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However, their 3 attacks mechanic is not implemented correctly. They're supposed to start attacking 3 times after 3 turns of casting the ability, but sometimes they start on the second turn (technically first after the surprised effect). The fight is a mess.
Still, I agree that the damage output is ridiculous with the extra attacks. Atleast you can convince Flind to fight at your side with some mind control.
I get that they wanted to give the gnolls a little edge but 3 attacks is too much. Especially when Flind does it, he's basically a Raid Boss...
- attack from the right hill, kill archer first
- 2-3 climb up / can't ranged attack you from ground and are funneled at the top for aoe (flaming hands, bomb, barrelmancy), put melees near them for disadvantages
- 2-3 walk around the hill and split up (2-3 turns busy before reaching you) - luck
I'm sure there will be a difficulty slider once it's released.
People really need to learn to use AoO, if you don't get at least one kill with attack of opportunity you are doing it wrong. The AI is kinda stil bad so its easy to trigger attacks of opportunity every turn especially if you use abilities and spells...
in any case simple IF anyone think this fight is hard well wait for others down the line...:)
Not everyone wants to use Illithid powers - some playthroughs will be resisting until the end. Truth is, to this day (and I have over 350 hours logged) I still haven't unlocked a single Illithid power.