Baldur's Gate 3

Baldur's Gate 3

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Kai 16 Şub 2022 @ 18:23
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Needs testosterone
manly head and facial hair options
bulkier body types
height options
few resting face options
maybe walking/running animations per class groups

How can one roleplay as a barbarian with this?
https://steamcommunity.com/sharedfiles/filedetails/?id=2755841691
En son Kai tarafından düzenlendi; 16 Şub 2022 @ 20:11
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262 yorumdan 91 ile 105 arası gösteriliyor
Outside of the obvious point the OP made on body size and height that most agree on. The other points are also valid.

Hair and facial hair options are also needed. The hair and facial hair options available are all quite well groomed. Even long beard here has run a comb through his beard before character generation started. I'd like options that look like Radagast in the Hobbit movie, without the birds nest obviously. More hairstyles in general would be a huge bonus. Right now, are characters get covered in filth after five seconds in the field, but they have fabulous hair.

Faces are quite limited as well. If they aren't going to let you morph them on your own, then it would be nice if they provided more options.
İlk olarak Kai tarafından gönderildi:
manly head and facial hair options
bulkier body types
height options
few resting face options
maybe walking/running animations per class groups

How can one roleplay as a barbarian with this?

I prefer all games to have as many character options as possible. I've scrapped characters in many games because of a cosmetic issue. I need my character to look and feel the part I play.
What we want : Conan The Barbarian
What we have : Conan O'Brien

https://youtu.be/FoX-u7ULbkk
İlk olarak Kai tarafından gönderildi:
What we want : Conan The Barbarian
What we have : Conan O'Brien

https://youtu.be/FoX-u7ULbkk

Hahahahaha facts!
Wasn't the guy who knocked on Krato's door in God of War skinny too?

Wouldn't mind a body customizer but with how races they have, I don't know how difficult it would be if they're using different skeletons, or if the animations would end up with lots of clipping, etc.
The graphic advertising the new Barbarian class looks like a warrior. The in-game character selection looks like a Barbarian shaman. imo :P.
A decent lean muscle look that would fit plenty of classes; barbarian though, is not one of those classes.

Not to say that there weren't lean barbarians because there probably were, but I doubt that they'd be this lean simply due to the amount of weight and muscle need to effectively use the various weapons and / or armors. But hey, what do I know; I'm not a barbarian.
I think it would go a long way if we had more Barbarian-like gear to equip (read: leather war harness), and could make the characters a little more feral looking. Most of the faces we have right now look way too pedestrian for a fantasy Barbarian.
The character creator needs TRT therapy and a good work out regime.
So you can't customize the body types for your CC? That sucks. There are too many garbage titles that at least had that.

Seems like Larian should make an exception and create a body slider for BG3; it would set the new game apart from DOS 1&2, which also doesn't have a body slider.

Does the characters equipment/armor/weapons change their appearance in BG3?

**PS-Do they all walk and move exactly the same. of do races walk and move differently?
En son Vorpal Spoon tarafından düzenlendi; 6 Mar 2022 @ 23:56
İlk olarak Vorpal Spoon tarafından gönderildi:
So you can't customize the body types for your CC? That sucks. There are too many garbage titles that at least had that.

Seems like Larian should make an exception and create a body slider for BG3; it would set the new game apart from DOS 1&2, which also doesn't have a body slider.

Does the characters equipment/armor/weapons change their appearance in BG3?

**PS-Do they all walk and move exactly the same. of do races walk and move differently?
There won't be sliders. There is discussion in this forum that in reddit AMA larian said so.

And reason imo is quite obvious. Dos-engine does not have support for this. In addition to maybe some other issues it would be huge technical task to make clothes and armor work with sliders.

And my opinion is that it would HUGE waste of time...
En son Cirrus tarafından düzenlendi; 7 Mar 2022 @ 0:21

@Cirrus-Thank you for informing me. While it's purely cosmetic, it does make for making the experience of playing an RPG video game when every humanoid of each race doesn't appear "samey".

I don't think it would have been a waste of time at all if that was something they implemented during its initial phase. I'm not a graphics developer, and don't know the difficulty of implementing something like that during EA, but it would be icing if they decided differently.
The word immersion gets a bit overused, but that word fits for a game like this. It would be nice to play a game where my only option to change my body type doesn't come down to only race (quite a bit unrealistic).

İlk olarak Vorpal Spoon tarafından gönderildi:

Does the characters equipment/armor/weapons change their appearance in BG3?

**PS-Do they all walk and move exactly the same. of do races walk and move differently?
Anything on this?
En son Vorpal Spoon tarafından düzenlendi; 7 Mar 2022 @ 0:52
They walk & idle slightly different based on race. They also change walking/run animations based on weapons used and if they are sheathed; also combat animations are seperate from non-combat animations.

I don't expect this to change much, if at all...

@Vorpal
Watch this to get caught up on everything technically relevant up to now.
https://youtu.be/Wnwhe4wtMT4
The only logical difference in races are taller races vs a halfling and a dwarf because theres a difference in height. If they chose to make all of them slightly different then great. Otherwise, how would an elf walk different from a human, thats weird.

But mostly I meant per CLASS groups. A person in armour, possibly a fighter class would walk/run differently than a wizard in a robe holding a staff and again slightly different than a lean rogue. etc depending on their build, what theyre wearing and what theyre holding.

I think it might be asking too much from them, but at least 3 different types per class groups or body builds would be fine or if they can find a clever way to make them look different without actually adding new animations.
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I think it might be asking too much from them, but at least 3 different types per class groups or body builds would be fine or if they can find a clever way to make them look different without actually adding new animations.

On one hand this sounds like a lot of extra work they didn't plan for, but on the other hand they just introduced 'finger tutting' for casters. So yeah.
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Gönderilme Tarihi: 16 Şub 2022 @ 18:23
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