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Well, kind of. There's a unique ability that some classes can get (rogues and bards, mostly) called Expertise, that allow you to double your proficiency modifier on a select number of skills of your choice. Currently however, Expertise doesn't seem to be in the game.
My guess is they might add in Expertise whenever they add in bard, whether that's in an update or at release.
No.
If you are a fighter you are proficient in all martial weapons. All that means is your proficiency bonus is added to attack rolls when using that weapon. Proficiency starts at +2 and goes up +1 every 4 levels to a maximum of +6.
So, if you are using a greatsword or a longsword, you roll a 20 sided die, add your strength modifier and, if you are proficient, your proficiency bonus.
If you have a strength of 16 the modifier is +3. So a level 2 fighter would swing the sword, roll a 20 sided die, add +3 for strength and +2 for proficiency. If the total meets or exceeds the enemies AC (armor class) you hit and then you roll damage, the die determined by the type of weapon plus appropriate attribute modifier.
Strength handles all melee weapons.
Dexterity handles all ranged weapons.
Melee weapons with the finesse feature can use either strength or dexterity depending on whichever one is higher (daggers, short swords, rapiers).
Casters doing ranged attacks use proficiency and whatever attribute modifier is important for their class. Clerics and Druids use wisdom, Sorcerers and Warlocks use Charisma and Wizards use Intelligence.