Baldur's Gate 3

Baldur's Gate 3

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WereElf Nov 3, 2021 @ 10:41am
Is there a point in odd number abilities/stats?
Like, is there a reason to have 17 charisma instead of 16? Or 19 dexterity instead of 18?
I do know, that it may matter for Strength, which will at least increase your carry weight, and will also allow you to push/move heavier objects.
It may matter for Constitution too, as it affects your HP, but what about the rest?
Originally posted by Yojo0o:
Not nearly as much as even ones. Modifiers only kick in on even numbers. This is true for constitution, which simply adds your CON modifier to your HP per level.

Carrying capacity counts every point of strength. There are various other 5e build choices, not sure if they're in BG3 yet, which look for even number attributes. Heavy armor with 13/15 required strength, feats like Ritual Caster which require 13 intelligence or wisdom, Inspiring Leader requires 13 charisma. Multiclassing isn't in BG3 yet, but does require a minimum of 13 of a main stat for the second class, so going from warlock to paladin requires that the character have at least 13 strength.

Other than that, as more feats get added to the game, "half-feats" make odd number attributes work nicely. Starting out with 17 Charisma instead of 16 means that you can take a feat like Shadow Touched to round out to 18, instead of needing to spend an ASI to hit 18, though I'm not sure if that specific feat will ever get added to this game.
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Only Str (carry weight, shove distance, etc.)
The author of this thread has indicated that this post answers the original topic.
Yojo0o Nov 3, 2021 @ 11:02am 
Not nearly as much as even ones. Modifiers only kick in on even numbers. This is true for constitution, which simply adds your CON modifier to your HP per level.

Carrying capacity counts every point of strength. There are various other 5e build choices, not sure if they're in BG3 yet, which look for even number attributes. Heavy armor with 13/15 required strength, feats like Ritual Caster which require 13 intelligence or wisdom, Inspiring Leader requires 13 charisma. Multiclassing isn't in BG3 yet, but does require a minimum of 13 of a main stat for the second class, so going from warlock to paladin requires that the character have at least 13 strength.

Other than that, as more feats get added to the game, "half-feats" make odd number attributes work nicely. Starting out with 17 Charisma instead of 16 means that you can take a feat like Shadow Touched to round out to 18, instead of needing to spend an ASI to hit 18, though I'm not sure if that specific feat will ever get added to this game.
dulany67 Nov 3, 2021 @ 11:13am 
Yeah, there are feats which give +1 to a stat as well as something else. We will need to see the full list of feats in BG3 to plan a build. I don't have the game installed right now, but at this point, I don't think there is any reason to go for an odd number on stats. Except roleplay, of course.
Yojo0o Nov 3, 2021 @ 11:23am 
Originally posted by dulany67:
Yeah, there are feats which give +1 to a stat as well as something else. We will need to see the full list of feats in BG3 to plan a build. I don't have the game installed right now, but at this point, I don't think there is any reason to go for an odd number on stats. Except roleplay, of course.

There's also just the potential to round up two separate stats with one ASI. With the Point Buy system, climbing from 13 to 14 in a given attribute costs two points during creation. Two 13s in character creation can both become 14 at level 4, though.
dulany67 Nov 3, 2021 @ 11:24am 
Originally posted by Yojo0o:
Originally posted by dulany67:
Yeah, there are feats which give +1 to a stat as well as something else. We will need to see the full list of feats in BG3 to plan a build. I don't have the game installed right now, but at this point, I don't think there is any reason to go for an odd number on stats. Except roleplay, of course.

There's also just the potential to round up two separate stats with one ASI. With the Point Buy system, climbing from 13 to 14 in a given attribute costs two points during creation. Two 13s in character creation can both become 14 at level 4, though.
True.
fulf Nov 3, 2021 @ 12:46pm 
not really, aside from feats that add +1 to a score or being able to round-up two abilities with an ASI
in pathfinder, feats prereqs are at odd ability scores and having an extra point can also provide a buffer to ability damage (which really isn't much of a thing in 5e)
Last edited by fulf; Nov 3, 2021 @ 12:48pm
Yojo0o Nov 3, 2021 @ 12:51pm 
Originally posted by fulf:
not really, aside from feats that add +1 to a score or being able to round-up two abilities with an ASI
in pathfinder, feats prereqs are at odd ability scores and having an extra point can also provide a buffer to ability damage (which really isn't much of a thing in 5e)

Actually, both of those are present in 5e as well, though I couldn't say how often they are present compared to in Pathfinder. Enemies such as Shades are naturally able to drain strength points per hit, and previous Baldur's Gate games frequently made use of stat-draining attacks against the players. I mentioned a few 5e feats above with odd-number requirements, though I'm not sure which have been implemented into BG3.
Ronin Gamer Nov 3, 2021 @ 3:17pm 
For the most part, what others have said before me, it's more about the modifier number on the side of it. the +1 or +2 or +3 that matters. Those kick in on even number moments. Strength may give some increases in certain ways with every point, but for the most part it's the even numbers.
Others have answered this appropriately so you can close this discussion. I'll just add that currently, in the meta, Dnd 5e players always take Feats over choosing 2 scores to increase, with few exceptions because feats are powerful. However in this game, theres very few feats to choose from and you cant roll stats.

This means that, since you can't roll stats, theres no chance of getting a high score to start the game with, and with few feats to pick and even fewer good ones to pick, that means at level 4 choosing to gain 2 points is actually far more useful, and is most effectively used to increase two odd numbered scores to even numbered scores, once you hit level 4.

Now, with that broken down, ill also say that once this game is fully released you'll see more levels added, more feats. In DnD 5e, every 4 levels you gain either a feat or 2 additional points. Most people think this game might go to level 12, which would mean you'd have a grand total of 3 feats or 6 attribute increases to spread out across each character, once they add Human Variant that adds an additional Feat. As others have said, Feats can also include a +1 increase as well as the feat, another reason why feats are always chosen.

So, for right now, its usually beneficial to use the increases to round out your odd stats, especially as a human who has 6 extra stats instead of only 3. This means you build the strongest characters through human at level 4, again, since you can't roll stats, this means human is always the most powerful choice.

I'll also suggest to you that, this doesnt matter at all anyway because you have 3 other party members and you can build your party around what you need so that you have one high charisma, one high strength, and thats really all you need to make sure you have, which means if you take Wyll and Laezael you automatically have the most important things covered. So its less important to beef up your stats since you have other characters that you can personally control, rather than in dnd 5e where you never know how your party will choose to build.
ザン / Zan Sep 9, 2023 @ 7:28pm 
hey this is no longer updated cause i think you dont need stats to take any feats anymore
FoxFox Sep 9, 2023 @ 7:33pm 
Originally posted by Yojo0o:
Not nearly as much as even ones. Modifiers only kick in on even numbers. This is true for constitution, which simply adds your CON modifier to your HP per level.

Carrying capacity counts every point of strength. There are various other 5e build choices, not sure if they're in BG3 yet, which look for even number attributes. Heavy armor with 13/15 required strength, feats like Ritual Caster which require 13 intelligence or wisdom, Inspiring Leader requires 13 charisma. Multiclassing isn't in BG3 yet, but does require a minimum of 13 of a main stat for the second class, so going from warlock to paladin requires that the character have at least 13 strength.

Other than that, as more feats get added to the game, "half-feats" make odd number attributes work nicely. Starting out with 17 Charisma instead of 16 means that you can take a feat like Shadow Touched to round out to 18, instead of needing to spend an ASI to hit 18, though I'm not sure if that specific feat will ever get added to this game.

Multiclassing is in BG3, but it seems like they dropped all Attribute requirements, both for multiclassing and for equipment.
Calculus Sep 9, 2023 @ 7:35pm 
Originally posted by Zan:
hey this is no longer updated cause i think you dont need stats to take any feats anymore

Begone necromner!!!
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Date Posted: Nov 3, 2021 @ 10:41am
Posts: 12