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You certainly CAN make some fairly busted builds in 5e, but I would suggest that the line of "abuse" is much higher. There are some weird builds like "coffeelock" which can theoretically break the game, but I doubt they'll function in BG3.
https://www.youtube.com/c/DDDeepDive
Hmm... not really my desire. The channel seems well made, but if it was not clear enough, i have a dislike for power gaming and munchkin. I do study them, but i do so mostly to recognize those patterns around a game table.
I like playing a well developed character, but well developed in the boundaries that make sense in the lore and the setting, and building a background around it. I think i am simply unable to take a dip level in a class that doesn't make "sense" with my character just to have some bonuses, for instance.
That said, i will give a look to that youtube channel, the guy seems soft spoken enough and gave me good vibes, so perhaps in his guides he indeed talks about playing a class at its best, and not breaking the game by dancing around the rules.
Thank you!
Sure, I'm just a thorough poster, so the link is also for anyone else who is interested in optimized builds and reads this thread.
I'm actually exactly the same way - I will optimize, but only within the confines of a thematic character concept. I don't take levels in classes just because it's a more optimal way to build the character, but if an option doesn't break my character concept, or better yet enhances it, then I will take it. Concept comes first.
I consider this way of playing, honestly, an abomination. I can't get my head around to hit. It screams murder for the concept of the game itself.
More often I have found players who have this mindset, in that they treat the DM like they are they antagonist and it's their job to "beat" the DM.
I think this just stems from the unconscious association of the DM with the actual antagonists in the game - the DM does, after all, control the antagonists, which creates an assumption from those that don't think too hard about it that the DM themselves are the antagonist.
Of course, when enough players think this way, it's easy to railroad DM's into behaving that way as well through sheer convention.
I also think that video games have done a lot to shape people's expectations of rpg's. My roommate actually plays D&D with a group down at the hobby store who run D&D games as nothing more than arena based combat simulators in a survival mode. They roll up level 1 characters and then attempt to see how long they can survive in the arena. Sounds boring to me, but they seem to like it, so...anyway, the point is that's how they literally play, with the DM essentially being the antagonist for all of them.
No. You can’t make broken overpowered characters. Even the multi class things people mention above (assuming you mean Sorc/Pala/Lock combos?) aren’t really OP, they’re just good builds.
I’ve seen some interesting builds that are strong but never anything game breaking.
My favorite being;
Variant Human Arcana Cleric.
Magic initiate: Druid
Shilelagh, Booming blade, thorn whip
ASI into Warcaster.
Makes for the most boss frontline melee cleric
One of my friends see's everything as a competition, it's the only way he'll play any game, and he's aware of it and fine with that. It's just his style/vibe. Nothing wrong with it, but at the same time it limits what kind of games we can play together because I am an explorer/immersion style player myself. For example, in BG3 I love little things like being able to turn torches and candles on/off, or water puddles that are difficult terrain so I walk slower through them. Simulation based stuff that makes the world feel alive. I don't even care (yet) about the story so much (I mean, it's just another fantasy story, and I've ready so many of them when I was a kid that they all sorta feel the same now...there's always some Dark Lord, some prophecy, and of course you're the Chosen One who is destined by prophecy to defeat the Dark Lord...it's literally the same formula every time), but I get wrapped up in all the little details of the world itself. I only wish that there was even more world than there is to explore.
No game is for everyone, but I will say that BG3 seems to have at least something for everyone. There are tough fights, combat and tactics, plot driven story and drama, and of course a highly detailed world with working parts. I think BG3 will have pretty broad appeal, except to those that find 5e anathema for whatever reason (and those people tend to migrate to the Mathfinder games anyway).
Whether a particular build is "broken" or not would really come down to the campaign itself, and how it's designed.
It's important to keep in mind that the DM sets the difficulty level, no matter how characters are built, and there's always a more powerful monster that can 1-shot you. This is why power progression is ultimately meaningless - the DM has the math and the calculators, so the odds of winning any particular roll, and thus any particular battle, are always in their hands. It's more art than science, but it IS possible to fine tune the balance of anything directly to the players, if you spent enough time doing it.
So there's no such thing really as a "broken" build in D&D, where the DM literally chooses how to balance the entire thing, only "broken" game sessions or campaigns, and those usually happen because the DM either doesn't know how to balance a game properly or is too lazy/unmotivated to do it in the first place.
I don't know, i am not sure i agree completely with your last statement. I believe that there must, or "should" be a unspoken agreement beetween the DM and the players, an agreement on trying to collaborate to create something that's enjoyable for everyone.
If you start trying to ruin the game for someone, or if you try to overshadow someone else, etcetera, i don't think that it is the master's fault if the game derails or becomes "bad".
It's the very same mechanism that it's not the police fault if a robber robs a shop. It's the robber's fault, he's guilty... as is the "evil" player guilty of ruining the fun for everyone.
Not to mention BG 2 was broken and that didn't stop it from becoming one of best singleplay Rgps.
Nothing wrong with having a op item or whatever if people are having fun and they like the game.
It's the reason why barrelmancy exist and similar things cos it's fun not cos it's balanced...
For some reason people keep projecting tabletop to a video game and forget that's it's completely different platform.