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Yeah, I mean, if you're going for a character with a short existence violently ended at the hands of a lynch mob, religious order or regular militia, sure. Go for it.
Personally I don't think that's interesting or practical as a player character.
You know it's interesting you bring that up, because early versions of tieflings were extremely subtle. They looked pretty much just like humans, with one or two very slight, subtle differences. You can't, however, hide gigantic horns, blood red skin, and glowing red eyes without the aid of magic though.
No more or less than being able to play a low INT goober in the original Fallout games and somehow manage to save the day despite that.
That's not anymore believable, somehow. Two wrongs don't make a right.
And somehow, the old Fallout games were no weaker for it and manage to continue to be an enduring staple of the genre.
That's one perception, and it's an extremely generous one. There are many people who believe Bethesda games are pretty much just trash only good for generating memes.
Why are you even talking about the Bethesda games? I'm talking about Fallout 1 & 2. Because the Bethesda entries really didn't do much in regards to low INT. Keep up.
Let's not forget that half-orcs have long been subject to the same type of prejudice, yet they're now a staple player option.
Uh, no. Fallout 1 was published by Bethesda Softworks. Anyone with five seconds and an internet search engine can verify that. Keep up.
Half-orcs absolutely should face discrimination, that's something I've been saying for a long time. Orcs are monsters. But I could see half-orcs being treated more as second class citizens, or even slaves in some societies, rather than existential threats to everyone that need to be brutally put down with extreme prejudice like a demon person.
Incorrect. The original release was published by Interplay and had nothing to do with Bethesda. Particularly when it came to the development of their content.
I don't think there's much else to talk about if you're going to imply that Bethesda re-releasing Fallout 1 & 2 pretty much entirely unaltered aside from putting their name on the box as the current holders of the IP somehow taints their status as cRPG staples.
First off Publishers aren't the ones who make the game, Developers are, either way you're wrong for both.
https://en.wikipedia.org/wiki/Fallout_(series)
Publisher(s)
Interplay Entertainment
(1997–2004)
The series' first title, Fallout, was developed by Black Isle Studios
Oh, so it is.
That's not what I'm implying. I'm saying verisimilitude is critical to the suspension of disbelief, which is required for immersion, the single most important component to role-playing. Any setting that causes such sharp cognitive dissonance in the player as to shock them out of the experience, to break the suspension of disbelief, is committing an error.
See my response.
You must be a damn busy man if you didn't have five seconds to verify that.