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Yeah, sure. So, I already browsed through all these on Reddit earlier, let me explain what I mean with a few examples.
So, this first item basically restores the surface effect to cantrips (and any fire spell) that was already dropped from the game early on, bringing us back to the situation we were in at the beginning, with cantrips being too powerful due to their surface effects. Basically, you're undoing the change that the community called for because Larian's homebrew was too over the top. But just for Fire spells, so yay I guess?
This one is just Lacerate - with every successful hit. Lacerate is a weapon ability that is recharged only on a short rest, so basically you just gave a permanent DoT to the battleaxe without needing to expend any resource.
Not sure what you mean by thaw, but I assume the rest means they gain the Wet condition. So, basically, instead of needing to use Create Water, or a jar of water, or any other environmental device that puts some water on the battlefield, Ray of Frost always makes everything Wet too, making them vulnerable (double damage) to all future Cold AND Lightning damage. So I hit a target with Ray of Frost, slow it by 10 ft./turn (now it has a hard time chasing me), and all subsequent hits with Ray of Frost also deal double damage, and if it does somehow catch up to me (say by Dashing), I can Shocking Grasp it for double damage and run away again. So it can never catch me and always takes double damage from two cantrips that are available to all Wizards and Sorcerers. Sure, seems fair.
Ok, so you can get Repelling Blast without taking the Repelling Blast Eldritch Invocation, or even playing a Warlock (just take the Magic Initiate: Warlock feat, grab Eldritch Blast, then use this ring). So not only is this essentially a free Invocation for Warlocks (freeing up one of their choices for something else), it also gives any character who wants it Eldritch Blast + Repelling just for wearing a ring.
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I could keep going, but I think I've made my point. Most of these items are circumventions of limitations that you personally dislike, so you just created an item that brushes that limitation away.
I like items that do creative things. In all fairness, very few of Larian's items are any more interesting than yours, but most of them are less game breaking. Larian's biggest issue is that they seem to just want to replicate spell caster's spells in items so that any class can use them. Yours just seem to strip away limitations and boost power to the point where these items alone would allow you to cakewalk through everything.
Sometimes it takes a subtle and nuanced approach to create truly interesting, unique items.
Try again. This time with an eye towards creating something meaningful and fun to play with, instead of just a straight power boost.
Great job!
Pan is a good guy, but he would also be the grinch who stole Christmas. I wouldn't take his criticism too seriously as he tends to be a 5E purist and wants the game to be hard for everyone. I really think your mod is great and if someone chooses to install your mod then they have a greatly enhanced playthrough (in my opinion).
Keep up the good work!
By the time you reach the under dark and get the fire ring your already level 4, level 5 with mods. By then an extra 1d4 fire damage when you hit a target is worth a lot less then at level 1. Also costs a ring slot.
Cold ring is roughly a 1/4 chance to make targets wet, hardly reliable. Also ring slot and under dark to unlock.
Bleed axe is 1 handed and thus will rarely get used over a 2 handers with lacerate.
And yes. A free invocation in exchange for a ring slot when you hit the under dark seems fair.
You seem to ignore you dont get buffs at level 1, and that you only get so many equipment slots.
Boots that give you a free Feat? And a really good one at that.
I think your magic item homebrewing skills need some work.
I see, so you didn't actually want any feedback and this is just a plug for your mod.
Well, cheerio mate! Carry on...
Umm, no, I wouldn't use this mod. It's just power fantasy/creep stuff to let characters steamroll over encounters. I played tabletop games like this when I was in grade school. All the characters were level 20 and vying with gods after 3 sessions.
Granted we don't have tools for Meshes and Textures yet :(
If you want to try something with surfaces you should try a pair of boots that trails surfaces basically makes etchesketch gameplay.....add in the sploosh of a pool when you jump.
Something to play around with. At least.
Need to figure out stuff to do with throw or at least gives players incentive to throw things. I think people asked for a shield throw ability but really you can throw anything in the game. I think they might need a shield or something with boomerang effect that returns once thrown....not to mention item that bounces to other foes....aka pinball.
Multi target or multi shot bows. I'm pretty sure the older games have these. Basicallly is Magic Missle as a bow...shoots 3 shots. Even more nuts is hand crossbows seeing you could double those for either 2 shots each or 3 shots each woof dats lots. Sounds fun and neat tho.
https://www.youtube.com/watch?v=22e0hJTit64&t=11s
Other throw get effects might be that lamp you find forget where but throw it to summon magic user npc....true that is now 5 party but it is a summon. Guess you could do something where it only gets 3 turns and goes back to the lamp. Sign but we have no sand spells ala Al-Qadim spell list. Nor do we have any jinns or any textures or meshes like that.
https://www.youtube.com/watch?v=SQrxHF0_6Ss
Same concept goes for swords or something. You could have a sword you can throw that can become sentient and float and attack. Not to mention if character gets down the sword should pop up and continue to fight even when your character equip with it goes down to continue the fight.
idk Sentient sword battle for your enjoyment :P
https://www.youtube.com/watch?v=pbpbPhMmBV4
joke item might be pantaloons of eternal stench or something.
When you go into sneak mode there is a *poot* and it casts stinking cloud....yeah I did the fart joke....
Imma shut up
Forge on Blacksmith :D
it literally makes sense, the abilities should have effects like this
Flames do not just sprout from nothing, typically flame requires fuel to continue burning. The Firebolt cantrip in D&D never left a fire surface on the ground, it might ignite flammable materials, but only if they are not held or worn by someone.
Axes in BG3 get an additional ability per short rest called Lacerate. It applies the Bleeding condition. That axe basically Lacerates on every successful hit. I guess it's not the most powerful thing in the world (given that Bleeding is only like 2 damage per turn or something), but I wanted to point out that it basically takes a weapon action that is only available once per short rest and makes it permanent so you can use it on every attack. It's something to consider.
Ice melting makes people wet? How much ice? How fast does it melt? Do you know just how much water a person must have on them to make them a better conductor for electricity? Let's just put it this way, stepping out of the shower wouldn't change anything in terms of how electricity affects your body. Having your clothes entirely water logged and soaked...might.
Many of the effects Larian likes to use feel very "gamey" and aren't realistic at all, and most of them aren't found in D&D either (except under some very specific circumstances).