Baldur's Gate 3

Baldur's Gate 3

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larhtas Feb 19, 2022 @ 9:20am
Rage bonus damage and two weapon's fighting style
For now rage bonus doesn't add to secondary weapon's attack damage. It should.

Also : The rage bonus is added to dex-weapon melee attack. In D&D5 it is not supposed to do that. But handling it in a video-game would be a nightmare, so let's not try to much with that.

Cheers.
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Showing 16-26 of 26 comments
Cirrus Feb 20, 2022 @ 8:09am 
Originally posted by pandariuskairos:
Originally posted by Cirrus:
All melee weapons are str based.

I'm referring to non-finesse weapons when I say "Str based" because those must use Str. Finesse weapons could use either Str or Dex, but I think that currently in BG3 it defaults to Dex regardless of which ability is higher, although I haven't really tested this yet as I tend to have a high Dex if I use a finesse weapon anyway (because having a higher Str there are usually better Str based melee weapons, although they all cap out at 1d8 1-hd or 1d10 two-hd. unless it's a 'great' weapon in which case it's 2d6...anyway, the point is that using a rapier or a longsword is the same, but the longsword can only get the Str bonus...thus it's a "Str based" melee weapon, as opposed to the rapier which could be either Str or Dex, at least in 5e, not sure how BG3 handles that).
Then again dual wielder and finesse has nothing to do with each other. I do not know why did you bring finesse and as opposed to str-based to this.

There are (your words) str based weapon (non finesse) that can be used without dual wielder

P.s. Finesse weapons work as they should.
Last edited by Cirrus; Feb 20, 2022 @ 8:11am
Starwight/ttv Feb 20, 2022 @ 9:34am 
Originally posted by pandariuskairos:
Originally posted by Cirrus:
Yes they are. Finese weapons are str or dex based. That includes str -> they are str based. Finese weapons are both at same time

Stop being pedantic. You know what "Str based" means - it's referring to weapons that can ONLY use Str as an ability modifier as opposed to using either Str OR Dex.

Exactly, and that is precisely what Cirrus meant; being proven wrong, he's trying to backpedal.
Cirrus Feb 20, 2022 @ 11:12am 
Originally posted by Starwight/ttv:
Originally posted by pandariuskairos:

Stop being pedantic. You know what "Str based" means - it's referring to weapons that can ONLY use Str as an ability modifier as opposed to using either Str OR Dex.

Exactly, and that is precisely what Cirrus meant; being proven wrong, he's trying to backpedal.
It is always a pleasure to meet person who can read minds. Nice to meet you.
Cirrus Feb 20, 2022 @ 11:16am 
Originally posted by pandariuskairos:
Originally posted by Cirrus:
Yes they are. Finese weapons are str or dex based. That includes str -> they are str based. Finese weapons are both at same time

Stop being pedantic. You know what "Str based" means - it's referring to weapons that can ONLY use Str as an ability modifier as opposed to using either Str OR Dex.
Contex where you started conversation ”barbarian needing dual wielder for something” I can be only pedantic. Barbarian does not need dual wielding for her bonuses. It has nothing to do with anything.
RocketMan Feb 20, 2022 @ 11:20am 
Originally posted by larhtas:
For now rage bonus doesn't add to secondary weapon's attack damage. It should.

Also : The rage bonus is added to dex-weapon melee attack. In D&D5 it is not supposed to do that. But handling it in a video-game would be a nightmare, so let's not try to much with that.

Cheers.
Was your dex higher than str during the test? maybe that's the difference. Making it use the dex mod instead of str mod.
Starwight/ttv Feb 20, 2022 @ 7:55pm 
Originally posted by Cirrus:
Originally posted by Starwight/ttv:

Exactly, and that is precisely what Cirrus meant; being proven wrong, he's trying to backpedal.
It is always a pleasure to meet person who can read minds. Nice to meet you.

Didn't have to read your mind, it's in what you posted.
larhtas Feb 21, 2022 @ 12:00pm 
Originally posted by Mail me to the Moon:
Originally posted by larhtas:
For now rage bonus doesn't add to secondary weapon's attack damage. It should.

Also : The rage bonus is added to dex-weapon melee attack. In D&D5 it is not supposed to do that. But handling it in a video-game would be a nightmare, so let's not try to much with that.

Cheers.
Was your dex higher than str during the test? maybe that's the difference. Making it use the dex mod instead of str mod.

I was using "Handaxe" not finess weapons.

Anyway. I will explain it completely here "HOW IT SHOULD WORK" (for everyone) <3 :
- You should get your rage damage bonus to any melee attacks (that is what it is written on the talent and this how it works in the book).
- You shouldn't get the ability bonus damage at all and you shouldn't care about it at all, whatever it is a str or dex weapon, except if you have the level 1 fighter talent : "Fighting style : Two-Weapon Fighting" which should imply multiclass which is not yet in this game.

:)

It is a bug :)
Dark3nedDragon Feb 21, 2022 @ 7:32pm 
Two-weapon fighting is useless imo as Barbarian assuming you go Berserker (which personally is the one I most recommend).

For the others I still think it is kinda questionable, given that we know what the later abilities a Barbarian will gain are, and they really synergize best with a Great Axe or similar weapon.

Bonus actions are quite valuable, so it is definitely not recommended to waste them on an off-hand attack that's going to be weaker than your MH.
branmakmuffin Feb 21, 2022 @ 10:54pm 
Originally posted by Satan:
For the others I still think it is kinda questionable, given that we know what the later abilities a Barbarian will gain are, and they really synergize best with a Great Axe or similar weapon.
Read strictly, Brutal Critical is best used with a great ax: "Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack." If you are using a greatsword, you would get to roll one extra d6, because it says one extra die, not the entirety of the weapon's damage. With a great ax, you get to roll another d12. Now maybe Mearls has tweeted about this and said that RAI, a greatsword would add 2d6.

For a similar move, Half-orc Savage Attack, it's pretty clear it's only one extra die: "When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." I have no idea if that's supposed to stack with barbarian Brutal Critical.

Bonus actions are quite valuable, so it is definitely not recommended to waste them on an off-hand attack that's going to be weaker than your MH.
I agree. I have done the dual-wielding thing with a STR-based ranger (dual-wielding with a ranger big surprise), but I would never dual-wield with a barbarian other than just "What the heck, why not give it a whirl?"
larhtas Feb 22, 2022 @ 10:01am 
Hi again everyone!
I have the absolute pleasure to tell you that this bug as been fixed!
It is working now since the hotfix even if the hotfix is not mentioning it.

Originally posted by Satan:
Two-weapon fighting is useless imo as Barbarian assuming you go Berserker (which personally is the one I most recommend).

For the others I still think it is kinda questionable, given that we know what the later abilities a Barbarian will gain are, and they really synergize best with a Great Axe or similar weapon.

Bonus actions are quite valuable, so it is definitely not recommended to waste them on an off-hand attack that's going to be weaker than your MH.
Yeah I got it, but, still, you are missing the point here. The point is not if people are good or bad to create a barbarian build. The point was "the rage feature is not working as intended". Well now it is.
cantila1 Feb 22, 2022 @ 11:24am 
Originally posted by pandariuskairos:
Originally posted by Cirrus:
All melee weapons are str based.

I'm referring to non-finesse weapons when I say "Str based" because those must use Str. Finesse weapons could use either Str or Dex, but I think that currently in BG3 it defaults to Dex regardless of which ability is higher, although I haven't really tested this yet as I tend to have a high Dex if I use a finesse weapon anyway (because having a higher Str there are usually better Str based melee weapons, although they all cap out at 1d8 1-hd or 1d10 two-hd. unless it's a 'great' weapon in which case it's 2d6...anyway, the point is that using a rapier or a longsword is the same, but the longsword can only get the Str bonus...thus it's a "Str based" melee weapon, as opposed to the rapier which could be either Str or Dex, at least in 5e, not sure how BG3 handles that).


I just tested it on my Barbarian equipping him with a Rapier and it adds my (higher) str bonus instead of dex.
Last edited by cantila1; Feb 22, 2022 @ 11:24am
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Date Posted: Feb 19, 2022 @ 9:20am
Posts: 26