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On a serious note though, this is straight facts. I can understand the breakables as it lends to immersion in some ways (dinner tables, etc....random vases gets a little tiresome though) but some of this stuff like the petty jewelry and baubles goes overboard on the immersion side and just becomes silly in a CRPG.
Why are there random magic scrolls laying out everywhere you go? Like is studying the arcane part of the basic curriculum in grade school? Who is constantly creating these things (which are worth money btw) and just randomly leaving them about? Same with potions...apparently alchemy is also part of basic school studies.
There really has to be a better way to ensure characters can replenish items without making it unrealistic. But you have to be careful here because if you're going to get into this type of minutia why aren't we getting into why a halberd along with a small arsenal can fit in a backpack....see no one wants to talk about that.
But on the whole I do agree with you.
My first few times playing the game I saved all of the items, and used them liberally. Right now, they are vendor trash to me. I only keep a grease bottle or two for when I want to get creative.
That's fair enough. I just feel it necessary to bring up because Larian's never addressed it before.
Like, it feels fairly silly how much of this stuff is just lying around for no particular reason.
I recall opening the chest in the room with Shadowheart on the nautiloid, and you find a couple gems along with the rune, and also there's a necklace and some scrolls sitting nearby.
For one, the Illithid hate magic. WHY are there scrolls lying around their equipment? Secondly, why did they place a rune that opens a high security pod in a chest in the same room as the pod, and then give the key to that same chest to a thrall in the next room over? What the hell is going on, and why do Illithid just seem to store random trash everywhere on their ship? Why are there chests with random grenades and stuff in them (and grease bottles! wth do the mindflayers do with small glass bottles full of kitchen grease? it makes no sense!)
Anyway, I hope you're right, and that at launch the game will look and feel more natural and intuitive.
The overabundance of scrolls, potions, grenades and bombs, special arrows, and all this other trash really kinda ruins the feel of the game for me.
D&D is mostly mundane items, with a few special magic items here and there to make it more exciting. Power creep is bad for believability.
Wait...are you actually using (un)common sense? How dare!
And let's not forget the 1,324 recipes for crafting useless stuff for which you also need to gather ingredients.
Well today and today only we have a 12 pack of Gimbles no-mess Gnome grease for a low low price of 1 gold!!!! All bottles created by actual gnomes not hurt in the manufacture of grease. Better hurry - inventory must go!!! There will Limited supply and all sales are final ...no returns... and we wont be returning!!! Hurry while supplies lay around. *The previous is a "parody" derived from actual events occurring in the Sword Coast of the Forgotten Realms... and Gimble has more grease if your interested*
(Hard Agree on overabundance of alchemy ...without Alchemists...)
It's pretty useful slowing enemies in fights, and it makes for great "poor adventurer" fireballs if one character lobs the grease and another sets it alight with a cantrip. It is especially useful at lower levels.
The grease store. People like grease.
I feel like Larian wanted to design a video games first and a DND campaign second. I was really surprised at how easy it is to get bottles of grease and how so many creatures have them.
I'm sure there'll be mods for people looking for a more authentic DND experience in the future.
For example I'd like one where you run into other mind flayers on your way to the natuloid terminal and have to make a choice to obey their commands or run away from them (or fight them).