Baldur's Gate 3

Baldur's Gate 3

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Ricardo 2021 年 10 月 30 日 上午 10:39
Do the fighter need any Intelligence & Wisdom?
Hi,
Just playing BG1 & time to time BG3, and in the BG1 (as different D&D rules) a fighter do not need any Intelligence & Wisdom, so in BG1 I got INT 3 and WIS 3.

Do the fighter need in BG3 any Intelligence (usually only needed for mages in BG1) & Wisdom (usually only needed for priests in BG1) ? I think min is 8 for both.
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目前顯示第 1-15 則留言,共 17
TheBlueFox 2021 年 10 月 30 日 上午 10:48 
Wisdom would make for your Wisdom save, which prevents you from getting hit by Charming effects and mental attacks.

It won't be great, but points in there helps.

Intelligence will help with you fending off Mindflayer stuns, which might be important LATER.

Int and Wis aren't GREAT stats for them, but they aren't completely useless
最後修改者:TheBlueFox; 2021 年 10 月 30 日 上午 10:48
Aldain 2021 年 10 月 30 日 上午 10:59 
You'd want Int if you're going for an Eldritch Knight build, it uses Int for its spells.

Wisdom...not really? Unless you want to do something wonky like take a magic initiate feat from Cleric or Druid at level 4 for some ranged options and utility.
Chillearth 2021 年 10 月 30 日 上午 11:22 
In 5E rules all ability scores have some meaning, since so many saving throws are adjusted by your ability score. I would never suggest (in 5E) that you have scores that low (3) in any ability, let alone two abilities.

In all versions of D&D (where you roll dice to determine your ability scores) you want somewhere to put your poor dice rolls. It would seem that your low scores are so low they come about from pumping up the ability scores you want by dropping other scores as far as you possibly can.

So now you are in the situation of trying to work out the relative importance of each ability. If you are a fighter (and not one who casts spells like an Eldritch Knight), then you start with Strength and Con or Dex and Con for finesse fighters.

If you chose a strength fighter and want to go with heavy armour eventually, then the value of your character having high dex is less, since high dex will not affect the Armour Class of a heavy-armoured fighter (though it still affects your initiative roll when you go into combat).

So, in order of priority, it goes something like
Str or Dex depending if you are a strength based or finesse based fighter
Con
Wis or Dex on a strength based fighter. Wis saves are used more often than Int.
Int or Char

Of course if you chose a paladin as your fighter your Char becomes about the second most important ability and if you chose Eldritch Knight you probably want Int as the third most important ability.

Bear in mind that in 5E your choice of species adds a base number to certain ability scores, so you can raise your high-importance abilities by your species (racial) choice.
最後修改者:Chillearth; 2021 年 10 月 30 日 上午 11:26
Ricardo 2021 年 10 月 30 日 下午 12:02 
Thx.
The reason I am also asking are decision, based on INT and WIS. In Solasta: Crown of the Magister game (closest to the D&D table), during the conversation we can choose which of the 4 heroes will answer a given question in the event of a conversation (and what are the advantages) Do I also have this option in BG3, or only the main character's abilities matter? So is it worth to leave the hero some points in INT or WIS, or is it better to use other characters?
最後修改者:Ricardo; 2021 年 10 月 30 日 下午 12:03
Alealexi 2021 年 10 月 30 日 下午 12:52 
引用自 Aldain
You'd want Int if you're going for an Eldritch Knight build, it uses Int for its spells.

Wisdom...not really? Unless you want to do something wonky like take a magic initiate feat from Cleric or Druid at level 4 for some ranged options and utility.

I would say to at least have a decent stat in wisdom so you don't get affected by charms.
ima420r 2021 年 10 月 30 日 下午 2:15 
引用自 Ricardo
Thx.
The reason I am also asking are decision, based on INT and WIS. In Solasta: Crown of the Magister game (closest to the D&D table), during the conversation we can choose which of the 4 heroes will answer a given question in the event of a conversation (and what are the advantages) Do I also have this option in BG3, or only the main character's abilities matter? So is it worth to leave the hero some points in INT or WIS, or is it better to use other characters?

Which ever character you are controlling is the one that interacts with NPCs. So if you have someone with a higher stat that you need for a conversation, you can select them first, then start the conversation.

Once you are interacting with someone, you can't pick someone else to talk.
Amix 2021 年 10 月 30 日 下午 4:10 
Fighter is one of best classes in D&D. Very versatile. Fighter (Battlemaster) of Baldur's Gate 3 is equivalent to all 4 characters in Solasta. They do not have Battlemaster yet. :D
Here is the best build.

Human,Dwarf (Healthy tank) or Half-Elf. Half-Elves are best currently. Immune to sleep spell, dark vision, +2 charisma & raise score by +1 in two separate abilities of your choice. Similar to Solasta but Larian's style is great.

Stats:
16 strength & Dexterity, 8 Int (There is an item available later in game which will set int score to 17), 10 Charisma, 14 Constitution. Not many int saves or dialogues that important in game currently.

Wisdom : Ability score 10 is enough. It will not help much but from my experience 18 wisdom score does not guarantee when it comes to wisdom saving throw. Very tricky.
Also wisdom is very important ability. I will recommend to get 10 score in wisdom.

As for any dialogue event you can use Cleric's ability enhancement spell & there is amulet which grants free guidance cantrip. For more help check out my guides. :D
Good luck.
B Rad Mojad 2021 年 10 月 30 日 下午 7:37 
It depends if you want your fighter to be good at any Int or Wis based skills. Int is also important if your fighter is taking the Eldritch Knight sub-class. Having terrible Int and Wis will also make you have a penalty to and Int or Wis saving throws. Other than that, they are not the most important stats for a fighter.
VengeanceBringer 2021 年 10 月 30 日 下午 8:29 
引用自 TheBlueFox
Intelligence will help with you fending off Mindflayer stuns, which might be important LATER.
You're assuming the Mind Flayers are using the Netherese magic to further their own causes and are not puppets themselves to some ancient entity. The question that is posed from this would be where did they get Nautiloid? It seem rather interesting that the somehow have one despite the knowledge being supposedly
philosoraptorgames 2021 年 10 月 31 日 下午 11:30 
Game mechanically, Wisdom is nice to have a bit of for Perception and Wisdom saves. Wisdom is a very common saving throw type and often a fairly consequential one to fail.

Intelligence is of next to no game-mechanical benefit for most fighters in 5E. It's an extremely rare save type (although the enemies that force you to use it are overrepresented in BG3...) and most skills that care about it are not ones a fighter has a hope of being good at anyway.

The exception is if you go the Eldritch Knight route, in which case Intelligence is your casting stat, This makes it very important, maybe second only to Strength or Dexterity, whichever you're keying most of your attacks off of. This seems to be a relatively rare route in tabletop but in BG3 it could theoretically be 50% of all fighters not named La'Zael.
TheBlueFox 2021 年 11 月 1 日 上午 2:23 
引用自 VengeanceBringer
引用自 TheBlueFox
Intelligence will help with you fending off Mindflayer stuns, which might be important LATER.
You're assuming the Mind Flayers are using the Netherese magic to further their own causes and are not puppets themselves to some ancient entity. The question that is posed from this would be where did they get Nautiloid? It seem rather interesting that the somehow have one despite the knowledge being supposedly

Well no... I'm assuming that mindflayers are going to make an appearance in later chapters, seeing as how a mindflayer is on the game's main art asset.

Mindflayer Mind blast stuns are resisted with an Intelligence save so any points there will offer SOME (+5% per bonus) Protection there.
VengeanceBringer 2021 年 11 月 1 日 上午 2:58 
引用自 TheBlueFox
引用自 VengeanceBringer
You're assuming the Mind Flayers are using the Netherese magic to further their own causes and are not puppets themselves to some ancient entity. The question that is posed from this would be where did they get Nautiloid? It seem rather interesting that the somehow have one despite the knowledge being supposedly

Well no... I'm assuming that mindflayers are going to make an appearance in later chapters, seeing as how a mindflayer is on the game's main art asset.

Mindflayer Mind blast stuns are resisted with an Intelligence save so any points there will offer SOME (+5% per bonus) Protection there.
True but most games will take a turn in the end-game and reveal their true antagonists. They made it blatantly obvious that the Netherese are involved. That Should be a huge indicator that things are going to be flipped upside down.
TheBlueFox 2021 年 11 月 1 日 上午 3:35 
引用自 VengeanceBringer
引用自 TheBlueFox

Well no... I'm assuming that mindflayers are going to make an appearance in later chapters, seeing as how a mindflayer is on the game's main art asset.

Mindflayer Mind blast stuns are resisted with an Intelligence save so any points there will offer SOME (+5% per bonus) Protection there.
True but most games will take a turn in the end-game and reveal their true antagonists. They made it blatantly obvious that the Netherese are involved. That Should be a huge indicator that things are going to be flipped upside down.
I... don't care.

I'm not talking about the PLOT

I'm talking about the creature. I don't care WHO is responsible for what, I'm just referring that "If you fight a creature such as a mindflayer, who are already proven to be in the game, and are highly likely to continue to be in the game, intelligence is used to resist their mind blasts"
VengeanceBringer 2021 年 11 月 1 日 上午 3:56 
引用自 TheBlueFox
引用自 VengeanceBringer
True but most games will take a turn in the end-game and reveal their true antagonists. They made it blatantly obvious that the Netherese are involved. That Should be a huge indicator that things are going to be flipped upside down.
I... don't care.

I'm not talking about the PLOT

I'm talking about the creature. I don't care WHO is responsible for what, I'm just referring that "If you fight a creature such as a mindflayer, who are already proven to be in the game, and are highly likely to continue to be in the game, intelligence is used to resist their mind blasts"
In that light, a fighter will likely not get as much use out of intelligence. The problem is that the DC for a mind blast is 15 assuming the average is 10 (1d20 the math is pretty easy there) then the required intelligence to hit a 50% chance would be 20 (+5 mod). Since fighters don't get proficiency in intelligence saves they will never get a progressive bonus to the save. Honestly, given the point buy system this game provides I would not say it is worth investing that heavily in an attribute just for a save when there are a plethora of spells that can aid in overcoming such effects. I would say ultimately that you would be better off using a scroll of bless + scroll of protection against evil (or cast the spells if you have them).

Wisdom can be a bit more useful on the other hand. To start off with perception is something that nobody should neglect, even with a diverse party. On top of that there are a lot of spells and other conditions that can be devastating and are activated passively. Our prime candidate would be most dragons have a frightful presence that can scale up to DC21 if I remember correctly (been a while since I have had to do a dragon as a DM). Now that is a more extreme example, more minor examples would be a creature that has access to any charm affects. Those buggers are just the worst. When you front liners become the enemy it can be terrifying for your poor casters.
最後修改者:VengeanceBringer; 2021 年 11 月 1 日 上午 4:06
VengeanceBringer 2021 年 11 月 1 日 上午 4:14 
引用自 TheBlueFox
引用自 VengeanceBringer
True but most games will take a turn in the end-game and reveal their true antagonists. They made it blatantly obvious that the Netherese are involved. That Should be a huge indicator that things are going to be flipped upside down.
I... don't care.

I'm not talking about the PLOT

I'm talking about the creature. I don't care WHO is responsible for what, I'm just referring that "If you fight a creature such as a mindflayer, who are already proven to be in the game, and are highly likely to continue to be in the game, intelligence is used to resist their mind blasts"
I also do apologize if it seemed like I was trolling. I thought it a relavent topic to bring up as it might turn out that we only see the mind flayers at the beginning of the game and the true enemy would turn out to be something different.
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張貼日期: 2021 年 10 月 30 日 上午 10:39
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