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the monsters i made on sims and other games seems to show this lol
so i dont think its really a big deal, it will be great seeing more customization options on release though
I understand your reasoning but the zoomed out top-down view isn't locked and as you mentioned yourself, can be zoomed in. Even in combat the camera enters a cinematic zoom during finishers. Outside of combat the camera is pretty controllable and in conversations your character is in full view.
Andination mentioned the Sims and when I think about it, that's another perfect example where the top-down camera didn't stop them from having a very robust character creator.
Obviously I wouldn't be looking for Sims level character creation for a fantasy RPG, but at least some level of model morphing would have been a big hit. Especially when the executive producer claims Baldur's Gate 3 has a AAA Budget and Team.
Even Lost Ark had slider based character creation and that's an isometric ARPG with locked camera angles.
It is what it is and I'll enjoy BG3 it all the same! It's not a deal breaker. I just recognise the character customisation is a bit archaic and could have been better.
Also crazy how people are praising this game but for whatd RPG is all about, it's lacking deeply on the key feature RPGS should have and other studios have done. None of the ones who complained about this game on twitter, mostly Japanese. like Team Ninja. I guess BG3 would shine when comparing it to Rockstars' pathetic character creators in GTA and RDR or Blizzards (in D4) but there are studios no one talks about that deserved praise and went above and beyond to make good character creators that no one talks about. The character creator in BG3 is NO selling point to me. I regretted purchasing early access because of this and the final release only deepens that regret.