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Alistair with a male character for MC is a constant whiner quite exhausting, he is a lot worse on this and more lost than Imoen BG1. For me, the writer pushed it a lot too far. At the reverse, with a female character, the relationship are rather different and Alistair is at the reverse special and well written.
I don't remind the old Wynne was so popular, but I enjoyed her too, that said my age was making her more satisfying, chain companions more or less teens is tiresome where it's again and again.
To come back to the point, it is missing more friendly companions, I would agree with that, but nope I don't want some Alistair or Leliana.
You roleplay killing women who don't conform?
Edit: Yes, I do! :D
Alistair follows the same path as Morrigan when it comes to this. She was a very popular character. That's why she kept popping up in sequels, expansions, etc.
Imoen became a much larger part of the game in BG2, and they completely reworked her personality.
Granted, she was the second best Mage in BG1 though.
- Do evil stuff and you'll see Imoen complain, not harassing player character with lecturing, but clear complain.
- Imoen is an old friend of main character, and no matter how, she will never leave, but she is a very old friend, a friendship from childhood.
It's fun you remind only Imoen because plenty companions will outright left your party because of your actions too good or too evil, or because of some other companions in the party, but also there's many companions interactions that can lead to struggles between companions from talk struggles to even combats between them, and there's also some cases of romances between companions, and some cases of companions relations that can be influenced by the party leader, the character put first in party order. Like have special case with Jaheira put in first, or have special case from having a strong MC put first, or at reverse a weak MC put first. Sometime be strict and authoritative with some companions can soften the party troubles, and more.
If there's a game where companions have a life out of relationship with main character it's BG1. BG2 already started a new way with mostly everything through talks with main characters, but also cases where such talk involve multiple companions.
Well said! I wish these were implemented more often. I wish I could pick one I want the most but they would all make such a big difference. RPGs could learn from some indie visual novels about how to write a convo where an NPC comforts a custom PC.
Sometimes I see games try to bring in quests where the NPCs help the PC, but it can be really challenging to come up with a quest many players will actually relate to. (Like, I'm sorry, my family in DA2 was crap, I did not feel sad about our missing estate or dead siblings or zombie mom.)
The characters in BG3 have much more depth do them. There are many more layers to their personalities, and they change (or open up) the more you get to know them, and move forward in the story. Personally the characters in BG1 and 2 had pretty thin stories and arcs.
That said, if I would agree there's something wrong in BG3 companion in Act I, but I can't pinpoint clearly why, they are just not attaching and if Shadowheart is an exception, it's a questionable case because she has an unclear personality.
Are they? I understood we were getting evil companions not unlikeable companions. Evil can be very charming or so I hear from the bible.
Larian -I understood- didn't give us the worst companions, they gave us the evil ones so we tried out the evil playthrough. And apart from a certain cleric I found them very likeable.
If all are evil, then Gale deserves an Oscar. For Wyll it's more ambigous, let say he is focused on making the good for the bad reasons, eventually it's evil lol.