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This being a D20 system, if your accuracy totally dwarfs your enemy's AC, you'll hit on anything other than a natural 1 critical miss, so that's 95% accuracy. Advantage means that you roll two dice and take the greater of two values. You can still miss by rolling a 1 on BOTH D20s, which you'd have a .25% chance of doing. A 99.75% chance of success would reasonably round up to 100%, since I don't think the game does decimals.
Profoundly bad luck, but not a bug unless I've missed something.
I guess that was the universe' 're-balancing' cause I think I counted like 5 nat
Kudos for doin the math, thanks!
Don't trust the percentages, trust the dice rolls. Check the combat log, it should tell you why you missed.
I suggest playing with Weighted dice to avoid these 'inconsistencies' of percentages shown.
Unless I'm missing something, that's not accurate. Nat 1 is a critical miss on an attack roll. Advantage just gives you a second die, but doesn't change the rules of what a nat 1 means. If you roll double-1s with advantage, that's a critical miss, no modifiers to consider.
However, the game may calculate the attack rolls the same, despite what may be in the D&D manual.
Of course I haven't tested this due to the small chance of it happening in-game (rolling two 1s with advantage on attack never happened to me) & I don't have the code for how the attack roll system is calculated.
& I had Stealth & High Ground, know Advantage doesn't stack 'but' it did show the +2 showing I had two sources of it
And rolling a 1 in conversation without advantage/disadvantage is an auto-fail, even when the target is 0 on the ilithid tadpole powers. Regardless of modifiers. Also just tested...
The game has a different system of calculating the rolls right now, I'm just saying it might extend into the attack roll system. Which makes it the same as the ability checks.
There's unique conversations for failed ilithid tadpole powers, which are kinda funny.
That isn't implemented yet is it, did someone hammer out a mod that adds Clockwork?