Baldur's Gate 3

Baldur's Gate 3

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Gigabyte Apr 29, 2021 @ 3:24pm
Why does modding not work
No matter what i look up online I can not for the life of me get any mods that are required to go into the documents folder to work. I place the .paks in the mods folder and nothing happens in game. Is this supposed to happen?
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Showing 1-11 of 11 comments
Check out the BG3 nexus, there are a couple of files required to get mods to work, most mods will list what those are. Also Candor Mod Manager helps alot! hope this helps!
Gigabyte Apr 29, 2021 @ 5:59pm 
Originally posted by AzureTheGamerKobold:
Check out the BG3 nexus, there are a couple of files required to get mods to work, most mods will list what those are. Also Candor Mod Manager helps alot! hope this helps!
Iv tried using candor but everytime i get an error that it broke the story
Originally posted by Gigabyte:
Originally posted by AzureTheGamerKobold:
Check out the BG3 nexus, there are a couple of files required to get mods to work, most mods will list what those are. Also Candor Mod Manager helps alot! hope this helps!
Iv tried using candor but everytime i get an error that it broke the story

I get that error to but my mods work just fine, and i've never had any issues playing the game so i'm not sure what the deal is there.
Gigabyte Apr 29, 2021 @ 6:04pm 
Originally posted by AzureTheGamerKobold:
Originally posted by Gigabyte:
Iv tried using candor but everytime i get an error that it broke the story

I get that error to but my mods work just fine, and i've never had any issues playing the game so i'm not sure what the deal is there.
Yea as far as i can tell only a few people online have issues similar and none of them ever figured out a solution.
War Maiden Apr 29, 2021 @ 7:44pm 
First of all. You need to read the 'Posts' section of any mod, make sure the Creator has updated the mod for the Patch you are wanting. Most of the older OP patches in Patch 3 do not work with Patch 4, this is because the scenes that have been updated in Patch 4 have scenes that require images that do not correlate, so they crash because they either weren't supposed to be in that interaction yet, or there might be some other imagery reason that will make the scene crash.
Gigabyte Apr 29, 2021 @ 7:48pm 
Originally posted by War Maiden:
First of all. You need to read the 'Posts' section of any mod, make sure the Creator has updated the mod for the Patch you are wanting. Most of the older OP patches in Patch 3 do not work with Patch 4, this is because the scenes that have been updated in Patch 4 have scenes that require images that do not correlate, so they crash because they either weren't supposed to be in that interaction yet, or there might be some other imagery reason that will make the scene crash.
Im well aware of how modding works no offense. Iv already done all that it just seems to be some mods that dont like being installed manually. Candor also doesnt work for whatever reason and by this point iv long sense given up.
War Maiden Apr 29, 2021 @ 8:03pm 
Some files dubbed as 'loose files' need to be installed manually, other files can be installed via Candor, Vortex, or the other one. I do not typically install Mod files via anything other than Candor (I don't use Candor ATM because no mods I like are useful to Candor) I just drop the .PAK files in the Common -> Data Folder in BG3 on x86.
Last edited by War Maiden; Apr 29, 2021 @ 8:04pm
God Queen 158 Apr 30, 2021 @ 3:49am 
I've never had any trouble with Manually installing the loose files. Except the one time I misspelled something in the modsettings.lsx file, but you can avoid that by using a program like notepad++. I'd recommend doing it that way. Never used any of the mod managers personally.
guard65 Apr 30, 2021 @ 4:11am 
I only manually mod the game. It is so easy once you get the hang of it. It is the same process used in the loose file solutions. Get one of those mods and look at what they did to get an idea of how the process works. I also suggest notepad++ if you use this method.

In the end you are actually just using override files placed 'data\public' folder. The key is edit the original extracted files from the shared.pak or gustav.pak and then place only the edited files in the right location with the changes added.

This method lets you mod on the fly and see your changes on your next game start.

To remove a mod in this method you just delete the file in question.

One of my favorite items I made is this. Worthless for damage but great at crowd control. Although it can back fire on your team :)

new entry "WPN_IceShard_Dart"
type "Weapon"
using "WPN_Dart_1"
data "Damage Type" "Cold"
data "ValueOverride" "6500"
data "WeaponFunctors" "GROUND:SurfaceChange(Freeze); GROUND:CreateSurface(1,,WaterFrozen)"
data "Boosts" "UnlockSpell(Projectile_IceRain)"
data "Rarity" "Uncommon"
data "Unique" "1"


new entry "Projectile_IceRain"
type "SpellData"
data "SpellType" "Projectile"
using "Projectile_PinDown"
data "Cooldown" "OncePerCombat"
data "SpellSuccess" "DealDamage(MainRangedWeapon, MainRangedWeaponDamageType); ExecuteWeaponFunctors(MainHand)"
data "SpellProperties" "GROUND:SurfaceChange(Freeze);GROUND:CreateSurface(2,,WaterFrozen);"
data "AmountOfTargets" "4"
data "Icon" "Spell_Evocation_RayOfFrost"
data "ProjectileCount" "1"
data "Angle" "120"
data "DisplayName" "Projectile_MagicMissile_DisplayName"
data "Description" "Projectile_MagicMissile_2_Description"
data "DescriptionParams" "DealDamage(1d4,Cold)"
data "TooltipDamageList" "DealDamage(1d4,Cold)"
data "PrepareEffect" "VFX_Spells_Prepare_Arcane_Damage_Force_Red_R_HandFX_01:Dummy_R_HandFX::0:None::None::0:0::::;VFX_Spells_Prepare_Arcane_Damage_Force_Red_R_HandFX_Textkey_01:Dummy_R_HandFX:VFX_Prepare_01:0:None::None::0:0::::;VFX_Sound_Spell_Prepare_Damage_Force_01:Dummy_Root::0:None::None::0:0::::"
data "CastEffect" "VFX_Spells_Cast_Damage_Force_Red_ProjectileMultiple_HandFX_Textkey_01:Dummy_R_HandFX:VFX_Somatic_01:0:None::None::0:0::::;VFX_Spells_Cast_Damage_Force_Red_ProjectileMultiple_CastFX_Textkey_01:Dummy_CastFX:VFX_Somatic_02:0:None::None::0:0::::;VFX_Spells_Cast_Damage_Force_Red_ProjectileMultiple_HandFX_Textkey_02:Dummy_R_HandFX:VFX_Somatic_02:0:None::None::0:0::::"
data "TooltipStatusApply" "GROUND:CreateSurface(2,,WaterFrozen)"

Last edited by guard65; Apr 30, 2021 @ 4:32am
Gigabyte Apr 30, 2021 @ 4:55am 
The issue is that non of these solutions work. Im not installing mods that are supposed to go into the data folder, but rather the documents folder and past this its just that the mods do not list the modsettings.lsx meaning no matter how much i do the game wont see it.
guard65 Apr 30, 2021 @ 1:55pm 
Then you may have to wait for the day Steam enables mods. Sometime after the release date. Sadly that is likely to be one or two years out.
Last edited by guard65; Apr 30, 2021 @ 1:56pm
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Date Posted: Apr 29, 2021 @ 3:24pm
Posts: 11