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Exactly.
If you read 'violence' and immediately jump to public executions when there are myriad actions that fall under the 'violence' umbrella, you throw away huge swathes of storytelling potential.
In older editions, they could have a variety of traits, including horns or a tail (rarely), or glowing eyes, but they didn't all look the same.
My point about their look now, at least in BG3, is that their look has become standardized. It's a uniform that instantly tells anyone looking at them that they are devil spawn. There's no ambiguity left, and that sucks.
I guess I understand your point: The Tieflings have lost their "magic". But that happens to many things which were cool or mysterious in past. Vampires were also cool back at Vampire Dark Ages / Vampire the Masquerade P&P I had 20 years ago, but then all the twilight stuff came made it popular for "casuals" and the magic was gone. I guess at some point that happens to many stuff that gets "too popular". However a cool character can basically be of any race, so I do not care anymore.
Not quite.
I don't mean how popular they are with players - that doesn't affect me in the slightest.
I mean how common they've become in the world of Faerun itself. They used to be a very rare sight. Teeflings were born of human parents typically, and inherited fiendish traits from an ancestor, much like how the Sorcerer inherits their magic. They weren't all running amok all over the place. There were a handful of them at most.
I don't care how many players want to play them, I only care that there's like an entire village of teeflings in BG3, and that feels like too much. Furthermore, they're portrayed as being no different from humans, except for their physical traits. They hold jobs as blacksmiths, have bratty little kids running around, get married, worry about their future prospects.
It's like the devil horns (which look like terrible, glued on props) are just there for show. There's nothing truly "fiendish" about them. They're just another "human, but with horns".
I think putting so many of them in the game was mistake.
I can supress my distaste for the sugary candy-fantasy of this new BG versus the more Witcher-esque older BG games. It’s entirely possible to not be sickened by it, with its freaks around every corner – because even though it is a DnD carnival, most of it kind of adds up.
The redcaps and the hag have to disguise themselves to ‘fit in’. The groove has a lot of goofy-looking stuff going on, like the elevator and the glowing magic circle of druids. Especially compared to the grittier Grymforge area, which has its elevators too – but they suit the steampunk nature of it. I can buy into the gnolls roaming in packs in the wilderness – and can also buy into an owlbear living in a cave.
But the tieflings look far too devilish: it smacks of World of Warcraft, really children’s-cartoon-level over the top.
Way back, I mentioned all of this on BG3 reddit, and also that Haer'Dalis was a much better creation for a tiefling, with his subtle oddness: the strange tint to the hair, the weird scar-like tattoos and the intense stare. But I could imagine him contriving some story around it and just about tricking the human towns and villages into believing it.
BG3 reddit is, of course, extremely sensitive to Larian criticism and I was immediately downvoted until it got to the point where I was kicked off the thing. But I stand by what I said on the matter, and obviously I’m not alone in my thinking.
Long gone are my dreams that this will have a Witcher-like maturity to the storytelling: we’re too far in, there’s no turning back. But ‘artistic licence’ will hopefully do away with most of the bizarre DnD nerdery from the current ‘handbook’, with its clear emphasis on a big love-in of dragonborns and devilmen and humans and every other sideshow going.
The aesthetics are winning the war on getting BG3 to look compelling and mature. So you’d think the talent there could come up with something a little more imaginative and evocative for the tieflings. Devil-types are overdone, let’s be honest.
Even the cambions in BG 2 were more imaginative: more toned down, evil-knight monstrosities that made you wonder what they really looked like.
In BG3, they’re again just batwings and horns.
In the TW2 and TW3, you really got a fantastic sense of the racism against elves. They were disgruntled and embittered, and massive chips on their shoulders – as you’d expect from folk trying to make a living among communities that mostly considered them abominations. It brings that touch of ‘real world’ into the otherwise nonsense fantasy trappings that made me respect the writers. There was no preachiness to it: it was all organically a part of the world.
BG3 tieflings are only vaguely outsiders in the groove. You’d think the humans would be going all out to oppress them: heavy-handed patrols in the tiefling areas, simmering tensions, stress and pressure on both sides.
Look at any modern-day refugee crisis and see how ugly it all is.
Sure, some will say they just want that candy-fantasy, where everything nonsensical can be explained away because of various made-up fantasy-rules in some handbook. To me, that’s as cheap as it gets. And we’re all entitled to our opinions.
I believe the thread is asking more for a ‘happy medium’ between candy-fantasy and mature fantasy – some kind of compromise, which also doesn’t get Larian studios bombed by some DnD zealot for mocking the name of Shar, or whoever else.
I can dig it. The only question I have is what does that happy medium look like to you. I can't get down with another human like race that exists just to make humans feel comfortable. Maybe humans need to be less comfortable. I am down for the mature fantasy over the candy-land fantasy if we're just talking about an aesthetic issue in terms of something like proportions (horns, tails, etc.) and less about adding to the already extremely diluted pool of human-esque characters.
And I completely agree about how these Tieflings would be treated in general society. Like where exactly are you going to receive that bonus from charisma? In what setting exactly?
Just because there is a lot of them in this one location as they are trying to not all die while traveling doesn't mean the world is suddenly stuffed with them all over the place. Chill, christ.
Heh you know when they get to one word responses you've got them.
Yeah there are story driven reasons for their being so many in one particular spot and Halsin seems like the type of person to figure things out before making judgements. And Baldur's Gate is known for it's inclusivity so it makes sense that that would be their destination and would be a general exception to many townships in terms of how outsiders particularly those of exotic races would be treated.
So I do get the OPs point, It's just that the story lends backbone to why it would be feasible.
They do give you the tools to make a make a less blatent looking tiefling as a player character though, I was able to make one that could pass for a human at a distance. its not just BG3 new offfical art for tieflings looks much less humanoid in general so i can't really fault larian for that, also to be fair there are MUCH worse things in d&d to be suspicious about then tiefling's (a lolth sworn drow for example is usually a sign bad for things to come for your town.)
But I'm not talking about the PC's, I'm talking about the teeflings in teh grove.
It's almost as if there was some adventure module that came out fairly recently that features a certain eponymous city and fiendish incursions in and around said city or something, and BG3 is set after those events.
Yes, that is exactly what I was saying in my original post. What are you getting at?
I'm agreeing with you and riffing a bit on folks who think that the Forgotten Realms doesn't exist or have the state of the setting progress outside of the computer games.