Baldur's Gate 3

Baldur's Gate 3

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Peaceful Solution To Goblins and Tieflings
It's been a while since I've been able to play any of the updates, has there been made a peaceful solution for dealing with these two groups?
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Showing 1-15 of 30 comments
Mosey Mar 18, 2022 @ 11:32am 
No, since the goblin faction is pretty much evil I don't think there's going to be a peaceful route. Best you might hope for is for the goblins to worship their old gods instead, who are not exactly 'better' than the absolute.

And as for the tieflings, I think there already is a peaceful route.
Pan Darius Cassandra (Banned) Mar 18, 2022 @ 11:40am 
You can ignore them.
SnarkOne Mar 18, 2022 @ 12:28pm 
There's no peaceful solution, or atleast not yet. The most "peaceful" thing is to decieve Minthara to attack a random location while she thinks it's the grove[\spoiler]
Alex Mar 18, 2022 @ 2:06pm 
I don't think there will be one and I think that's fine, there has to be an actual choice at some point... which you can toddle on past.
guard65 Mar 18, 2022 @ 5:08pm 
murder hobo both sides and you will have peace between them.
Hyena-Princess Mar 18, 2022 @ 7:26pm 
I mean I think going through the effort to find a peaceful solution would be the hardest choice to actually accomplish, but also I would just like to make the choice, of not having to kill a bunch of people and their kids.
Mosey Mar 19, 2022 @ 1:29am 
Originally posted by Hyena-Princess:
I mean I think going through the effort to find a peaceful solution would be the hardest choice to actually accomplish, but also I would just like to make the choice, of not having to kill a bunch of people and their kids.

Sometimes there isn't a peaceful option between a horde of murderous thieves and a hippie commune.

Best case scenario you force or trick the thieves into leaving, and then they go on to murder some other group of whoever they stumble across. No amount of TED talks or whatever are going to sway them.
Elessara Mar 19, 2022 @ 6:06am 
Originally posted by Mosey:
Originally posted by Hyena-Princess:
I mean I think going through the effort to find a peaceful solution would be the hardest choice to actually accomplish, but also I would just like to make the choice, of not having to kill a bunch of people and their kids.

Sometimes there isn't a peaceful option between a horde of murderous thieves and a hippie commune.

Best case scenario you force or trick the thieves into leaving, and then they go on to murder some other group of whoever they stumble across. No amount of TED talks or whatever are going to sway them.

Pretty much this. Some groups will never accept a peaceful solution especially in this case where they're mostly religious fanatics who believe wiping out the druids/tieflings is in service to their god. And they like hurting people which a lot of the goblins here do enjoy.
Corridian Mar 19, 2022 @ 6:17am 
Since the best romance scene to date is with Minthara, I have no desire for peace. ♥♥♥♥ the druids. They wanted to toss out the tieflings knowing they would die. Easiest choice in the game.
lyonesse2 Mar 19, 2022 @ 10:08am 
Just kill all the goblins like the vermin they are and you achieved peace.
Pan Darius Cassandra (Banned) Mar 19, 2022 @ 10:12am 
Originally posted by lyonesse2:
Just kill all the goblins like the vermin they are and you achieved peace.

This is the way.
Sir_Baldur Mar 19, 2022 @ 11:50am 
I imagined a peaceful resolution like this:

You kill all three leaders. Due to the absence of the leaders, the goblins revert back to the worship of their former gods (the dude in the cage becomes leader if you don't). If MC evil, then they could then have the option of leading the attack on the grove or ordering the goblins to leave the area and return to the mountains.

If you are evil and take the grove then you can establish it for the shadow druids - and the goblins in the area serve you, rebuilding the destroyed settlements.

If MC is good, then once the goblin leaders are gone the MC can convince them to return to their old gods or to leave the area. It would be a nice twist if the goblins were convinced to stay, they could rebuild the settlement for their own people.


This would require a day/night cycle and a willingness of Larian to work on making the world feel more alive (like putting out the fires on the Nautiloid after the 1st day) and less static once a scene has been resolved.
Last edited by Sir_Baldur; Mar 19, 2022 @ 11:52am
Hyena-Princess Mar 19, 2022 @ 2:38pm 
I wouldn't mind something like that, even if it's just turning them away. Tbh I really wouldn't have this much of a problem with it if the goblins didn't have children with them. Like I don't feel too comfortable being forced into a situation where the game wants me to attack the little ones? And I will not stand for any bullcrap about how "goblins are evil" that's just dumb and boring, and even in base DnD their race tends towards being mischievous not evil, and tbh even if true, i still wouldn't feel comfortable killing children.
Elessara Mar 19, 2022 @ 3:05pm 
Originally posted by Hyena-Princess:
I wouldn't mind something like that, even if it's just turning them away. Tbh I really wouldn't have this much of a problem with it if the goblins didn't have children with them. Like I don't feel too comfortable being forced into a situation where the game wants me to attack the little ones? And I will not stand for any bullcrap about how "goblins are evil" that's just dumb and boring, and even in base DnD their race tends towards being mischievous not evil, and tbh even if true, i still wouldn't feel comfortable killing children.

Actually, unless the PC is a goblin, goblins tend to be evil. Not saying there wouldn't be other outliers but in D&D that's the way it is. You might think it's dumb and boring but your opinion doesn't change their alignment in the rules.

Personally, I'm not particularly comfortable with it either but I believe the groups can be avoided. There are 2 groups of goblin children, iirc. The group outside can be avoided. Don't go in that corner, unless you really want to loot whatever is in that corner (I've done this although not in patch 7). The group inside near Halsin is a bit trickier, but I *believe* if you clear out the rest of the camp (definitely take out the leaders) and then just don't go down there to release Halsin, he'll free himself anyway. At least, that's what happened in one of my playthroughs. I simply forgot to go down there and Halsin appeared later in the Druid Grove. May have been a bug.
Last edited by Elessara; Mar 19, 2022 @ 3:05pm
Hyena-Princess Mar 19, 2022 @ 7:32pm 
It's not that goblins tend to be evil, it's that the goblins that are in the monster books are evil. Turns out most of the humanoids that are "monsters" are some kind of evil. Not because all humanoids are evil, but the players are expected to be good guys fighting bad guys.

I guess maybe I could just not try to save him then, though? I'll try that next time.
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Date Posted: Mar 18, 2022 @ 11:16am
Posts: 30