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Putting points into ASI Int is pointless though, because it will set your base Int to 17 no matter what.
it's whatever i guess, not a end of the world... don't really care either way it was fine for EA hoefully we can role for stats anyway...
i just think item should have use all the time not just in some niche rare case. Not fan of those same as with at 50% HP items just forces you to play with half hp...
It's generally only good for a MAD class that might use Int, like an Eldritch Knight or Arcane Trickster, where you'd rather put your points at character creation into other stats, and even then only if there's no other headpiece you want to wear. Remember, you have to devote an entire item slot just to maintain your Int, and then you have to search for other items if you ever want it higher than that.
The reason is that it lets you dump all points into other stats, potentially getting a character with much, much higher stats than other characters.
Like I said, it's perfect for characters like Arcane Tricksters and Eldritch Knights who want Int as an off-stat, and even then only if you are using point buy instead of rolling for stats.
Other than that, it's a pretty pointless item.
So any build that relies on items like this is crap for first playthrough. And if you gonna powergame like that you may just as well modify save file stats cos you are cheating with metagaming anyway...
It SHOULD have been removed from the game entirely, but I guess they wanted to keep the Gith Abjuration spec as one of the most potent classes in the game.
A Gith Abjuration Wizard is an amazing Wizard, a good Warrior, a decent cleric, and an OK thief all in one class. It's absurd with the items and origins they have in the game right now.
And for the record, while there are 'better' headbands in the game none of them are such a huge swing in effectiveness and most of those come much later in the game.
I mean, looking up where things are, is a youtube link away. But I mean sure, but a newbie on a first playthrough trying a build like this without looking things up, seems a little....off to me? What newbie would make such a dependant build without having looked up where things are???
I'd not considered trying this, I just went evoker to be a tanky wizard that bounces aroun and blows things up with short aoe spells and smacks things....real hard.
The evocation wizard is a trap, the only thing it can do is protect team mates from your AOE which you can also do simply by not being stupid with character placements. The GP discount on learning evocation spells is a joke.
Getting a huge temp HP buff you can recycle after every combat for FREE is a much bigger deal, making the abjuration wizard the only real choice there is once you know what items are in the game.
Not trying to be edgy or crap on people that want to play evocation, but I also know which one is more useful for 95% of the content in the game.
The sad thing about all this is that it makes the Eldritch Knight 100% a joke class since literally a Gith Wizard does everything the EK does only way, way better. Not even sure why EK is in the game since NO ONE plays it in multiplayer for literally this reason.
I bet some people play it in single player, but I'd also wager they don't know what items are in the game thus were not aware that their entire class is obsolete with just two or three items that are all super easy to get shortly after the crash.
Oh, buddy - you’re in for a treat.
Listen, here’s the kicker for the combo:
Keep checking the gnome vendor in the Druid grove until he has a Scroll of Armor of Agathis and learn it.
It’s Abjuration. The temp HP stacks with Arcane Ward. And it does 10 cold damage returned to attackers that hit you. And the sick part? Well, it doesn’t even take concentration.
At level 4, you’ll get a 21 temp HP shield on that Wizard Warrior that’s refreshable with the sword as long as it doesn’t fall to 0 (at which point you’ll have to cast Armor of Agathis again to refresh it all the way to 21) and every time you’re hit it does 10 cold damage to attacker.
You wind up with like 26 HP + 21 Temp HP which is actually more HP than your actual warrior classes.
This is the real awesome part of the build in conjunction with that you’ve already mentioned: a 19 AC Plate wearing 2H sword wielding warrior who moonlights as a full Wizard.
In example:
Your 8 INT dump stat (-1 modifier) becomes a 17 (+3 modifier) with the headband.
- a difference of +4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Suddenly your staunch fighter becomes astute to the mechanisms of the arcane, grasping and pondering the otherworldly workings of marvelous wild.
Your brutish barbarian now squints at the notions of the ethereal; his mind ravaged with excellence; with betterment; with ambition.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
But in practice, your Intellect skill checks in the game (of which there are many) will benefit from that increase of +4, possibly allowing you to even succeed on some of the harder ones with some help. Here are the skill checks which benefit from Intellect:
Arcana
History
Investigation
Nature
Religion
And remember, while you cannot increase that 17 Intellect, you can still increase your skill bonuses and give advantage to checks which use that Intelligence. One thing I love about this game is that so many things, and builds and ideas seem worthless or impossible until you give them enough thought. <3