Baldur's Gate 3

Baldur's Gate 3

View Stats:
Cladeus May 8, 2022 @ 4:08pm
Don't mind me, just here to shamelessly plug my new Weapons and Armour mod.
https://www.nexusmods.com/baldursgate3/mods/326

I felt some builds were underpowered in the current game, so I went ahead and added some love for Duel Wielding Barbarians, Eldritch Knights, and Arcane Tricksters, along with some other stuff. Enjoy!

Side note: I'm also looking for feedback on balancing these items, ideas for creative new items, or other builds in the game that are currently underperforming but fun to play.
< >
Showing 1-15 of 17 comments
Many of those items just seem like power fantasy/creep.
Cladeus May 8, 2022 @ 4:19pm 
Originally posted by Pan Darius Kairos:
Many of those items just seem like power fantasy/creep.
Yes, all items are power creep to some extent, that's the point of equipping them.
Originally posted by Cladeus:
Originally posted by Pan Darius Kairos:
Many of those items just seem like power fantasy/creep.
Yes, all items are power creep to some extent, that's the point of equipping them.

Yeah, sure. So, I already browsed through all these on Reddit earlier, let me explain what I mean with a few examples.

Asmodeus' Tenacity
Rare Ring

Asmodeus' Fury
Your Fire Spells and Cantrips leave behind a Fire Surface on impact that deals 1d4 Fire damage to nearby creatures and objects.

So, this first item basically restores the surface effect to cantrips (and any fire spell) that was already dropped from the game early on, bringing us back to the situation we were in at the beginning, with cantrips being too powerful due to their surface effects. Basically, you're undoing the change that the community called for because Larian's homebrew was too over the top. But just for Fire spells, so yay I guess?

Barbarian Battleaxe
Uncommon Magic Weapon

Barbarian Strike
Inflicts Bleeding on your target for 2 turns, causing an additional 2 Slashing damage each turn.

This one is just Lacerate - with every successful hit. Lacerate is a weapon ability that is recharged only on a short rest, so basically you just gave a permanent DoT to the battleaxe without needing to expend any resource.

Cloudburst
Rare Ring

Hurricane
Your Cold Spells and Cantrips will periodically thaw and saturate targets in Water. Wet creatures are Vulnerable to Cold and Lightning damage.

Not sure what you mean by thaw, but I assume the rest means they gain the Wet condition. So, basically, instead of needing to use Create Water, or a jar of water, or any other environmental device that puts some water on the battlefield, Ray of Frost always makes everything Wet too, making them vulnerable (double damage) to all future Cold AND Lightning damage. So I hit a target with Ray of Frost, slow it by 10 ft./turn (now it has a hard time chasing me), and all subsequent hits with Ray of Frost also deal double damage, and if it does somehow catch up to me (say by Dashing), I can Shocking Grasp it for double damage and run away again. So it can never catch me and always takes double damage from two cantrips that are available to all Wizards and Sorcerers. Sure, seems fair.

Eldritch Rebuff
Rare Ring

Repelling Blast
When you hit a creature with Eldritch Blast, you can push the creature up to 4.5m away from you.

Ok, so you can get Repelling Blast without taking the Repelling Blast Eldritch Invocation, or even playing a Warlock (just take the Magic Initiate: Warlock feat, grab Eldritch Blast, then use this ring). So not only is this essentially a free Invocation for Warlocks (freeing up one of their choices for something else), it also gives any character who wants it Eldritch Blast + Repelling just for wearing a ring.

_____________________________

I could keep going, but I think I've made my point. Most of these items are circumventions of limitations that you personally dislike, so you just created an item that brushes that limitation away.

I like items that do creative things. In all fairness, very few of Larian's items are any more interesting than yours, but most of them are less game breaking. Larian's biggest issue is that they seem to just want to replicate spell caster's spells in items so that any class can use them. Yours just seem to strip away limitations and boost power to the point where these items alone would allow you to cakewalk through everything.

Sometimes it takes a subtle and nuanced approach to create truly interesting, unique items.

Try again. This time with an eye towards creating something meaningful and fun to play with, instead of just a straight power boost.
Metallicus May 8, 2022 @ 4:43pm 
I don't use mods in EA simply because the game is still balancing and I like a pure experience, but if I DID use mods I think yours would be a good one. I really like the creativity of the items and I don't see them as being overpowered. If anything, they are inline with the items already in the game.

Great job!
Metallicus May 8, 2022 @ 4:46pm 
Originally posted by Cladeus:
Originally posted by Pan Darius Kairos:
Many of those items just seem like power fantasy/creep.
Yes, all items are power creep to some extent, that's the point of equipping them.

Pan is a good guy, but he would also be the grinch who stole Christmas. I wouldn't take his criticism too seriously as he tends to be a 5E purist and wants the game to be hard for everyone. I really think your mod is great and if someone chooses to install your mod then they have a greatly enhanced playthrough (in my opinion).

Keep up the good work!
Cladeus May 8, 2022 @ 4:48pm 
Originally posted by Pan Darius Kairos:
Originally posted by Cladeus:
Yes, all items are power creep to some extent, that's the point of equipping them.

Yeah, sure. So, I already browsed through all these on Reddit earlier, let me explain what I mean with a few examples.

Asmodeus' Tenacity
Rare Ring

Asmodeus' Fury
Your Fire Spells and Cantrips leave behind a Fire Surface on impact that deals 1d4 Fire damage to nearby creatures and objects.

So, this first item basically restores the surface effect to cantrips (and any fire spell) that was already dropped from the game early on, bringing us back to the situation we were in at the beginning, with cantrips being too powerful due to their surface effects. Basically, you're undoing the change that the community called for because Larian's homebrew was too over the top. But just for Fire spells, so yay I guess?

Barbarian Battleaxe
Uncommon Magic Weapon

Barbarian Strike
Inflicts Bleeding on your target for 2 turns, causing an additional 2 Slashing damage each turn.

This one is just Lacerate - with every successful hit. Lacerate is a weapon ability that is recharged only on a short rest, so basically you just gave a permanent DoT to the battleaxe without needing to expend any resource.

Cloudburst
Rare Ring

Hurricane
Your Cold Spells and Cantrips will periodically thaw and saturate targets in Water. Wet creatures are Vulnerable to Cold and Lightning damage.

Not sure what you mean by thaw, but I assume the rest means they gain the Wet condition. So, basically, instead of needing to use Create Water, or a jar of water, or any other environmental device that puts some water on the battlefield, Ray of Frost always makes everything Wet too, making them vulnerable (double damage) to all future Cold AND Lightning damage. So I hit a target with Ray of Frost, slow it by 10 ft./turn (now it has a hard time chasing me), and all subsequent hits with Ray of Frost also deal double damage, and if it does somehow catch up to me (say by Dashing), I can Shocking Grasp it for double damage and run away again. So it can never catch me and always takes double damage from two cantrips that are available to all Wizards and Sorcerers. Sure, seems fair.

Eldritch Rebuff
Rare Ring

Repelling Blast
When you hit a creature with Eldritch Blast, you can push the creature up to 4.5m away from you.

Ok, so you can get Repelling Blast without taking the Repelling Blast Eldritch Invocation, or even playing a Warlock (just take the Magic Initiate: Warlock feat, grab Eldritch Blast, then use this ring). So not only is this essentially a free Invocation for Warlocks (freeing up one of their choices for something else), it also gives any character who wants it Eldritch Blast + Repelling just for wearing a ring.

_____________________________

I could keep going, but I think I've made my point. Most of these items are circumventions of limitations that you personally dislike, so you just created an item that brushes that limitation away.

I like items that do creative things. In all fairness, very few of Larian's items are any more interesting than yours, but most of them are less game breaking. Larian's biggest issue is that they seem to just want to replicate spell caster's spells in items so that any class can use them. Yours just seem to strip away limitations and boost power to the point where these items alone would allow you to cakewalk through everything.

Sometimes it takes a subtle and nuanced approach to create truly interesting, unique items.

Try again. This time with an eye towards creating something meaningful and fun to play with, instead of just a straight power boost.

By the time you reach the under dark and get the fire ring your already level 4, level 5 with mods. By then an extra 1d4 fire damage when you hit a target is worth a lot less then at level 1. Also costs a ring slot.

Cold ring is roughly a 1/4 chance to make targets wet, hardly reliable. Also ring slot and under dark to unlock.

Bleed axe is 1 handed and thus will rarely get used over a 2 handers with lacerate.

And yes. A free invocation in exchange for a ring slot when you hit the under dark seems fair.

You seem to ignore you dont get buffs at level 1, and that you only get so many equipment slots.
Last edited by Cladeus; May 8, 2022 @ 5:01pm
Cladeus May 8, 2022 @ 4:50pm 
Originally posted by Metallicus:
I don't use mods in EA simply because the game is still balancing and I like a pure experience, but if I DID use mods I think yours would be a good one. I really like the creativity of the items and I don't see them as being overpowered. If anything, they are inline with the items already in the game.

Great job!
Thanks, appreciate the compliment
Lolth's Finesse
Rare Boots

Mobile
Your Movement Speed increases by 3m

Boots that give you a free Feat? And a really good one at that.

I think your magic item homebrewing skills need some work.
Originally posted by Cladeus:
Originally posted by Pan Darius Kairos:

Yeah, sure. So, I already browsed through all these on Reddit earlier, let me explain what I mean with a few examples.



So, this first item basically restores the surface effect to cantrips (and any fire spell) that was already dropped from the game early on, bringing us back to the situation we were in at the beginning, with cantrips being too powerful due to their surface effects. Basically, you're undoing the change that the community called for because Larian's homebrew was too over the top. But just for Fire spells, so yay I guess?



This one is just Lacerate - with every successful hit. Lacerate is a weapon ability that is recharged only on a short rest, so basically you just gave a permanent DoT to the battleaxe without needing to expend any resource.



Not sure what you mean by thaw, but I assume the rest means they gain the Wet condition. So, basically, instead of needing to use Create Water, or a jar of water, or any other environmental device that puts some water on the battlefield, Ray of Frost always makes everything Wet too, making them vulnerable (double damage) to all future Cold AND Lightning damage. So I hit a target with Ray of Frost, slow it by 10 ft./turn (now it has a hard time chasing me), and all subsequent hits with Ray of Frost also deal double damage, and if it does somehow catch up to me (say by Dashing), I can Shocking Grasp it for double damage and run away again. So it can never catch me and always takes double damage from two cantrips that are available to all Wizards and Sorcerers. Sure, seems fair.



Ok, so you can get Repelling Blast without taking the Repelling Blast Eldritch Invocation, or even playing a Warlock (just take the Magic Initiate: Warlock feat, grab Eldritch Blast, then use this ring). So not only is this essentially a free Invocation for Warlocks (freeing up one of their choices for something else), it also gives any character who wants it Eldritch Blast + Repelling just for wearing a ring.

_____________________________

I could keep going, but I think I've made my point. Most of these items are circumventions of limitations that you personally dislike, so you just created an item that brushes that limitation away.

I like items that do creative things. In all fairness, very few of Larian's items are any more interesting than yours, but most of them are less game breaking. Larian's biggest issue is that they seem to just want to replicate spell caster's spells in items so that any class can use them. Yours just seem to strip away limitations and boost power to the point where these items alone would allow you to cakewalk through everything.

Sometimes it takes a subtle and nuanced approach to create truly interesting, unique items.

Try again. This time with an eye towards creating something meaningful and fun to play with, instead of just a straight power boost.

By the time you reach the under dark and get the fire ring your already level 4, level 5 with mods. By then an extra 1d8 fire damage when you hit a target is worth a lot less then at level 1. Also costs a ring slot.

Cold ring is roughly a 1/4 chance to make targets wet, hardly reliable. Also ring slot and under dark to unlock.

Bleed axe is 1 handed and thus will rarely get used over a 2 handers with lacerate.

And yes. A free invocation in exchange for a ring slot when you hit the under dark seems fair.

You seem to ignore you dont get buffs at level 1, and that you only get so many equipment slots.

I see, so you didn't actually want any feedback and this is just a plug for your mod.

Well, cheerio mate! Carry on...

Umm, no, I wouldn't use this mod. It's just power fantasy/creep stuff to let characters steamroll over encounters. I played tabletop games like this when I was in grade school. All the characters were level 20 and vying with gods after 3 sessions.
Cladeus May 8, 2022 @ 5:03pm 
Originally posted by Pan Darius Kairos:
Originally posted by Cladeus:

By the time you reach the under dark and get the fire ring your already level 4, level 5 with mods. By then an extra 1d8 fire damage when you hit a target is worth a lot less then at level 1. Also costs a ring slot.

Cold ring is roughly a 1/4 chance to make targets wet, hardly reliable. Also ring slot and under dark to unlock.

Bleed axe is 1 handed and thus will rarely get used over a 2 handers with lacerate.

And yes. A free invocation in exchange for a ring slot when you hit the under dark seems fair.

You seem to ignore you dont get buffs at level 1, and that you only get so many equipment slots.

I see, so you didn't actually want any feedback and this is just a plug for your mod.

Well, cheerio mate! Carry on...

Umm, no, I wouldn't use this mod. It's just power fantasy/creep stuff to let characters steamroll over encounters. I played tabletop games like this when I was in grade school. All the characters were level 20 and vying with gods after 3 sessions.
"Your mod is ♥♥♥♥" isn't feedback. Enjoy replaying vanilla bg3 for 10th time and have a nice day.
Last edited by Cladeus; May 9, 2022 @ 1:18am
trippint82 May 11, 2022 @ 5:28pm 
Have you considered doing a classic BG/BG 2 items mod idk I'm going on the popularity of the classic Fallout mods that added the old school weapons.

Granted we don't have tools for Meshes and Textures yet :(

If you want to try something with surfaces you should try a pair of boots that trails surfaces basically makes etchesketch gameplay.....add in the sploosh of a pool when you jump.
Something to play around with. At least.

Need to figure out stuff to do with throw or at least gives players incentive to throw things. I think people asked for a shield throw ability but really you can throw anything in the game. I think they might need a shield or something with boomerang effect that returns once thrown....not to mention item that bounces to other foes....aka pinball.

Multi target or multi shot bows. I'm pretty sure the older games have these. Basicallly is Magic Missle as a bow...shoots 3 shots. Even more nuts is hand crossbows seeing you could double those for either 2 shots each or 3 shots each woof dats lots. Sounds fun and neat tho.
https://www.youtube.com/watch?v=22e0hJTit64&t=11s

Other throw get effects might be that lamp you find forget where but throw it to summon magic user npc....true that is now 5 party but it is a summon. Guess you could do something where it only gets 3 turns and goes back to the lamp. Sign but we have no sand spells ala Al-Qadim spell list. Nor do we have any jinns or any textures or meshes like that.

https://www.youtube.com/watch?v=SQrxHF0_6Ss

Same concept goes for swords or something. You could have a sword you can throw that can become sentient and float and attack. Not to mention if character gets down the sword should pop up and continue to fight even when your character equip with it goes down to continue the fight.

idk Sentient sword battle for your enjoyment :P
https://www.youtube.com/watch?v=pbpbPhMmBV4

joke item might be pantaloons of eternal stench or something.
When you go into sneak mode there is a *poot* and it casts stinking cloud....yeah I did the fart joke....

Imma shut up

Forge on Blacksmith :D
RealDealBreaker May 11, 2022 @ 5:44pm 
Originally posted by Cladeus:
Originally posted by Pan Darius Kairos:

I see, so you didn't actually want any feedback and this is just a plug for your mod.

Well, cheerio mate! Carry on...

Umm, no, I wouldn't use this mod. It's just power fantasy/creep stuff to let characters steamroll over encounters. I played tabletop games like this when I was in grade school. All the characters were level 20 and vying with gods after 3 sessions.
"Your mod is ♥♥♥♥" isn't feedback. Enjoy replaying vanilla bg3 for 10th time and have a nice day.
I will never claim to be the biggest fan of Pan (and I doubt they have anything better than a slightly positive opinion of me at best), but their feedback was far from just saying your mod is ♥♥♥♥. They clearly listed concerns over the power of the items even giving examples of changes that were made by the devs as being too strong/negative player sentiment. You need to work on how you take feedback because, again, that feedback was critical but fair and only a little bit sarcastic.
MrMordekaiser May 12, 2022 @ 7:07am 
Very nice, makes sense that a fire cantrip would leave fire on the ground and an axe would cause bleeding (Because its an axe, a sharp item that cuts you and causes bleeding) , very logical that ice melting would make enemies wet, once again, ice turns to water over time, idk why people are bashing you,
it literally makes sense, the abilities should have effects like this
Originally posted by Emperor Mordekaiser:
Very nice, makes sense that a fire cantrip would leave fire on the ground and an axe would cause bleeding (Because its an axe, a sharp item that cuts you and causes bleeding) , very logical that ice melting would make enemies wet, once again, ice turns to water over time, idk why people are bashing you,
it literally makes sense, the abilities should have effects like this

Flames do not just sprout from nothing, typically flame requires fuel to continue burning. The Firebolt cantrip in D&D never left a fire surface on the ground, it might ignite flammable materials, but only if they are not held or worn by someone.

Axes in BG3 get an additional ability per short rest called Lacerate. It applies the Bleeding condition. That axe basically Lacerates on every successful hit. I guess it's not the most powerful thing in the world (given that Bleeding is only like 2 damage per turn or something), but I wanted to point out that it basically takes a weapon action that is only available once per short rest and makes it permanent so you can use it on every attack. It's something to consider.

Ice melting makes people wet? How much ice? How fast does it melt? Do you know just how much water a person must have on them to make them a better conductor for electricity? Let's just put it this way, stepping out of the shower wouldn't change anything in terms of how electricity affects your body. Having your clothes entirely water logged and soaked...might.

Many of the effects Larian likes to use feel very "gamey" and aren't realistic at all, and most of them aren't found in D&D either (except under some very specific circumstances).
RealDealBreaker May 12, 2022 @ 8:57am 
Originally posted by Emperor Mordekaiser:
Very nice, makes sense that a fire cantrip would leave fire on the ground and an axe would cause bleeding (Because its an axe, a sharp item that cuts you and causes bleeding) , very logical that ice melting would make enemies wet, once again, ice turns to water over time, idk why people are bashing you,
it literally makes sense, the abilities should have effects like this
and an arrow would cause bleeding and swords, and daggers, and halberds.... It makes no more sense why an axe would cause more bleeding than any bladed or piercing weapon. Besides, the criticism isn't that the items aren't realistic, it is that they are over powered.
Last edited by RealDealBreaker; May 12, 2022 @ 8:59am
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: May 8, 2022 @ 4:08pm
Posts: 17