Baldur's Gate 3

Baldur's Gate 3

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TheClamMan Feb 7, 2022 @ 6:26pm
Mods & Multiplayer
Me and my gf downloaded mods for this game and are trying to play together but we instantly get booted from each others game before we can get to character creation.
I know the mods themselves might be the issue but I wanted to see if anyone here has tried modded multiplayer recently or might have any advice for getting modded multiplayer to work. We use the same mod manager and mods work for both of us in singleplayer.
Here is our load order:
ImprovedUI
Alna Origin Unlocker
5eSpells
Expansion
BasketEquipmentSFW
Enhanced gear progression
LegendaryItems
ArcaneRings
RarietiesOfTheRealms
KT_New_Heads
KT_Extra_Men
DevotedPaladin
Sorcerer subclasses
Morefeats
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Showing 1-3 of 3 comments
guard65 Feb 7, 2022 @ 7:11pm 
My wife and I multi player all the time but it is a local lan network no internet. We build and make all our own mods.

How you install your mods makes all the difference. If you are using the mods folder and installing your mods via that medium you will have a hard time syncing up. It can be done but what a pain since you are at the mercy of the mod manager.

We install all our mods manually using the override directory system (Data\Public). As long as all the files are the same in those directories on all the machines joining, you will not skip a beat. Manual is easy for non-dds mods but mods like KT_New_Heads, KT_Extra_Men and the like require a better learning curve to install manually. I'll add the general explanation of manual game modding next.
guard65 Feb 7, 2022 @ 7:12pm 
Baseline moding is very simple. I also recommend using notepad++ when doing this.
Download the extractor tool from; https://github.com/Norbyte/lslib/releases
Current version is Release

For this example copy the file Shared.PAK out of the BG3\Data folder to your My Documents folder.
Now using the extract tool you just downloaded run ConverterApp.exe and select the [PAK / LSV] Tab.
In the Input line select the Shared.PAK file you put in your My Documents Folder.
In the Output file path select your My Documents folder as well.
This will create two folders, one Public and one Mods folder.
For this leason you will only need items in the public folder.
In that folder navigate down to the [Public\Shared\Stats\Generated] and you will find a file called Equipment.txt
Note the folder structure it is under. Recreate that folder structure in you game folder; BG3\data folder.
Like this: BG3\data\Public\Shared\Stats\Generated. The folder will not exist so you will need to make them.
Next copy only the Equipment.txt file over to that location.
This file will now override the same file from the Shared.Pak file.
You can now edit that file and add or remove starting equipment.

What to add. Well everything you are looking for is in the Public\Shared\Stats\Generated\Data folder from the extracted files.
You will find Weapons.txt, Armor.txt, and other Items in that folder.
Just use the entry name as like the example below, under the class starting gear you want to change, then save the Equipment.txt file.

You have now performed your file BG3 game mod.

Example"
new equipment "EQP_CC_Fighter"
add initialweaponset "Melee"
add equipmentgroup
add equipment entry "WPN_Greatsword"
add equipmentgroup
add equipment entry "WPN_HandCrossbow"

If you break it now worries, just delete the file or the whole public folder and it will no longer affect your game.
Last edited by guard65; Feb 7, 2022 @ 7:13pm
TheClamMan Feb 7, 2022 @ 7:19pm 
Thanks for the reply! I'll try it this way. May take some trial & error as I've never installed mods in this fashion.
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Date Posted: Feb 7, 2022 @ 6:26pm
Posts: 3