Baldur's Gate 3

Baldur's Gate 3

View Stats:
What are your thoughts on the UI?
When I first played, I loved the game. Absolutely.

But that was several months ago. Now, I’m finding it meh and, I think for me, it comes down to a clunky UI.

Does anyone have an issue with the UI? Do you change the keybindings in any dramatic way?

Ultimately, I like the game and will try to figure something out. I suppose I’m just hoping for some keybinding advice.

Thanks!
< >
Showing 1-15 of 24 comments
Core Oct 24, 2021 @ 3:59am 
Yeah, that plus icon being greyed out is annoying me when I want to extend the bar.
Icons do not place properly sometimes and inventory<->equipment being separate makes things a bit more complicated but...
Rest seems fine, it's pretty classic, I guess?
Aldain Oct 24, 2021 @ 4:09am 
This might be an unpopular opinion, but I'd partition off some hotbar options so as to prevent clutter.

For example having a button that switches between a standard abilities and items hotbar and another dedicated entirely to spells/scrolls, with a button on the side to switch between the two.

Not sure if semi-nested hotbars are anyone's cup of tea, but making it so everything doesn't occupy a single selection of usable spots would help keep things more orderly.
SnarkOne Oct 24, 2021 @ 4:19am 
Some important keybinds don't work, like Presentation Mode or the changing of Hotbar tabs, which became more important as the patch reduced the hotbar.

Since you're looking for keybinding tips...
IMO the most important are camera control and making sure the right items are being auto added or auto removed to you hotbar so you have less micromanaging. Idk your playstyle so you will need to play around with it, but I suggest you don't autoadd any scrolls or arrows since you're gonna pick a lot of those up & forget to use them or don't know the ideal time to use them. Auto add throwables since they're OP & you should always prioritize using them.

Bind the rotation of the camera to Q & E so you can rotate it without using the mouse. Bind the camera movement to W A S D & turn off the edge panning. All of this is so you can minimize the movement of your wrist & you hand will get less tired. Use the "1" key to skip dialogue because using "space" sometimes double clicks & you choose an option by mistake.
dolby Oct 24, 2021 @ 5:59am 
The one key that makes it barely passable is the ungroup - group keybind without it controls are crap and the main Ui isn't much better.

Especially the fact that it moves up and down!?! why for the love of god why?
The last pacth made it even worse, we lost slots as well for no good reason.
TheHero Oct 24, 2021 @ 6:30am 
UI in inventory needs to be better like using windows explorer. marking items by selection square with mouse and such.
But alas as long as UIs are made to be used with controller in mind, those UIs wont be good at all, in no game.
We need M/K only UI and a Controller made UI, not both usable in one UI.
Yes divide it in two seperate UIs. Thats how you can take advantage of both worlds by letting us chose how we really want to have all possible uses like using windows os everyday.
fulf Oct 24, 2021 @ 7:27am 
ui feels clunky and I miss [take a shot] D:OS2's inventory/character screen. The way it doesn't totally cover the entire screen. I don't mind the cluster of commands around the minimap, my problem is with the inventory/character screens and the bottom bar.

The sort button is broken and that's my biggest complaint, small as it is. No autosort, and in order to actually sort you have to switch sorting types. What?

There is absolutely no reason why inventory and equipment should have two different screens. ♥♥♥♥ on Pathfinder all you want but I think that UI is a lot better for the most part. Stuff automatically sorts, woah! It's all there for you to just see, no hassle. Not to mention that it actually provides proper information on item stats and spell mechanics/scaling and class leveling instead of forcing you to either guess or read up online or in a handbook.

Outside of co-op play, inventories should just be shared. And even then I'd prefer separate inventories to be an /option/ with how annoying carry weight often is. Maybe make 'distribute weight' an additional sorting option..?

Weapon abilities should be in a pop-up menu of their own so they don't clutter the already limited real estate of the ability bar, which should be allowed to expand further. Duplicate melee/ranged abilities [sneak attack, battlemaster] are also annoying. I'd rather just have to make sure I'm using the proper weapon in the first place than have them take double space.
Last edited by fulf; Oct 24, 2021 @ 7:41am
dulany67 Oct 24, 2021 @ 7:46am 
The UI is a mess.
Dr. Raven Oct 24, 2021 @ 8:25am 
I feel the same, the UI (especially the hotbar) is just too "cluttery".
There needs to be sub-menus for things like spells. actions and consumables...
Last edited by Dr. Raven; Oct 24, 2021 @ 8:25am
j0j0Jolyne Oct 24, 2021 @ 8:55am 
I really hope they can clean up the U.I. The hotbar is jam packed with stuff at lvl 4, so adding all sorts of magic items and potions and other abilities and spells it will be a mess unless they can make it bigger. I'd also love to see some other hotbars that can be relocated. It would be nice to have a space we can dedicate to battle maneuvers or class feature stuff like Channel Divinity. It's also very frustrating having spells that can be recast that keep disappearing and reappearing on the hotbar ie Speak with Dead or Hex.
Coldhands Oct 24, 2021 @ 9:09am 
It sucks. One giant hot bar the player has to manually sort. Two different character screen that still don’t include all the information from a D&D character sheet. The moronic portrait chain system instead of the much superior RTS controls CRPGs have used for decades. An inventory with little sorting and that treats gold as an item for the character who picked it up. Merchant screens which cancel transactions if you switch to a different character’s inventory to get gold or items.
BG3’s UI and controls make those features in the Witcher games look well thought out and designed.
Яeplicant Oct 24, 2021 @ 9:58am 
Considering the UI is not final, it's okay for now but needs a lot of work - and longer hotbars.

The initial one they showed in the very first screenshots was actually kinda nice as I grew quite fond of the D:OS2 UI. I wouldn't be suprised if they went back to it, atleast the bottom part.

https://imgur.com/t/bg3/4DMFLXX
Last edited by Яeplicant; Oct 24, 2021 @ 10:00am
Brimcon Oct 24, 2021 @ 10:13am 
There is something off about the UI to me. Between the constant movement, the fact that its too wide and not as clean as it could, be, the entire Action point UI could go (Action, Bonus Action) or moved someplace more fitting than underneath the portrait.. Buttons could be streamlined into larger ones that open up to a selection. Movement Bar could probably be changed into something else.

I can't help but think another game did it a lot better with how you could either just click on an enemy, or press the attack button, or cast spell button to bring up a UI with different options on it.
Last edited by Brimcon; Oct 24, 2021 @ 10:18am
fulf Oct 24, 2021 @ 10:14am 
Originally posted by 󠀡󠀡:
Considering the UI is not final, it's okay for now but needs a lot of work - and longer hotbars.

The initial one they showed in the very first screenshots was actually kinda nice as I grew quite fond of the D:OS2 UI. I wouldn't be suprised if they went back to it, atleast the bottom part.

https://imgur.com/t/bg3/4DMFLXX
oh my god, all the space. Life isn't fair
Hystorm Oct 24, 2021 @ 10:23am 
Clunky is the right word but now after, don't know how many hours, I'm getting used to it. For the first about 10 hours or so, there where so many times I yelled at the screen: I DIDN'T TELL YOU TO DO THAT!!
Last edited by Hystorm; Oct 24, 2021 @ 10:23am
Hobocop Oct 24, 2021 @ 10:30am 
I seem to recall complaints in earlier patches there there was too MUCH hotbar space, but I was always okay with it because it just meant you could put whatever you wanted on it whereever you wanted.

But yeah, kinda hope they go back to that.
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Oct 24, 2021 @ 3:06am
Posts: 24