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I get that error to but my mods work just fine, and i've never had any issues playing the game so i'm not sure what the deal is there.
In the end you are actually just using override files placed 'data\public' folder. The key is edit the original extracted files from the shared.pak or gustav.pak and then place only the edited files in the right location with the changes added.
This method lets you mod on the fly and see your changes on your next game start.
To remove a mod in this method you just delete the file in question.
One of my favorite items I made is this. Worthless for damage but great at crowd control. Although it can back fire on your team :)
new entry "WPN_IceShard_Dart"
type "Weapon"
using "WPN_Dart_1"
data "Damage Type" "Cold"
data "ValueOverride" "6500"
data "WeaponFunctors" "GROUND:SurfaceChange(Freeze); GROUND:CreateSurface(1,,WaterFrozen)"
data "Boosts" "UnlockSpell(Projectile_IceRain)"
data "Rarity" "Uncommon"
data "Unique" "1"
new entry "Projectile_IceRain"
type "SpellData"
data "SpellType" "Projectile"
using "Projectile_PinDown"
data "Cooldown" "OncePerCombat"
data "SpellSuccess" "DealDamage(MainRangedWeapon, MainRangedWeaponDamageType); ExecuteWeaponFunctors(MainHand)"
data "SpellProperties" "GROUND:SurfaceChange(Freeze);GROUND:CreateSurface(2,,WaterFrozen);"
data "AmountOfTargets" "4"
data "Icon" "Spell_Evocation_RayOfFrost"
data "ProjectileCount" "1"
data "Angle" "120"
data "DisplayName" "Projectile_MagicMissile_DisplayName"
data "Description" "Projectile_MagicMissile_2_Description"
data "DescriptionParams" "DealDamage(1d4,Cold)"
data "TooltipDamageList" "DealDamage(1d4,Cold)"
data "PrepareEffect" "VFX_Spells_Prepare_Arcane_Damage_Force_Red_R_HandFX_01:Dummy_R_HandFX::0:None::None::0:0::::;VFX_Spells_Prepare_Arcane_Damage_Force_Red_R_HandFX_Textkey_01:Dummy_R_HandFX:VFX_Prepare_01:0:None::None::0:0::::;VFX_Sound_Spell_Prepare_Damage_Force_01:Dummy_Root::0:None::None::0:0::::"
data "CastEffect" "VFX_Spells_Cast_Damage_Force_Red_ProjectileMultiple_HandFX_Textkey_01:Dummy_R_HandFX:VFX_Somatic_01:0:None::None::0:0::::;VFX_Spells_Cast_Damage_Force_Red_ProjectileMultiple_CastFX_Textkey_01:Dummy_CastFX:VFX_Somatic_02:0:None::None::0:0::::;VFX_Spells_Cast_Damage_Force_Red_ProjectileMultiple_HandFX_Textkey_02:Dummy_R_HandFX:VFX_Somatic_02:0:None::None::0:0::::"
data "TooltipStatusApply" "GROUND:CreateSurface(2,,WaterFrozen)"