Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"my companion was supposed to approve of my actions". you realize how ridiculous that sounds, right? all your companions have different moral compasses. you'll some disagreeing with you no matter what you do. also they are not good. not a single one of them is aligned good, they are all neutral or evil.
goblins are sentient beings, and that alone might be enough for some to hesitate to kill them instantly.
The goblins seem far too humanized and comical, which to me just feels wrong. Sure, they raid and torture but at the same time don't really feel like the primitive savages they should be.
Also they speak the common too well and sound more like a low-class commoner than I'd expect.
Goblins have the same intelligence as an average human so there's no reason for them to sound like a savage.
I think you confuse cowardly, backstabbing and treasonous with primitive here.
No they're not, and that has never been a part of D&D. If I go to D&D Beyond right now and sort by alignment, there are 42 pages of Monsters whose alignment is Good or Neutral. This is not new to 5e: there have always been Good Dragons, there have always been Owlbears and Golems and Oozes.
I mean personally I think "all goblins evil" and the notion of strict alignment at all is lazy and boring writing, but even if we're going to just stick to mechanical D&D you're just wrong.
in FR books goblins are cowardly, speak their own guttural language, and evil. they enjoy other people suffering and inflicting pain to others.
here, a certain goblin torturer says " i got no stomach for the torture".
yes goblins are evil, and a good goblin is an exception, just like the drow drizzt and zak were in menzoberanzan.
in its core and beginnings, dnd was a sword and sorcery thing, where heroes battle and slay monsters with "good" and "innocent" monster not being a concept at all.
in later editions aparently that started to change, due to certain critics about orcs and drow etc, but when we look at larians goblins, it is too distorted and too far astray from the original FR lore, reminding me of Larians destiny series or however its called, which was appaling to me.
at least i still have tolkien where orcs will always be evil
Goblins are sentient and have enough intelligence to be complex. And as pointed out, this tribe could even be more intelligent that the average tribe of goblins. While that seems like liberties Larian is taking, it also makes for a more complex and interesting story.
And we know these are not your average goblins if you look at their hp, attack strategy, and dialogs in game. I am good with this. Slaying and fighting mindless goblins is not nearly as fun in this setting imo.
That's funny though. I think companion wise shadowheart empathizes more with "evil" races. Gale is more difficult to figure out but Wyll definetly appreciates violence. I think there's consistently in their characters, no?
Shadowheart's objection to you interrupting the lovers in the hut can certainly be viewed as disapproval based in them being so occupied they were oblivious to your party, it was completely unneccesary to first disturb and then fight them. a purely pragmatic objection, rather than a 'good persons' choice.
But what did you expect? that Goblings could not talk and would just behave like some wild animal´s that rely on impulses?.... In that case I don´t really think you know what a gobling is.