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There is nothing you can do, as I said, this is EA, and it is able to change on the fly.
If it was a 'full release' then such a thing would be said in proverbial stone, and a guide could be made.
Core mechanics of D&D can never be changed. For example, dice rolls. Doing nothing just because it is going to change will not help anyone. Will not improve game & peoplewill remain stuck.
More importantly I like Baldur's Gate 3 & helping people. Not everyone can understand this.
Kill Nere, Kill Grym & use the Adamantine Forge.
Here's how you can do two of them.
https://youtu.be/1tbbPnFSWQE
https://youtu.be/fAf5ExWcpO8
I'll make a detailed guide for Grym & Nere in within 2 weeks.
https://www.youtube.com/watch?v=FC4yTlS17cU
It's a shame Nere bugged for me during my run. He ended up dying to the poison after a rest or two.
Hi. Do not forget to read description below video. Many people forget to read.
I clearly mentioned that after getting the quest, you can rest only once. Second time you rest, Nere gets poisoned.
Here is more information. I did not mention it in description for good reason.
Sometimes in fight those Gnomes become hostile & attack player.
I suspect the npcs turn aggro because the torches get blown up in the process of breaking the rocks, I tried a few times but not damaging the torches is near impossible. The turned aggro while other times they didnt. Also turned aggro more often if I didnt have a character close to where the rocks were after blown.
Torches? No.
As soon as you use that powder, they take cover.
Problem is they remain on battlefield as you fight Duergar & Nere.
Only two Duergars were left & Gnomes turned hostile. One Gnome who is trapped with Nere remains in frightened animation. Lunkbrug & Laridda become hostile. It is bugged & that is why I did not show in video. I had to knock down, reload, restart...LOL
Took more than an hour. Clearly, I can not show all that in video. Yet people do not understand.
And yes, above video is in 4K. :D