Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Had that accident with scratch too - have to load a save.
He was never on my team yet I got the same after death dialog which is a bug imo, because we never officially met and the cut scene and dialog are like we were together.
On top of that, his necrotic stench stayed at the portal. Every time I used that portal I immediately started taking damage. I was surprised at how long it stayed there.
It isn't a bug as such, it's bad game design.
Gale spawns necro phage and all in middle of the camp.. there needs to be an area set off to one side of the camp a sort of quarantine zone.. for stupid design flaws like this.
Gale killed my Owlbear.. in exactly the same way.
Then in my latest game he killed Shadowheart.. and Asterion. Because he got upset at Wyll. And it seems if you're killed in camp in this way.. you cannot get resurrected.
The fog you cannot get rid of because there's no mechanic added to exit spell effects.
Otherwise you need to recast fog somewhere else..