Baldur's Gate 3

Baldur's Gate 3

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Amafrey Apr 8, 2022 @ 1:44pm
Thrown Weapon Attack + Sneak Attack 5E
I thought using a melee weapon's throwing feature in tabletop was a standard attack action that could benefit from Sneak Attack, am I wrong?

Did they add this feature when they updated throwing weapons?
Last edited by Amafrey; Apr 8, 2022 @ 1:46pm
Originally posted by Pan Darius Cassandra:
The problem right now is the way that Snek Attac is implemented. You're supposed to get the option to add your Snek Attac damage to any attack against any target where you have advantage and do not have disadvantage, but instead Larian has an independent Snek Attac action for melee and ranged Snek Attacs. These count as actions in and of themselves rather than a modifier to an action.

This discrepancy extends to the way they have implemented reactions as well and will also crop up again when Smite and Counterspell become options.

They need a proper reaction system, and Snek Attacs would fall under the same umbrella, since they basically work by you choosing to add that damage after the to-hit roll has been made.

In other words, it's going to require a pop-up system to implement properly. People have been clamoring for this since EA launch, so I hope they do it soon.
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Showing 1-7 of 7 comments
Hobocop Apr 8, 2022 @ 1:48pm 
Only if it's a finesse weapon. Which, at the moment, is just daggers.

Might not be working properly, though.
The author of this thread has indicated that this post answers the original topic.
The problem right now is the way that Snek Attac is implemented. You're supposed to get the option to add your Snek Attac damage to any attack against any target where you have advantage and do not have disadvantage, but instead Larian has an independent Snek Attac action for melee and ranged Snek Attacs. These count as actions in and of themselves rather than a modifier to an action.

This discrepancy extends to the way they have implemented reactions as well and will also crop up again when Smite and Counterspell become options.

They need a proper reaction system, and Snek Attacs would fall under the same umbrella, since they basically work by you choosing to add that damage after the to-hit roll has been made.

In other words, it's going to require a pop-up system to implement properly. People have been clamoring for this since EA launch, so I hope they do it soon.
Amafrey Apr 8, 2022 @ 1:50pm 
Originally posted by pandariuskairos:
...In other words, it's going to require a pop-up system to implement properly. People have been clamoring for this since EA launch, so I hope they do it soon.
I understand- Thanks for the info :Thunder_Girl_5:
Mosey Apr 8, 2022 @ 1:57pm 
Yeah, I was disappointed by this as well.

Basically boils down to sneak attack being it's own ability on your bar for both ranged and melee, and the throw ability being it's own separate thing, so there is no way to combine the two.

Not that it matters anyway, since a thrown dagger is going to use your strength score for the to-hit even if your DEX is higher, although the damage will use DEX if it's higher.

It's a nice feature, for sure, but also has more than a few kinks to iron out of it. E.G. a thrown axe probably shouldn't do falling damage to targets if you throw it from high enough up. You can literally miss, and it still does a small AoE of damage and does knockdown, which is silly.
Amafrey Apr 8, 2022 @ 2:01pm 
Originally posted by Mosey:
...You can literally miss, and it still does a small AoE of damage and does knockdown, which is silly.
Oh wow :Thunder_Girl_4: This isn't the expected behavior
Last edited by Amafrey; Apr 8, 2022 @ 2:01pm
Mosey Apr 8, 2022 @ 2:05pm 
Originally posted by Amafrey:
Originally posted by Mosey:
You can literally miss, and it still does a small AoE of damage and does knockdown, which is silly.
Oh wow :Thunder_Girl_4: This isn't the expected behavior

Yeah, if you throw something from high enough up it basically becomes a very small AoE grenade which is...not how that should work to say the least lol. Amusing, yes, but also doing crazy high damage for an attack that really shouldn't do that much damage.
Amafrey Apr 8, 2022 @ 2:13pm 
That's a very strange feature in particular. Hopefully these rules get another rework down the road.

..I'm pretty sure I'm the only one who wants the Light cantrip to have color options like described in pen and paper. I learned you can cast light on your armor if you drop it - It's a real glow-up :Thunder_Girl_1:
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Date Posted: Apr 8, 2022 @ 1:44pm
Posts: 7