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回報翻譯問題
Unless maybe we could have an a little imp companion. They are the perfect size for my future party.
It's ridiculous to assume that people in a fantasy world share the same religious-based biases as real world people. Witch hunts and inquisitions happened because there is a belief in divine will without direct access to divine knowledge (whether or not those things actually exist). People in Faerun receive power, inspiration and instruction directly from their gods. Even the most basic of priests can cast Detect Good and Evil and figure out, at the very least, that a tiefling isn't an inherently evil being. The gods of good who primarily shape society in Faerun do not approve of burning innocent people at the stake and they make their disapproval known to EVERYONE by removing power from their followers who break their tenets.
Go back to 4Chan. You sound like an idiot.
No, it's you who sounds like the idiot, because people in Faerun actually do experience that kind of fear and bigotry of the unknown.
How do I know this? Because it literally says these things in the racial descriptions for races like Teeflings and Half-Elves. A long time ago, Half-Elf used to be the only 'outcast' race, and they were accepted neither by Elfs or Humans...completely. Not attacked on sight, but never fully accepted either. Now, that appears to be Teeflings (and other non-humans, Tabaxi, Tortle, Aasimar...)
The Commonfolk of Faerun can, and often are, just as bigoted as the people of Earth.
D&D has become a menagerie of "races". This is mostly due to player request, in that people get restless and bored playing boring old "humans" and demand to be able to play much more, so the designers give them what they want. After a while, you have a zoo of possibilities, but people just assume that because all of these races are possible choices, that they must all exist in equal proportions to each other in the actual world.
Faerun is still a world mostly dominated by humans...at least the settled areas are. Even Elfs and Dwarfs are relatively uncommon (compared to humans anyway) and are rarely seen outside of their respective homelands.
Adventurers are not typical of the population of most cities, which should be mostly human.
Of course townsfolk are prejudiced against tieflings. There's immediate examples in the game. But saying that it "breaks your immersion" that tieflings aren't burned on sight is ♥♥♥♥♥♥♥ stupid. I can't decide if expecting every fantasy world doesn't conform to your Christian ehtno-state wet dreams is sad or hilarious but i'm certainly going to mock you for it.
Acolytes Jim, Bob, and Frank, who have been pillars of the community for years, all say they're not devils, and word spreads from there. That may or may not prevent people from acting on their prejudices, but that's exactly what makes it compelling, and why they're prime candidates for the adventuring life. An occupation that the vast majority of people wouldn't even begin to consider.
From D&D Beyond:
Burn the witch!
https://www.youtube.com/watch?v=X2xlQaimsGg
I think there is much space for interpretation how humans behave to Tieflings. Even the passages you marked leave lots of interpretation what "violence" and "blaming" means. Can be anything from just violating someone with words/insults to punching someone half dead. Same with blaming can be just telling rumours behind someone back or openly accusing someone trying to get a mob after them.
However I never ever have been in a D&D/FR Campaign where there was an open violent move of a mob against Tieflings where for other races like Drow there was (one popular is maybe Viconia from Baldurs Gate 2).
Yep yep. I like Tieflings as a race as I feel it brings in something leaning away from the cutsie races that CRPGs and MMORPGs tend to favor. But I'm in complete agreement in that the Tiefling should be treated the same as a Drow if we're being realistic
I mean, Teeflings should be rare. Very rare. Maybe 1 in a 1,000,000. And their fiendish traits shouldn't necessarily be so obvious. Teeflings used to be more subtle. You wouldn't necessarily be able to tell them apart from a human without close inspection.
And they didn't live the life as if they were just like everyone else, raising teefling families, holding regular jobs, etc. What I mean, is that teeflings had human parents too, but like Sorcerers who inherit their magic, they inherit some kind of recessive "fiend gene" and end up teeflings. The way BG3 portrays them, they are like Teefling families, having Teefling children, living the Teefling life, when it should be like you're the "weird" cousin with the creepy eyes, but your parents and siblings are human and the only connection to Hell is your great, great, great, great grandmother who was rumored to be quite the seductress, often compared to a succubus for her salacious adventures, and now people say you got the "devil blood" in you. That's a teefling.
In other words, once again this thing has just been diluted and reduced to yet another, "Human, but with...X" race. We're just like you guys! I hate that. It actually spoils the mystery and awe that tieflings could have, if there was like only 1 or 2 of them.
Or simple comprehension of the material
I think it is just naturally that "Tieflings" become common once they life hundreds or thousands of years with humans. They might have been outcasts and hunt in the very beginning, but humans should get used to, even if being suspicious because of their heritage.
Even in our world if people with dubious background would have live hundreds of years with us, we would drop our guard at one point and even describe the violence at someone because of his race as Tiefling as "bad" (as racism is bad anyway in todays time). So give them a chance.
You don't understand what I'm saying. My issue is with the very idea that there is a "community" of teeflings, rather than an individual here and there at all.
Like, all the teeflings in the Druid Grove. They're a regular village of devil spawn! As far as I knew, races like teeflings and aasimar were supposed to be maybe one per village at most (and most of the villagers might not even suspect anything, depending upon how subtle their infernal traits were). There might be a half a dozen in Baldur's Gate.
They're too common now. The idea has been diluted. Normalized.
And that's boring. When there were only a handful of them, they were mysterious. You wanted to get to know them. Now, they're just some funky next door neighbors with horns and a tail and stupid colors for skin. Nothing special.
Boring.
Making them more common has made them less appealing. Now, I want a demon-human hybrid, maybe one birthed by Pale Night, just so it can be interesting again.
Funny, that's exactly how I feel about most of the responses in here regarding D&D. It's as if they can't wrap their minds around the possibilities that exist outside of whatever CRPG they last played and those are the ones that can at least articulate something the majority can't seem to get past 3.5 is bad, Tieflngs are bad, alignment is bad, change is bad, anything their limited scope is bad. The rest is the very very small minority but then that's how intellect works as well, thought to be had by many but actually possessed by the few.
In this instance Lamiosa makes some very valid points around what a character like this would face in a realistic setting of a typical society in whatever town, city, etc. that is based upon real world variables (Another concept people don't seem to understand. Yes D&D is based in real world concepts. I know, mind blown.)
I very much like the variation that Tieflings bring to the table in terms of physical appearance and dread what pandarius is suggesting around having them be more subtle and therefore becoming just one more race to make humans feel comfortable.