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Rapporter et oversættelsesproblem
That is a sure sign (to me) it's overpowered. I'm ok with SOME powerful cantrips, for example shilleleagh is always useful to a druid in melee, being better than other weapons they are allowed to use. This though, it just isn't right.
I can live with barrelmancy (which PanDar can't) and shilleleagh and high ground advantage, but Guidance is just WRONG.
the fighter and rogue are too good for a playable class.
Armored class stat is too good.
Stealth is still too good.
Dexterity is too good.
A lot of assertions - no reasoning.
At early levels, maybe. That changes quite quickly once spellcasters get their bigger guns and can completely shut down entire combat encounters with a single action and spell slot.
Let the martial characters actually be good at what they do, because they don't have spells, and will never have spells as good as a full caster.
When you get long duration concentration spells that are important for the area(like detect magic, detect Evil and good, Shield of Faith and various summon abilities), dropping concentration just to cast Guidance is not really worth it in most cases.
I guess they could add a restriction to how often you would be able to cast it in a single conversation.
For instance, if a dialogue ends up having 3 checks through a certain branch of choices, you only get to use your "free Guidance" once.
This could technically still be circumvented, if a different character is constantly casting Guidance on you, during the conversation.
Having a character in your party that is able to cast Guidance is certainly a boon.
But it is also a boon to have a character in the party that is able to cast Fireball.
Or a character in the party with a good Charisma score for more consistent dialogue checks.
I dont think it makes any of it "mandatory".
It's not a huge issue only because we can just ignore the spell and never use it - I already pointed this out in my post, but I wanted to point out why Guidance is a bad spell from a game design standpoint.
It's a Mary Sue spell. It's so useful that it kind of forces players to always use it, in almost all situations. This in itself becomes boring, but the need for concentration just makes it all the more annoying because of it.
I've just started playing all my games without it, but it's always there tempting me. Especially because we get an amulet that gives it to us for free and we can put that on any character that doesn't naturally have anything to concentrate on. I'm worried about the day I create a party though where every character needs to concentrate on an all-day spell and I don't have anyone to cast Guidance - guess I'll just completely stop using it then.
Guidance alone is a multitool. It's always good, everywhere. And that's what makes it a bad spell.
I don't think prebuff stacking was such an issue. As you level up they get a longer duration and there are metamagics which extend duration, wands with meta magic. With many spells you can buff 1 time per map, and others 2 times per map. Not so bad. It was just some spells like guidance i didnt like.
The requisite buffing in Pathfinder is literally the reason I quit Kingmaker and never finished it.
Not only is the actual act a load of tedium, but it also railroads you into only playing parties that have a ton of buffs (and debuffs for the enemy). It's a shallow combat system when one strategy (buff or die) is the only viable one.
but DnD also have all those buff spells like mirror image etc. Do you not buff in DnD? That means DnD is very easy to play and not a challenge.
The buffs in 5e are fewer - and not completely mandatory. I've only played BG3 (haven't played 5e TT yet), but I can solo almost any class without using a ton of buffs (the most common buff I use is Longstrider). This is partially due to there being a lot of exploits in the game currently, and some of Larian's homebrew, as well as some weaknesses in the code like enemies not being very good at searching for hidden characters...but my overall feeling was that 5e doesn't come anywhere close to being as buff dependent as Pathfinder because it uses the Bounded Accuracy concept in balancing itself.
Bounded Accuracy makes all the difference. It is my favorite addition to D&D since I started playing in the late 80's. The lack of Bounded Accuracy is what I hate about Pathfinder the most.