Baldur's Gate 3

Baldur's Gate 3

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SnarkOne 13 ENE 2022 a las 11:25 a. m.
How many Barrels are there in EA? I did the math
Why did I do this? I don't know...
https://youtu.be/pJYUcxs73yE

Nautiloid tanks - 13
Water Barrels - 15
Smokepowder - 19
Oil - 27
Firewine - 30
Runepowder Barrel - 1

Total is 105

Are there too much? Not enough? I don't know, but now you know the numbers & locations

Edit: In relevance to the direction of the discussion, I'm copying post #44 here so people are more likely to read it.

"Just for reference going forward, there's a total of 8ish combat encounteres where barrels are placed in the fights. Most of them are inconveniently placed, imo. Please note the positions of these barrels as they're not always next the enemy; sometimes they're way off...

1- tutorial first battle (4 tanks)
2- tutorial Helm (3 tanks)
3- bandits at the tomb (1 oil)
4- goblin outpost with the three goblins drinking the firewine (2 firewine)
5- goblin camp where everyone is drinking the firewine (4 firewine)
6- Zhentarim hideout because they smuggle the stuff & they'll blow up the hideout (a lot of barrels)
7- Goblin prison (1 firewine barrel)
8- hyena merchant carts (1 firewine)

I'm excluding the one in front of the Zhentarim stash at the Goblin camp because that's almost never come in handy & it's positioned way off...
Also I'm excluding the one at the start of the Blighted village because I don't think people would go that route after failing or succeeding a perception check; but it's extremely oddly placed.
Excluding the Grove Raid because it's a special encounter & barrel placement makes sense"
Última edición por SnarkOne; 22 ENE 2022 a las 11:46 a. m.
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Mostrando 76-90 de 121 comentarios
Izunyami 22 ENE 2022 a las 8:03 a. m. 
Publicado originalmente por 8BallQue:
Publicado originalmente por Izunyami:

Except none of that is true, barrels are not even close to the "central focus of combat", the difficulty has gotten easier over time, not harder. All of this has been disproven months ago.

And every patch has nerfed enemies broadly.

The better statement is that it's no longer true. And while there are still some left I don't know how many of them are actually flammable and cause any real distraction in the game at this point. But originally it was annoying.

It wasn't true in August. It was likely never true.
God King 069 (Bloqueado) 22 ENE 2022 a las 8:31 a. m. 
Publicado originalmente por Izunyami:
Publicado originalmente por 8BallQue:

The better statement is that it's no longer true. And while there are still some left I don't know how many of them are actually flammable and cause any real distraction in the game at this point. But originally it was annoying.

It wasn't true in August. It was likely never true.

Likely never true so much so that Larian felt to remove most of them from the game? That tracks. smh.
Izunyami 22 ENE 2022 a las 9:10 a. m. 
Publicado originalmente por 8BallQue:
Publicado originalmente por Izunyami:

It wasn't true in August. It was likely never true.

Likely never true so much so that Larian felt to remove most of them from the game? That tracks. smh.

Except https://baldursgate3.wiki.fextralife.com/Patch+Notes ctrl+F barrels
Note a single patch has removed a single barrel from the game. So, once again, you people continue living in some fantasy land where you imagine things that don't exist as being real.

Just like how you somehow think oil and firewine barrels explode. Even though that's been disproven 5 months ago.
Mollerz 22 ENE 2022 a las 9:11 a. m. 
WAAY too many explosive/flammable types.

Those types should only be in areas that make sense as well.
Izunyami 22 ENE 2022 a las 9:12 a. m. 
Publicado originalmente por Mollerz:
WAAY too many explosive/flammable types.

Those types should only be in areas that make sense as well.

And, once again, the only things that explode are the nautiloid tanks (which only exist in the prologue except for I think one tank) and smokepowder.

This was proven... in August. Five months ago.
Pan Darius Cassandra (Bloqueado) 22 ENE 2022 a las 9:21 a. m. 
Like most things in this game, it's an issue that's easily solved by providing an option to enable/disable in the options menu.
Izunyami 22 ENE 2022 a las 9:26 a. m. 
Publicado originalmente por pandariuskairos:
Like most things in this game, it's an issue that's easily solved by providing an option to enable/disable in the options menu.

I agree. They should add an option to enable firewine and oil barrels to actually explode. I dislike this forced default of not-exploding barrels.
War Maiden 22 ENE 2022 a las 9:55 a. m. 
Publicado originalmente por 8BallQue:
Publicado originalmente por dolby:
lol i guess that's what you do when you run out of things to do, each to his own.

Anyway don't care either way, especially now after a year+... IF you, anyone expected that Larian game will have no explosives canistersi don't know what to tell you.

I think pandarbarrelkairos abused this topic to death so again i really could care less...,
Sometimes one gets the feeling some people think like Larain was the first one to use explosive canisters in games.. not the case.

They just buffed them a bit in quantity and power and sprinkled them all over for better or worse, up to taste i guess.

Care to name another RPG, particularly to this level, where this is the case? I'll wait.

Sorry for the wait.

I did a quick cursory search for the criteria that you asked for and found thus:

Witcher 3
GENRE: RPG
- Contains explosive barrels
"For example: if Zoltan is in Kaer Morhen, he brings his explosive barrels;"

https://www.pcgamesn.com/the-witcher-3-wild-hunt/the-witcher-3s-battle-of-kaer-morhen-quest-was-a-huge-technical-challenge-say-cd-projeckt-red


Encased
GENRE: Adventure, Indie, RPG, Strategy
- Contains explosive barrels
"Will you pull back and aim for the explosive barrels your foes are standing dangerously close to?"

https://www.heypoorplayer.com/2021/09/07/encased-a-sci-fi-post-apocalyptic-rpg-review-pc/


DemonsTier
GENRE: Action, Adventure, Indie, RPG
- Contains explosive barrels (not a game on the 'level' of BG3 unlike Witcher 3 though)

https://vulgarknight.com/demons-tier-ps4-review/


That is just a few that meet your RPG criteria.
Admittantly, Encased could also be considered a CRPG as it is also a strategy game.

Anyway, I hope you all are having a good day, and it is nice to see this thread being a far cry from its predecessor, despite the at least 2 posts I saw while reading through this thread that tried to bait a conflict, and that people did not take said bait.

Lastly, I was one of the people that went to Jack's site via that link in AUG, to watch the evidence, just a FYI. It has 10 views nyao! :steamthumbsup:
Última edición por War Maiden; 22 ENE 2022 a las 9:56 a. m.
God King 069 (Bloqueado) 22 ENE 2022 a las 10:16 a. m. 
Publicado originalmente por War Maiden:
Publicado originalmente por 8BallQue:

Care to name another RPG, particularly to this level, where this is the case? I'll wait.

Sorry for the wait.

I did a quick cursory search for the criteria that you asked for and found thus:

Witcher 3
GENRE: RPG
- Contains explosive barrels
"For example: if Zoltan is in Kaer Morhen, he brings his explosive barrels;"

https://www.pcgamesn.com/the-witcher-3-wild-hunt/the-witcher-3s-battle-of-kaer-morhen-quest-was-a-huge-technical-challenge-say-cd-projeckt-red


Encased
GENRE: Adventure, Indie, RPG, Strategy
- Contains explosive barrels
"Will you pull back and aim for the explosive barrels your foes are standing dangerously close to?"

https://www.heypoorplayer.com/2021/09/07/encased-a-sci-fi-post-apocalyptic-rpg-review-pc/


DemonsTier
GENRE: Action, Adventure, Indie, RPG
- Contains explosive barrels (not a game on the 'level' of BG3 unlike Witcher 3 though)

https://vulgarknight.com/demons-tier-ps4-review/


That is just a few that meet your RPG criteria.
Admittantly, Encased could also be considered a CRPG as it is also a strategy game.

Anyway, I hope you all are having a good day, and it is nice to see this thread being a far cry from its predecessor, despite the at least 2 posts I saw while reading through this thread that tried to bait a conflict, and that people did not take said bait.

Lastly, I was one of the people that went to Jack's site via that link in AUG, to watch the evidence, just a FYI. It has 10 views nyao! :steamthumbsup:

I'm sorry where in the conversation did I state anything about "ZERO" explosives? I believe the conversation is about explosive barrels and terrain effects that become a distraction from the game itself and are used as other than DoS which was practically built around them.

Witcher 3 - Those barrels are there because it's a trap they specifically set them to prepare for the battle. (Really???)

Encased? One wtf is that and who is playing it? And who in the world is Dark Crystal Games???

DemonsTier or whatever just made me laugh.

So no none of these are examples. Only one is even worthy of talking to and that's Witcher 3 but again the situation called for the trap which was specific. We are discussing barrels and ground effects that make no sense to be there particularly for an RPG where the role playing aspect is for immersion and as such things that stand out and are nonsensical break away from that.
Izunyami 22 ENE 2022 a las 10:22 a. m. 
Publicado originalmente por War Maiden:
Lastly, I was one of the people that went to Jack's site via that link in AUG, to watch the evidence, just a FYI. It has 10 views nyao! :steamthumbsup:

Of all the reasonable people that left, even surprisingly funniesthobo/jack having left, it's good that you're still here being the last bastion of sanity.

While this is better than the last one, this thread shouldn't even really exist beyond "here's where all the barrels are". Everything after that should've stayed in the last, extremely dead, extremely over-beaten thread. It's baffling to me that, almost half a year later, people are still talking as if explosive barrels actually exist in this game beyond that one room of smokepowder.
Última edición por Izunyami; 22 ENE 2022 a las 10:22 a. m.
Vixziค็็็็็n 22 ENE 2022 a las 10:34 a. m. 
Publicado originalmente por Izunyami:
Publicado originalmente por War Maiden:
Lastly, I was one of the people that went to Jack's site via that link in AUG, to watch the evidence, just a FYI. It has 10 views nyao! :steamthumbsup:

Of all the reasonable people that left, even surprisingly funniesthobo/jack having left, it's good that you're still here being the last bastion of sanity.

While this is better than the last one, this thread shouldn't even really exist beyond "here's where all the barrels are". Everything after that should've stayed in the last, extremely dead, extremely over-beaten thread. It's baffling to me that, almost half a year later, people are still talking as if explosive barrels actually exist in this game beyond that one room of smokepowder.

And yet, here you are, talking about explosive barrels.
NixAhmose 22 ENE 2022 a las 10:39 a. m. 
Publicado originalmente por 8BallQue:
I'm sorry where in the conversation did I state anything about "ZERO" explosives? I believe the conversation is about explosive barrels and terrain effects that become a distraction from the game itself and are used as other than DoS which was practically built around them.

Witcher 3 - Those barrels are there because it's a trap they specifically set them to prepare for the battle. (Really???)
Only one is even worthy of talking to and that's Witcher 3 but again the situation called for the trap which was specific. We are discussing barrels and ground effects that make no sense to be there particularly for an RPG where the role playing aspect is for immersion and as such things that stand out and are nonsensical break away from that.

Except you can make the same argument for BG3. Like, lets go over all the oil and firewine barrel locations as listed by OP.

1) There's a single oil barrel in the tomb that bandits have been exploring, likely because they're using the oil to make igniting light sources easier.
2) There's two barrels of firewine near a goblin outpost since the goblins have been raiding the surrounding area(which include multiple inns and a large mansion) and the goblins are drinking from it.
3) There's multiple firewine barrels at the goblin camp because they're essentially having a non-stop party and drinking it all.
4) There's one barrel of firewine in the prison because, again, the goblins stole them and the prison guards likely drink from it when they're bored.
5) There's a firewine barrel in a merchant cart because he was a merchant likely on his way to go sell it at either the inn or mansion before getting murdered.
6) There;s a barrel of firewine in the basement because that's often where people store wine at.
7) There's another barrel located in the goblin camp because, again, goblins have been stealing them and love drinking them(and probably also love using them to create flasks of flaming liquid)
8) The rest of oil/firewine barrels located on the map is in a hideout that's specifically been rigged to explode if someone set off one of the traps in it.
9) The rest of oil/firewine barrels in general only spawn in during the goblin raid event because the goblins plan on burning the place down and get drunk afterwards at the celebration party.

All of these locations have sensible reasons as to why there are barrels located there, and outside of two encounters, are almost exclusively all tied to the one faction filled with psychotic goblins who love burning things and getting drunk.
God King 069 (Bloqueado) 22 ENE 2022 a las 10:44 a. m. 
Publicado originalmente por NixAhmose:
Publicado originalmente por 8BallQue:
I'm sorry where in the conversation did I state anything about "ZERO" explosives? I believe the conversation is about explosive barrels and terrain effects that become a distraction from the game itself and are used as other than DoS which was practically built around them.

Witcher 3 - Those barrels are there because it's a trap they specifically set them to prepare for the battle. (Really???)
Only one is even worthy of talking to and that's Witcher 3 but again the situation called for the trap which was specific. We are discussing barrels and ground effects that make no sense to be there particularly for an RPG where the role playing aspect is for immersion and as such things that stand out and are nonsensical break away from that.

Except you can make the same argument for BG3. Like, lets go over all the oil and firewine barrel locations as listed by OP.

1) There's a single oil barrel in the tomb that bandits have been exploring, likely because they're using the oil to make igniting light sources easier.
2) There's two barrels of firewine near a goblin outpost since the goblins have been raiding the surrounding area(which include multiple inns and a large mansion) and the goblins are drinking from it.
3) There's multiple firewine barrels at the goblin camp because they're essentially having a non-stop party and drinking it all.
4) There's one barrel of firewine in the prison because, again, the goblins stole them and the prison guards likely drink from it when they're bored.
5) There's a firewine barrel in a merchant cart because he was a merchant likely on his way to go sell it at either the inn or mansion before getting murdered.
6) There;s a barrel of firewine in the basement because that's often where people store wine at.
7) There's another barrel located in the goblin camp because, again, goblins have been stealing them and love drinking them(and probably also love using them to create flasks of flaming liquid)
8) The rest of oil/firewine barrels located on the map is in a hideout that's specifically been rigged to explode if someone set off one of the traps in it.
9) The rest of oil/firewine barrels in general only spawn in during the goblin raid event because the goblins plan on burning the place down and get drunk afterwards at the celebration party.

All of these locations have sensible reasons as to why there are barrels located there, and outside of two encounters, are almost exclusively all tied to the one faction filled with psychotic goblins who love burning things and getting drunk.

Again you're making an argument with me as if I'm sitting here saying that I have a problem with the current level of barrels which I don't. Talk to Panda on that one. I'm simply saying originally yeah it was over the top for an RPG particularly for Baldur's Gate.
Vixziค็็็็็n 22 ENE 2022 a las 10:46 a. m. 
Publicado originalmente por 8BallQue:

Encased? One wtf is that and who is playing it? And who in the world is Dark Crystal Games???

lol I am actually. It's a very fun game so far and I'm sure it will do well even though no it's not the biggest name in studios.
Última edición por Vixziค็็็็็n; 22 ENE 2022 a las 10:46 a. m.
Izunyami 22 ENE 2022 a las 11:08 a. m. 
Publicado originalmente por Vixzian:
Publicado originalmente por Izunyami:

Of all the reasonable people that left, even surprisingly funniesthobo/jack having left, it's good that you're still here being the last bastion of sanity.

While this is better than the last one, this thread shouldn't even really exist beyond "here's where all the barrels are". Everything after that should've stayed in the last, extremely dead, extremely over-beaten thread. It's baffling to me that, almost half a year later, people are still talking as if explosive barrels actually exist in this game beyond that one room of smokepowder.

And yet, here you are, talking about explosive barrels.
This entire thread is about explosive barrels because you people can't stop talking about something that doesn't exist. I didn't bring it up, you people did.

Publicado originalmente por Vixzian:

It's been a while but I don't recall Dungeon Siege having that many barrels or ground effects. I'm fairly certain that DoS might be unique in that these types of effects are part of it's signature.

Post 26 of this thread

Publicado originalmente por pandariuskairos:
That's dedication! Bonus points for counting the water barrels too, I suppose.

Way too many (of the explosive type).

Not to mention that neither oil nor firewine should explode to begin with (neither of these substances are explosive unless under high pressure, the idea that they are is nothing more than a Hollywood trope).

I would point out that, of the 105 barrels you counted, 90 of them are explosive and flammable and leave behind a fire surface. That's almost 90% of them.

And, perhaps more important than the total number of them (as some places have more than others), we should also count the number of areas that they appear in (since we also want to know what percentage of the game's encounters contain at least one explosive barrel, not just how many there are).

And finally, are you sure you counted all of them? Did you miss one by the front gate at the Blighted Village? Are we going to count things like Firestalks and Bibberbangs?

Post 2 of this thread, literally the first reply.
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Publicado el: 13 ENE 2022 a las 11:25 a. m.
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