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回報翻譯問題
It won't be great, but points in there helps.
Intelligence will help with you fending off Mindflayer stuns, which might be important LATER.
Int and Wis aren't GREAT stats for them, but they aren't completely useless
Wisdom...not really? Unless you want to do something wonky like take a magic initiate feat from Cleric or Druid at level 4 for some ranged options and utility.
In all versions of D&D (where you roll dice to determine your ability scores) you want somewhere to put your poor dice rolls. It would seem that your low scores are so low they come about from pumping up the ability scores you want by dropping other scores as far as you possibly can.
So now you are in the situation of trying to work out the relative importance of each ability. If you are a fighter (and not one who casts spells like an Eldritch Knight), then you start with Strength and Con or Dex and Con for finesse fighters.
If you chose a strength fighter and want to go with heavy armour eventually, then the value of your character having high dex is less, since high dex will not affect the Armour Class of a heavy-armoured fighter (though it still affects your initiative roll when you go into combat).
So, in order of priority, it goes something like
Str or Dex depending if you are a strength based or finesse based fighter
Con
Wis or Dex on a strength based fighter. Wis saves are used more often than Int.
Int or Char
Of course if you chose a paladin as your fighter your Char becomes about the second most important ability and if you chose Eldritch Knight you probably want Int as the third most important ability.
Bear in mind that in 5E your choice of species adds a base number to certain ability scores, so you can raise your high-importance abilities by your species (racial) choice.
The reason I am also asking are decision, based on INT and WIS. In Solasta: Crown of the Magister game (closest to the D&D table), during the conversation we can choose which of the 4 heroes will answer a given question in the event of a conversation (and what are the advantages) Do I also have this option in BG3, or only the main character's abilities matter? So is it worth to leave the hero some points in INT or WIS, or is it better to use other characters?
I would say to at least have a decent stat in wisdom so you don't get affected by charms.
Which ever character you are controlling is the one that interacts with NPCs. So if you have someone with a higher stat that you need for a conversation, you can select them first, then start the conversation.
Once you are interacting with someone, you can't pick someone else to talk.
Here is the best build.
Human,Dwarf (Healthy tank) or Half-Elf. Half-Elves are best currently. Immune to sleep spell, dark vision, +2 charisma & raise score by +1 in two separate abilities of your choice. Similar to Solasta but Larian's style is great.
Stats:
16 strength & Dexterity, 8 Int (There is an item available later in game which will set int score to 17), 10 Charisma, 14 Constitution. Not many int saves or dialogues that important in game currently.
Wisdom : Ability score 10 is enough. It will not help much but from my experience 18 wisdom score does not guarantee when it comes to wisdom saving throw. Very tricky.
Also wisdom is very important ability. I will recommend to get 10 score in wisdom.
As for any dialogue event you can use Cleric's ability enhancement spell & there is amulet which grants free guidance cantrip. For more help check out my guides. :D
Good luck.
Intelligence is of next to no game-mechanical benefit for most fighters in 5E. It's an extremely rare save type (although the enemies that force you to use it are overrepresented in BG3...) and most skills that care about it are not ones a fighter has a hope of being good at anyway.
The exception is if you go the Eldritch Knight route, in which case Intelligence is your casting stat, This makes it very important, maybe second only to Strength or Dexterity, whichever you're keying most of your attacks off of. This seems to be a relatively rare route in tabletop but in BG3 it could theoretically be 50% of all fighters not named La'Zael.
Well no... I'm assuming that mindflayers are going to make an appearance in later chapters, seeing as how a mindflayer is on the game's main art asset.
Mindflayer Mind blast stuns are resisted with an Intelligence save so any points there will offer SOME (+5% per bonus) Protection there.
I'm not talking about the PLOT
I'm talking about the creature. I don't care WHO is responsible for what, I'm just referring that "If you fight a creature such as a mindflayer, who are already proven to be in the game, and are highly likely to continue to be in the game, intelligence is used to resist their mind blasts"
Wisdom can be a bit more useful on the other hand. To start off with perception is something that nobody should neglect, even with a diverse party. On top of that there are a lot of spells and other conditions that can be devastating and are activated passively. Our prime candidate would be most dragons have a frightful presence that can scale up to DC21 if I remember correctly (been a while since I have had to do a dragon as a DM). Now that is a more extreme example, more minor examples would be a creature that has access to any charm affects. Those buggers are just the worst. When you front liners become the enemy it can be terrifying for your poor casters.