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Contrary to other Spell casters, who have a slew of spells slots of different levels as you level up.
A Warlock has a very small amount of spell slots, But these spells slots get more powerfull as you level up.
Its also the reason why Warlocks get their spell slots back after a short rest, contrary to ALL other Spell casters, that get sthem back After a LONG rest.
Wich means that you are ALWAYS casting your spells at their MAx (up to lvl 5) Output.
Now you get 4 Pact slots at lvl 17 MAX, and these will be MAX lvl 5 (they max at lvl 5 when you reach lvl 9 Warlock).
But after that you'll get whats called Mystic Arcaneums, wich is Spell like abilities that you cast Once per day without using any spell slots ( at lvl 11 you'll get your first Mystic Arcaneum, wich lets you cast 1 6th Lvl Spell, then at lvl 13, One 7th lvl spell, at lvl 15 One 8th Lvl spell and at lvl 17, One 9th lvl spell)
BUt this ain't very important for now, since its most likely that the game at release at least will not go much more over lvl 12-14( not yet fixed).
It can be confusing and strange, its just How the Warlock works, cause unlike other casters, they have their Powers from an external source, wich is not devotion like a Cleric or paladin, Nor Studies, like Wizards.
If you wish for more detailed info; https://www.dndbeyond.com/classes/warlock#WarlockClassDetails
The trade off for Warlocks spell slots are also recharged on short rests not long rests, most of spell slots from other classes need long rests, which is amazing in the pen and paper DnD but in the video game currently you can long rest everywhere soo not so much an advantage.
Plus you have a lot of freedom to tailor them with Eldritch Invocations that let you augment your force laser or cast certain spells that other classes need a slot for on demand. To boot, they have a nice helping of spells tailored around them. Hunger of Hadar is awesome
Also CHA caster + morally ambiguous, so fun to use in social encounters
That's just me though
It's a trade off, less slots, general higher caster level, easier to get the slots back and additional utility with evocations.
Is it worth it? Depends on your play style I think.
Warlocks lack the ability to moderate the spell power they access. It is either all or nothing. This is balanced by them having fewer spell slots but the spell slots recharge on a short rest.
*Some groups only have 1 or two combats between long rests. In those games, yes warlocks are weak compared to other casters since everyone knows/becomes conditioned to going nova every fight.
Many of those balancing issues go out the window when you can simply load save, or meta things, let alone rest at your leisure.
POEII addressed things fairly well by balancing everything around encounters, which alleviated the issues between so many classes requiring rests and others not in the first game. Too bad the main story and destination sucked hole. Which I dare say can also be said of Pathfinder Kingmaker, except they make the journey a chore.
Warlocks function, but welcome to the 5E setting if things feel slow early on.
LIke you said Warlock is NOT only about spellcasting, but also the Invocations AND Pacts and their Patrons.
Warlocks contrary to other classes has 4 Layers to their Cakes.
Class, Patron, Pacts, Invocations
WHile all other classes as 2 Layers.
Class & Subclass.
Its up to the Warlock player to find what fits his/her playstyle.
Warlocks in facts are NOT Spellcasters or even Half Casters, they are their own thing.
They are Gishs that can shift around their utilities and has much more versatility in their Growth.
Warlocks is a nuanced class that requires a bit more thinking about what they cast and when they cast it.
While the others can cast willy nilly all over the place, before needing 8 Hours rest like an 80's Porn star who needs 8 hours after one scene.
Is the Warlock underpowered compared to others?
Maybe so, the issue is that the Geniuses at WotC when doing their Beta test with DnD NEXT( name of D&D5 during tests), they where afraid that a class that was good at melee, good at magic and capable of wearing armor was gonna be too OP.
So they preimptively Nerfed it by VASTLY limiting their spell slots progression.
...Then they made the paladin and the Bards...
Wich is the biggest ♥♥♥♥ you i've ever seen, and those incompetent Twinks never bothered to adress the issues and balance it again ( even if Warlocks only has like 8 slots, i'll be fine with that)
Whats even more ridiculous is that after that they gave the Figther the Eldritch Knight subclass and the Rogues the Arcane Trickster...
So suddenly they where not afraid of martial with armors and casting spells?
When people pointed it out, they admitted that yes it was a mistake, but if they had to redo the Warlock, then it would be VASTLY different from what it is now...
Its basically like telling Kids "Yeah it sucks you're grounded, but you should shut up or else i'll give you something to cry over for real this time"...
Thats why personaly i say ♥♥♥♥ it and MC into paladin, and WOTC can suck my arse if they like...
Thats why there is mods.
Of Larian's version is the closest to Official rules( we know, we know, there's some Homebrew in it)
Then mods is basically the Homebrew you need yo go around the things you don't like.
And i'm sure that there will be a Mod that gives you +2/4/6 Pact Slots as a Warock pretty darn fast.