Baldur's Gate 3

Baldur's Gate 3

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maanemann Oct 21, 2021 @ 10:48am
Hunter's Mark nerfed?
Has Hunter's Mark been nerfed? I got a feeling a could use it more often a year ago. If yes has it been nerfed to much?
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How has it been nerfed?
maanemann Oct 21, 2021 @ 10:51am 
It needs a sleep very quickly and I have only reapplied it once. Seems easy to loose it.
TheBlueFox Oct 21, 2021 @ 10:51am 
It's a level one spell and as long as you dont lose concentration you should be able to put it on a new target with a bonus action. Has that changed?
Originally posted by maanemann:
It needs a sleep very quickly and I have only reapplied it once. Seems easy to loose it.

From what I understand, you will lose the 'reapply' effect if the person who cast Hunter's Mark does not deal the killing blow to the target it is applied to.

Is that the issue? Because if it is, then it's working as intended.

Otherwise, you need to cast it again using a new spell slot. This is one advantage Hex has over Hunter's Mark, as Hex will get it's 'reapply' effect regardless of who deals the killing blow.

(I should add that this is how it's worked in BG3 since launch...but it's not RAW. HM should be able to be reapplied regardless of who deals the killing blow).
Last edited by Pan Darius Cassandra; Oct 21, 2021 @ 10:55am
maanemann Oct 21, 2021 @ 10:55am 
I havent tested for countless hours, after the new patch, but a year ago I could easily reapply to new enemies during a fight and keep going. Now suddenly it disappears.. And when I want to apply it it says I need to rest. Maybe enemies can cleanse it or something..(?) I have only tested for 3 encounters or so. If it has been nerfed it is a minus for that specialization in Ranger class.
maanemann Oct 21, 2021 @ 10:57am 
Originally posted by pandariuskairos:
Originally posted by maanemann:
It needs a sleep very quickly and I have only reapplied it once. Seems easy to loose it.

From what I understand, you will lose the 'reapply' effect if the person who cast Hunter's Mark does not deal the killing blow to the target it is applied to.

Is that the issue? Because if it is, then it's working as intended.

Otherwise, you need to cast it again using a new spell slot. This is one advantage Hex has over Hunter's Mark, as Hex will get it's 'reapply' effect regardless of who deals the killing blow.
Yea that might be the case. But as I remember it should be ready to new encounter and not needing a rest...?

What is hex?
Last edited by maanemann; Oct 21, 2021 @ 10:58am
RealDealBreaker Oct 21, 2021 @ 5:09pm 
Originally posted by pandariuskairos:
Originally posted by maanemann:
It needs a sleep very quickly and I have only reapplied it once. Seems easy to loose it.

From what I understand, you will lose the 'reapply' effect if the person who cast Hunter's Mark does not deal the killing blow to the target it is applied to.

Is that the issue? Because if it is, then it's working as intended.

Otherwise, you need to cast it again using a new spell slot. This is one advantage Hex has over Hunter's Mark, as Hex will get it's 'reapply' effect regardless of who deals the killing blow.

(I should add that this is how it's worked in BG3 since launch...but it's not RAW. HM should be able to be reapplied regardless of who deals the killing blow).
It doesn't matter who kills the target by the rules of 5e which state: "You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon Attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 Hit Points before this spell ends, you can use a Bonus Action on a subsequent turn of yours to mark a new creature." There is no mention of who or even how the target drops below 0, simply that if they do drop below zero the spell can be reapplied to a new target as a bonus action. It is important to note that spells, abilities, and rules in 5e do what they say; if a restriction on an exception isn't stated then it doesn't exist (reapplying a spell is an exception to the general rule of spells cannot be retargeted, hence why spells like HM and hex specify that they can be reapplied).

edit the logic flow is: Did the target drops below 0 hp --> If yes, can be reapllied.
What you suggest is adding in an entirely incorrect step that isn't even implied in the rules text to make it: Did the target drops below 0 hp --> If yes, did the caster deal the killing blow-->If yes, can be reapllied
Last edited by RealDealBreaker; Oct 21, 2021 @ 5:13pm
Originally posted by RealDealBreaker:
Originally posted by pandariuskairos:

From what I understand, you will lose the 'reapply' effect if the person who cast Hunter's Mark does not deal the killing blow to the target it is applied to.

Is that the issue? Because if it is, then it's working as intended.

Otherwise, you need to cast it again using a new spell slot. This is one advantage Hex has over Hunter's Mark, as Hex will get it's 'reapply' effect regardless of who deals the killing blow.

(I should add that this is how it's worked in BG3 since launch...but it's not RAW. HM should be able to be reapplied regardless of who deals the killing blow).
It doesn't matter who kills the target by the rules of 5e which state: "You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon Attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 Hit Points before this spell ends, you can use a Bonus Action on a subsequent turn of yours to mark a new creature." There is no mention of who or even how the target drops below 0, simply that if they do drop below zero the spell can be reapplied to a new target as a bonus action. It is important to note that spells, abilities, and rules in 5e do what they say; if a restriction on an exception isn't stated then it doesn't exist (reapplying a spell is an exception to the general rule of spells cannot be retargeted, hence why spells like HM and hex specify that they can be reapplied).

edit the logic flow is: Did the target drops below 0 hp --> If yes, can be reapllied.
What you suggest is adding in an entirely incorrect step that isn't even implied in the rules text to make it: Did the target drops below 0 hp --> If yes, did the caster deal the killing blow-->If yes, can be reapllied

What are you even talking about? I already pointed that out. It seems (to me) to be how it's working currently in BG3.
Alexander.1999 Oct 21, 2021 @ 5:29pm 
Originally posted by Tinball:
Does it work like this? Or is it Larian 5e?

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
It's actually buffed compared to tabletop, because you don't have to maintain concentration on it all the time, and its duration is effectively until the next long rest rather than being set.

@OP As to whether it's been nerfed, I haven't noticed anything from using my Ranger. If it's been changed, it's likely a bug rather than a nerf, and you should document the changed behavior of the spell and report it.
Last edited by Alexander.1999; Oct 21, 2021 @ 5:30pm
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Date Posted: Oct 21, 2021 @ 10:48am
Posts: 9