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Hair and facial hair options are also needed. The hair and facial hair options available are all quite well groomed. Even long beard here has run a comb through his beard before character generation started. I'd like options that look like Radagast in the Hobbit movie, without the birds nest obviously. More hairstyles in general would be a huge bonus. Right now, are characters get covered in filth after five seconds in the field, but they have fabulous hair.
Faces are quite limited as well. If they aren't going to let you morph them on your own, then it would be nice if they provided more options.
I prefer all games to have as many character options as possible. I've scrapped characters in many games because of a cosmetic issue. I need my character to look and feel the part I play.
What we have : Conan O'Brien
https://youtu.be/FoX-u7ULbkk
Hahahahaha facts!
Wouldn't mind a body customizer but with how races they have, I don't know how difficult it would be if they're using different skeletons, or if the animations would end up with lots of clipping, etc.
Not to say that there weren't lean barbarians because there probably were, but I doubt that they'd be this lean simply due to the amount of weight and muscle need to effectively use the various weapons and / or armors. But hey, what do I know; I'm not a barbarian.
Seems like Larian should make an exception and create a body slider for BG3; it would set the new game apart from DOS 1&2, which also doesn't have a body slider.
Does the characters equipment/armor/weapons change their appearance in BG3?
**PS-Do they all walk and move exactly the same. of do races walk and move differently?
And reason imo is quite obvious. Dos-engine does not have support for this. In addition to maybe some other issues it would be huge technical task to make clothes and armor work with sliders.
And my opinion is that it would HUGE waste of time...
@Cirrus-Thank you for informing me. While it's purely cosmetic, it does make for making the experience of playing an RPG video game when every humanoid of each race doesn't appear "samey".
I don't think it would have been a waste of time at all if that was something they implemented during its initial phase. I'm not a graphics developer, and don't know the difficulty of implementing something like that during EA, but it would be icing if they decided differently.
The word immersion gets a bit overused, but that word fits for a game like this. It would be nice to play a game where my only option to change my body type doesn't come down to only race (quite a bit unrealistic).
Anything on this?
I don't expect this to change much, if at all...
@Vorpal
Watch this to get caught up on everything technically relevant up to now.
https://youtu.be/Wnwhe4wtMT4
But mostly I meant per CLASS groups. A person in armour, possibly a fighter class would walk/run differently than a wizard in a robe holding a staff and again slightly different than a lean rogue. etc depending on their build, what theyre wearing and what theyre holding.
I think it might be asking too much from them, but at least 3 different types per class groups or body builds would be fine or if they can find a clever way to make them look different without actually adding new animations.
On one hand this sounds like a lot of extra work they didn't plan for, but on the other hand they just introduced 'finger tutting' for casters. So yeah.