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Icons do not place properly sometimes and inventory<->equipment being separate makes things a bit more complicated but...
Rest seems fine, it's pretty classic, I guess?
For example having a button that switches between a standard abilities and items hotbar and another dedicated entirely to spells/scrolls, with a button on the side to switch between the two.
Not sure if semi-nested hotbars are anyone's cup of tea, but making it so everything doesn't occupy a single selection of usable spots would help keep things more orderly.
Since you're looking for keybinding tips...
IMO the most important are camera control and making sure the right items are being auto added or auto removed to you hotbar so you have less micromanaging. Idk your playstyle so you will need to play around with it, but I suggest you don't autoadd any scrolls or arrows since you're gonna pick a lot of those up & forget to use them or don't know the ideal time to use them. Auto add throwables since they're OP & you should always prioritize using them.
Bind the rotation of the camera to Q & E so you can rotate it without using the mouse. Bind the camera movement to W A S D & turn off the edge panning. All of this is so you can minimize the movement of your wrist & you hand will get less tired. Use the "1" key to skip dialogue because using "space" sometimes double clicks & you choose an option by mistake.
Especially the fact that it moves up and down!?! why for the love of god why?
The last pacth made it even worse, we lost slots as well for no good reason.
But alas as long as UIs are made to be used with controller in mind, those UIs wont be good at all, in no game.
We need M/K only UI and a Controller made UI, not both usable in one UI.
Yes divide it in two seperate UIs. Thats how you can take advantage of both worlds by letting us chose how we really want to have all possible uses like using windows os everyday.
The sort button is broken and that's my biggest complaint, small as it is. No autosort, and in order to actually sort you have to switch sorting types. What?
There is absolutely no reason why inventory and equipment should have two different screens. ♥♥♥♥ on Pathfinder all you want but I think that UI is a lot better for the most part. Stuff automatically sorts, woah! It's all there for you to just see, no hassle. Not to mention that it actually provides proper information on item stats and spell mechanics/scaling and class leveling instead of forcing you to either guess or read up online or in a handbook.
Outside of co-op play, inventories should just be shared. And even then I'd prefer separate inventories to be an /option/ with how annoying carry weight often is. Maybe make 'distribute weight' an additional sorting option..?
Weapon abilities should be in a pop-up menu of their own so they don't clutter the already limited real estate of the ability bar, which should be allowed to expand further. Duplicate melee/ranged abilities [sneak attack, battlemaster] are also annoying. I'd rather just have to make sure I'm using the proper weapon in the first place than have them take double space.
There needs to be sub-menus for things like spells. actions and consumables...
BG3’s UI and controls make those features in the Witcher games look well thought out and designed.
The initial one they showed in the very first screenshots was actually kinda nice as I grew quite fond of the D:OS2 UI. I wouldn't be suprised if they went back to it, atleast the bottom part.
https://imgur.com/t/bg3/4DMFLXX
I can't help but think another game did it a lot better with how you could either just click on an enemy, or press the attack button, or cast spell button to bring up a UI with different options on it.
But yeah, kinda hope they go back to that.