 15 or so for dropping the large stone, although that might actually be for killing the two suckers standing underneath it (so maybe 15 apiece).

However, you can also use pause to get the xp from the peaceful solution, and then attack npc's before they are able to leave (they run a short distance before despawning to make it look like they 'disappear' off camera). So in the above example, you convince Gimblebock and company to leave, get 30 xp for that, and then before they get away you pause the game and attack them, starting combat. Then you get all the xp, both for the 'peaceful' solution, and for killing them as well (not to mention the loot).

You can't do this in ever single case as far as I know, but there are many situations where you can.
I didn't mean "avoiding combat" I meant more what you described, a proper diplomatic scenario. That's good to hear that it happens here and there. Nothing worse than getting towards end game and being penalised for not milking every ounce of xp by killing everything.

I worded the question poorly because I had to hurry at work haha

I think that the amount of xp they award for peaceful solutions should be increased a little, but at the same time they need to nullify xp for kills if you do so.

I think a nearly pacifist playthrough ought to be possible (I'm sure there are some bosses that must be defeated no matter what, so I'm not sure a true, 100% pacifist playthrough will be possible, but it would be neat to try).
Originally posted by Pan Darius Kairos:
Originally posted by The Sultan of Salt:
I didn't mean "avoiding combat" I meant more what you described, a proper diplomatic scenario. That's good to hear that it happens here and there. Nothing worse than getting towards end game and being penalised for not milking every ounce of xp by killing everything.

I worded the question poorly because I had to hurry at work haha

I think that the amount of xp they award for peaceful solutions should be increased a little, but at the same time they need to nullify xp for kills if you do so.

I think a nearly pacifist playthrough ought to be possible (I'm sure there are some bosses that must be defeated no matter what, so I'm not sure a true, 100% pacifist playthrough will be possible, but it would be neat to try).
I'm not a pacifist player, I err more on the side of combat, but I appreciate the ability to get equally as far character wise using other means besides combat.
Metallicus Aug 23, 2022 @ 10:53pm 
You do get experience for peascful solutions, but you get more for killing them and you also get loot for killing them which you lose out on if you proceed with a peascful solution.
Kryldost Aug 24, 2022 @ 9:29am 
sometimes I do peaceful stuff then kill them :P
everybe2 Aug 24, 2022 @ 10:19am 
Originally posted by Tinball:
Some peaceful solutions give you more than just XP. How about the Ogres? That works out much better if you engage them verbally instead of physically.

They have an item that gives you Int (17), so sometimes it`s worth to get it depending on your build/class.
Alf Stewart Aug 24, 2022 @ 10:33pm 
they didnt used to, then ppl brought this to devs attention that it was much more benificial to lvl characters by killling everything in sight. the devs then implemented XP for more passive runs. probably still needs finetuning but they did listen so keep giving them feedback.
Metallicus Aug 25, 2022 @ 1:19am 
Originally posted by Tinball:
Some peaceful solutions give you more than just XP. How about the Ogres? That works out much better if you engage them verbally instead of physically.

Yes, you found an exception to the rule.
Lax Aug 25, 2022 @ 2:05am 
To piggyback on this thread:

Can you make as much money being good as opposed to evil? From my experience, you cannot. Which is kinda interesting. At least not in early access but that may change.

You can let NPC's go by persuasion or intimidation and avoid a fight and acquire XP, but you then miss out on looting more corpses. From a game play perspective I've notice the more aggressive your party is, the richer you get. And this isn't even taking into account all the stealing and just generally being a jerk.

I want to do a full play though and be a goody two shoes, and then play a character that takes as many fights as possible in my next play though and see the differences in overall money I have at the end of the game.
Last edited by Lax; Aug 25, 2022 @ 2:17am
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Date Posted: Aug 23, 2022 @ 7:18pm
Posts: 17