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It wasn't true in August. It was likely never true.
Likely never true so much so that Larian felt to remove most of them from the game? That tracks. smh.
Except https://baldursgate3.wiki.fextralife.com/Patch+Notes ctrl+F barrels
Note a single patch has removed a single barrel from the game. So, once again, you people continue living in some fantasy land where you imagine things that don't exist as being real.
Just like how you somehow think oil and firewine barrels explode. Even though that's been disproven 5 months ago.
Those types should only be in areas that make sense as well.
And, once again, the only things that explode are the nautiloid tanks (which only exist in the prologue except for I think one tank) and smokepowder.
This was proven... in August. Five months ago.
I agree. They should add an option to enable firewine and oil barrels to actually explode. I dislike this forced default of not-exploding barrels.
Sorry for the wait.
I did a quick cursory search for the criteria that you asked for and found thus:
Witcher 3
GENRE: RPG
- Contains explosive barrels
"For example: if Zoltan is in Kaer Morhen, he brings his explosive barrels;"
https://www.pcgamesn.com/the-witcher-3-wild-hunt/the-witcher-3s-battle-of-kaer-morhen-quest-was-a-huge-technical-challenge-say-cd-projeckt-red
Encased
GENRE: Adventure, Indie, RPG, Strategy
- Contains explosive barrels
"Will you pull back and aim for the explosive barrels your foes are standing dangerously close to?"
https://www.heypoorplayer.com/2021/09/07/encased-a-sci-fi-post-apocalyptic-rpg-review-pc/
DemonsTier
GENRE: Action, Adventure, Indie, RPG
- Contains explosive barrels (not a game on the 'level' of BG3 unlike Witcher 3 though)
https://vulgarknight.com/demons-tier-ps4-review/
That is just a few that meet your RPG criteria.
Admittantly, Encased could also be considered a CRPG as it is also a strategy game.
Anyway, I hope you all are having a good day, and it is nice to see this thread being a far cry from its predecessor, despite the at least 2 posts I saw while reading through this thread that tried to bait a conflict, and that people did not take said bait.
Lastly, I was one of the people that went to Jack's site via that link in AUG, to watch the evidence, just a FYI. It has 10 views nyao!
I'm sorry where in the conversation did I state anything about "ZERO" explosives? I believe the conversation is about explosive barrels and terrain effects that become a distraction from the game itself and are used as other than DoS which was practically built around them.
Witcher 3 - Those barrels are there because it's a trap they specifically set them to prepare for the battle. (Really???)
Encased? One wtf is that and who is playing it? And who in the world is Dark Crystal Games???
DemonsTier or whatever just made me laugh.
So no none of these are examples. Only one is even worthy of talking to and that's Witcher 3 but again the situation called for the trap which was specific. We are discussing barrels and ground effects that make no sense to be there particularly for an RPG where the role playing aspect is for immersion and as such things that stand out and are nonsensical break away from that.
Of all the reasonable people that left, even surprisingly funniesthobo/jack having left, it's good that you're still here being the last bastion of sanity.
While this is better than the last one, this thread shouldn't even really exist beyond "here's where all the barrels are". Everything after that should've stayed in the last, extremely dead, extremely over-beaten thread. It's baffling to me that, almost half a year later, people are still talking as if explosive barrels actually exist in this game beyond that one room of smokepowder.
And yet, here you are, talking about explosive barrels.
Except you can make the same argument for BG3. Like, lets go over all the oil and firewine barrel locations as listed by OP.
1) There's a single oil barrel in the tomb that bandits have been exploring, likely because they're using the oil to make igniting light sources easier.
2) There's two barrels of firewine near a goblin outpost since the goblins have been raiding the surrounding area(which include multiple inns and a large mansion) and the goblins are drinking from it.
3) There's multiple firewine barrels at the goblin camp because they're essentially having a non-stop party and drinking it all.
4) There's one barrel of firewine in the prison because, again, the goblins stole them and the prison guards likely drink from it when they're bored.
5) There's a firewine barrel in a merchant cart because he was a merchant likely on his way to go sell it at either the inn or mansion before getting murdered.
6) There;s a barrel of firewine in the basement because that's often where people store wine at.
7) There's another barrel located in the goblin camp because, again, goblins have been stealing them and love drinking them(and probably also love using them to create flasks of flaming liquid)
8) The rest of oil/firewine barrels located on the map is in a hideout that's specifically been rigged to explode if someone set off one of the traps in it.
9) The rest of oil/firewine barrels in general only spawn in during the goblin raid event because the goblins plan on burning the place down and get drunk afterwards at the celebration party.
All of these locations have sensible reasons as to why there are barrels located there, and outside of two encounters, are almost exclusively all tied to the one faction filled with psychotic goblins who love burning things and getting drunk.
Again you're making an argument with me as if I'm sitting here saying that I have a problem with the current level of barrels which I don't. Talk to Panda on that one. I'm simply saying originally yeah it was over the top for an RPG particularly for Baldur's Gate.
lol I am actually. It's a very fun game so far and I'm sure it will do well even though no it's not the biggest name in studios.
Post 26 of this thread
Post 2 of this thread, literally the first reply.