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Nahlásit problém s překladem
In paper game the DM decides which roll to take..
You sneak up on goblin in heavy armour, you roll a disadvantage die to decide if the goblin hears you.. then an advantage die to decide how hard or fatally you hit the goblin.. because you're behind it and it didn't hear you.. that makes sense to me.
But why roll two dice, if you'll always choose the highest number? And ignore the other die roll.
You have also failed to understand the mathematics of taking lower and higher roll. It decreases or increases succes propability greatly. That is not possible if there is no two dices.
You asked people to explaing but do not accept the explanation.
Suffice to conclude: This is how it`s going to be in this game forever.
I do not agree that it has been fully explained. Give me examples, specific examples of when in BG3 you would select the disadvantage die roll? The game doesn't choose your roll.. you do, before you roll. Therefore there is no reason to roll 2 die if only 1 die is being used.
For example.
I click on the disadvantage die and both roll. The disadvantage die is a 3 and the advantage is a 15 and I need 10 to win.
The game will always use the 3 score. Because I chose to hit/click on the disadvantage die when rolling. If I'd clicked on the other one, I'd use the 15 score and won.
In the game the die are two die rolling. But only one is used.
In paper you put them both in your hand or cup and roll both together. The DM then chooses which die to use to determine the outcome. But in the same circumstances, there is no reason to actually roll the other die if it won't be used anyway.. it doesn't reflect on the outcome.
Something isn’t “stupid” just because you don’t understand it, however, I do understand if you are frustrated by the mechanics of 5e. I don’t much care for this rule set either.
DM never ever decides which die to use. Rules decide that.
5E rules or DM (as per storytelling purposes) decide before dice roll that this roll needs to be disadvantaged or advantaged. Then you roll as rules say and rules decide (advantage/disadvantage rule) how that roll is interpreted.
First of all: As a PLAYER (which is what you are in BG3), you do NOT choose if you roll normally, at advantage, or at disadvantage. When rolling advantage or disadvantage YOU do not pick which dice is taken as the number. The rules that govern the game do. With that out of the way, let's break down advantage/disadvantage and normal rolls.
Normal: You roll 1 di, and that is it. ONE singular d20 roll. This is the standard roll in the game, and most rolls will be done in this manner.
Advantage: You roll TWO dice, and the highest roll is applied to the check or attack.
Disadvantage: You roll TWO dice, and the LOWEST roll is applied to the check or attack.
Mechanics: Once again, you do not get to choose if you roll at advantage, disadvantage, or a standard roll. There are circumstances in the game that will dictate how you roll. MOST of the time, your rolls will be normal. Some beneficial circumstances may dictate you get advantage (example, you are sneaking and it is very dark, and the person you are trying to sneak by doesn't have dark vision).
Conversely, some situations may be detrimental to your character, and you will have DISADVANTAGE imposed on your roll (example: You are trying to persuade an NPC to do something for you, but you just recently slapped his wife--you probably will have a lesser chance of being able to persuade them for obvious reasons).
Advantage makes it more likely you will succeed, and disadvantage makes it more likely you will fail.
Once more, you as a player, do not choose whether or not you have advantage, disadvantage, or neither. Various circumstances will determine this (and some spells can effect this). There are a wide variety of things that can impose one or the other.
I hope this clears things up for you, because I really don't know how to explain it any clearer.
When you have Advantage (which is a condition based upon circumstances where your chances of success are higher than normal), you roll two dice and the more advantageous result is applied. Conversely, when you have Disadvantage (a condition exists which adversely affects your chances of success), you also roll two dice, but the less advantageous is applied.
You don't actually choose either, they are simply applied as appropriate to the situation.
You are told where you stand in this matter before you choose so from there you either take the risk to gamble the die or choose another option that would fit your needs better. If there's no other option but to fight you fight.
This playthrough I let Wyll torture the man for Spike to get his answer. We didn't kill Spike though. Last time I did this Spike got killed and we freed that man right away. I know I'll just kill him later anyway when I wipe the camp :V