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Carrying capacity counts every point of strength. There are various other 5e build choices, not sure if they're in BG3 yet, which look for even number attributes. Heavy armor with 13/15 required strength, feats like Ritual Caster which require 13 intelligence or wisdom, Inspiring Leader requires 13 charisma. Multiclassing isn't in BG3 yet, but does require a minimum of 13 of a main stat for the second class, so going from warlock to paladin requires that the character have at least 13 strength.
Other than that, as more feats get added to the game, "half-feats" make odd number attributes work nicely. Starting out with 17 Charisma instead of 16 means that you can take a feat like Shadow Touched to round out to 18, instead of needing to spend an ASI to hit 18, though I'm not sure if that specific feat will ever get added to this game.
There's also just the potential to round up two separate stats with one ASI. With the Point Buy system, climbing from 13 to 14 in a given attribute costs two points during creation. Two 13s in character creation can both become 14 at level 4, though.
in pathfinder, feats prereqs are at odd ability scores and having an extra point can also provide a buffer to ability damage (which really isn't much of a thing in 5e)
Actually, both of those are present in 5e as well, though I couldn't say how often they are present compared to in Pathfinder. Enemies such as Shades are naturally able to drain strength points per hit, and previous Baldur's Gate games frequently made use of stat-draining attacks against the players. I mentioned a few 5e feats above with odd-number requirements, though I'm not sure which have been implemented into BG3.
This means that, since you can't roll stats, theres no chance of getting a high score to start the game with, and with few feats to pick and even fewer good ones to pick, that means at level 4 choosing to gain 2 points is actually far more useful, and is most effectively used to increase two odd numbered scores to even numbered scores, once you hit level 4.
Now, with that broken down, ill also say that once this game is fully released you'll see more levels added, more feats. In DnD 5e, every 4 levels you gain either a feat or 2 additional points. Most people think this game might go to level 12, which would mean you'd have a grand total of 3 feats or 6 attribute increases to spread out across each character, once they add Human Variant that adds an additional Feat. As others have said, Feats can also include a +1 increase as well as the feat, another reason why feats are always chosen.
So, for right now, its usually beneficial to use the increases to round out your odd stats, especially as a human who has 6 extra stats instead of only 3. This means you build the strongest characters through human at level 4, again, since you can't roll stats, this means human is always the most powerful choice.
I'll also suggest to you that, this doesnt matter at all anyway because you have 3 other party members and you can build your party around what you need so that you have one high charisma, one high strength, and thats really all you need to make sure you have, which means if you take Wyll and Laezael you automatically have the most important things covered. So its less important to beef up your stats since you have other characters that you can personally control, rather than in dnd 5e where you never know how your party will choose to build.
Multiclassing is in BG3, but it seems like they dropped all Attribute requirements, both for multiclassing and for equipment.
Begone necromner!!!