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I don't think there is an issue with a few such companion.
I think the people (and I include myself into it) is that there are far too many without contrast really.
As a DM and as PnP player, they remind me too much of the odd social jerkj which ruins it for everybody else by playing in a scale going from "jerk pc" to "murder hobo PC".
That scale is wayyyyy too much into the anti social side, and that is what rubs people the wrong way.
Contrast is much better when you have a variety. And you can play your role much better with a variaety of companion character having a mood all over the spectrum.
It's actually not as most of the people complaining about them are complaining how "mean" they are from the start. This game isn't out yet, this isn't even the complete first act as so much of it is still subject to change and be updated. They're basically ready a chapter that is still a work in progress and believing said characters of that chapter are terrible when the characters themselves are still subject to change when the finished project comes out.
Also, I believe a few people have pointed out that Larian told us they were giving us the more "evil" characters first. I can't speak if this is true or not as I've not researched this but we are supposed to be getting at least 3 more characters. A tiefling which we do meet in the game already and can even offer her to join our camp but she refuses for now, a halfling and a human that have been data mined.
Oh, I forgot. People only had the capacity for stupid companions that could only speak by screaming, or were just the joke of the game.
BG3 companions are much more realistic. Imagine playing a TT game with someone that acts like Khalid or Xzar. I would burn their character sheets.
Also they all had horrible personalities last time I played, killed the vampire right off the bat. (No pun intended)
I live and breath chaotic, and I reject the accusation.
In my last D&D campaign I was a chaotic neutral mage which used his magic just to screw around mostly, animating goblin heads to make puppets, tricking random tavern people with that spell that makes sounds and whatnot and the invisible servants.
The magic system in D&D is a lot of fun for someone who is chaotic. The two paladins in the group didn't appreciate the antics too much.
Was also the groups thief with almost no points in DEX.
There are certain tricks to make it work, well documented from greek tragedia, which even German/Dutch/Flander(they are terrible at drama/tragedia/comedia, all of their authors) could apply, without resorting to drastic measures on main character personalities but that would require a lot of work at this stage and I don't think Larian is into that.
Not sure if it makes any sense to tell this to someone who thinks that brain-jokes are funny.
They aren't edgy. I would say Shadowheart is the only one closest to being edgy. But no one can expect someone like you to be able to comprehend character building, backstory and personality traits.
If companions don't matter, then NPC don't matter, then any single NPC story doesn't matter, but what matter in the game ? XP and Gold?