Baldur's Gate 3

Baldur's Gate 3

View Stats:
Somebody who familiar with the 5e DnD real roleplaying please answer me.
Hi there! I know Faerun and the whole DnD universe from books and pc/playstation games. My friends told me a lot of things not exactly works in game as the 5e states. Its not a problem i really love the game, and the difficult is manageable. Two thing concern me at all:

1: The Minotaurs in underdark. Everytime i managed to defeat them. But it is real for the Mino can have so much action in his phase? I mean casting the reckless state, running a really long distance, making an area denial attack jump and melee attack twice? Is it legal by the 5e DnD rules?

2: The hit percent gauge when you attack, cast spell etc. I can really appreciate if later on maybe we can see another method for it. Everything is revolved around the fate decider almighty D20 so can be better to see what is the exact target score with the d20 to roll or above to aquire a succesful hit. In the roleplaying when a player initiate an attack against a foe, the dungeon master if asked tell the player the percent chance and not the target score what must be rolled????

Thanks forward for the honest reply for everybody. :steamhappy:
Last edited by Gabriel Van Hellsing; Jan 19, 2021 @ 8:28pm
< >
Showing 1-11 of 11 comments
dragonsnooz Jan 19, 2021 @ 9:17pm 
1) The action economy is one of the biggest changes for combat. This includes your party and all enemies in Baldur's Gate 3. Tabletop DnD (in general) no unit can do as many actions per turn as they can in Baldur's Gate 3.

2) Most attacks you have to beat the enemies Armor Class (AC) with your attack (d20+proficiency+modifiers). The percentage shown is the chance you roll a total higher than their AC. You can right click on all enemies and see their armor class in early access.

2 continued) Some spells (Sacred Flame for example) will hit the target unless they make a saving throw for the given stat, the chance shown is how probable it is the target will roll high enough. The stat to beat will be on your own character sheet.
brokoreus Jan 19, 2021 @ 9:33pm 
Yeah. BG3 loosely follows DND 5e rules. I'm hoping when they release the final game they'll have difficulty settings with 5e rules strictly followed as normal mode while Easy is loosely followed like now.

Then, with hard, maybe even allow all 6 party members but increase enemy numbers, random encounters, fast travel restrictions...the full immersive experience. 😀.
Goose Jan 19, 2021 @ 9:58pm 
Originally posted by Gabriel✠Van✠Hellsing:
Hi there! I know Faerun and the whole DnD universe from books and pc/playstation games. My friends told me a lot of things not exactly works in game as the 5e states. Its not a problem i really love the game, and the difficult is manageable. Two thing concern me at all:

1: The Minotaurs in underdark. Everytime i managed to defeat them. But it is real for the Mino can have so much action in his phase? I mean casting the reckless state, running a really long distance, making an area denial attack jump and melee attack twice? Is it legal by the 5e DnD rules?

2: The hit percent gauge when you attack, cast spell etc. I can really appreciate if later on maybe we can see another method for it. Everything is revolved around the fate decider almighty D20 so can be better to see what is the exact target score with the d20 to roll or above to aquire a succesful hit. In the roleplaying when a player initiate an attack against a foe, the dungeon master if asked tell the player the percent chance and not the target score what must be rolled????

Thanks forward for the honest reply for everybody. :steamhappy:

1) In one turn, the minotaurs can activate reckless attacking as a bonus action, move their full speed (the vanilla statblock reads 40 feet), and use their action to make an attack. They dont normally make two attacks in an action (unless they use charge AND make an attack), but statblocks are loose suggestions in D&D 5e, so any DM (Larian, in this case) can make them do multiple regular attacks on their turn

2) The percentile chance to hit is odd, but it is based on a statistic centered around your to-hit bonus, spell save DC and the enemy's AC or saving throw. The game still rolls a D20 and adds your ability modifier and proficiency bonus to calculate whether or not you hit your target
Last edited by Goose; Jan 19, 2021 @ 10:02pm
TheBlueFox Jan 19, 2021 @ 11:43pm 
Minotaur
Large monstrosity, Chaotic Evil

Armor Class 14 (Natural Armor)
Hit Points 76 (9d10+27)
Speed 40 ft.

STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)

Skills Perception +7
Senses Darkvision 60 Ft., passive Perception 17
Languages Abyssal
Challenge 3 (700 XP)

Charge. If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage.



These are the actions available to a Minotaur in 5e. They do not possess the "Multiattack" Feature as you can see, normally they are only able to make one moderate attack. Nor do they possess an AOE leaping strike.

To put "Challenge" into perspective, the Challenge rating of a monster is "usually" the strength of a monster compared to a party of 4's average level. Challenge Rating 3 means "Roughly, as an estimate, this monster is generally a threat to a party of 4 players who have reached LEVEL 3."

But as we have seen, Larian do make adjustments to characters to fit the mechanics of their game and make encounters more interesting.




To answer your SECOND POINT.

Rightclick a monster> Select Examine.
you can now see the monster's Armor Class. That is the value you need to hit to strike them. The Percentage chance is simply shorthand for how likely you are to roll that number, based off advantage/disadvantage and your current abilities
Last edited by TheBlueFox; Jan 19, 2021 @ 11:45pm
Algol Jan 20, 2021 @ 1:52am 
This game has little to do with actual DnD5, it's more like a mod for DoS. So build your tactics as you did for DoS: elemental combos.
Sangra69 Jan 20, 2021 @ 2:25am 
Solasta follows D&D 5E rules more closely. Larian seems to just mix Divinty 2 and D&D 5E rules for some strange reason.
Eothain Jan 20, 2021 @ 2:53am 
Originally posted by brokoreus:
Yeah. BG3 loosely follows DND 5e rules. I'm hoping when they release the final game they'll have difficulty settings with 5e rules strictly followed as normal mode while Easy is loosely followed like now.

Then, with hard, maybe even allow all 6 party members but increase enemy numbers, random encounters, fast travel restrictions...the full immersive experience. 😀.
Amen to that !
Corridian Jan 20, 2021 @ 11:15am 
Larian is using their own rule set which yes yes yes was developed for Divinity et al. It is superior to 5e DnD. They are extremely selectively including 5e rules such as class names and some abilities, but the game will run like an improved version of DOS2. That is not a bad thing. That does not change that this is BG3. BG is not a set of DnD rules. It is a setting in Forgotten Realms set along the Sword Coast of Faerun. The rules you use to play make absolutely no difference. Larian has experience in making players become Gods. They have done that before in other titles. BG had you be godlings and kids of godlings. No doubt we will end up as some kind of crazy powerful amalgam of psychic mind flayer and whatever we become by our classes. Larian has experience with planar travel, and all kinds of weird as heck stuff. It will be a fun ride. 5th edition rules are by far the worst set that have ever worn the DnD name. The original 2 BG were for 2nd edition, which in most of us old timers is still the best. Yes Pathfinder is the exception, and 3.5-3.6 is totally doable, but 5th edition is the worst. It is like you are a normal intelligent person, being sent to remedial school, and then dropped down like 12 levels.
Please do research and do not take my word for it. 5th edition DnD sucks. 2nd Edition is where Forgotten Realms was born, along with Dragon Lance, Spell Jammer, Planescape, and all the other truly iconic settings.
Really in terms of table top gaming the only thing you could compare it to in terms of how good it used to be and how totally garbage it is now would be Shadow World with 2nd edition Rolemaster. That was also quality fun. More rules but much more wide ranging possibilities. Oh as added fun there were cross overs in both 2nd edition DnD and Gamma World, and in Rolemaster and Space Master. Those pioneers were truly ahead of their time. Larian will make us all happy gang. They are all gamer geeks and they all love their stuff, working on it is a labor of love. Give them a chance.
Patrick Jan 20, 2021 @ 1:03pm 
The game was billed at 5E D&D, and that's what many people were expecting - I was. I don't consider what is currently implemented better than table top 5E. The balance is way off and it's ultra-exploitable. And I don't think the changes were necessary to make the game 'fun' either - that's en entirely subjective view, which is not shared by many people who actually like 5E. Just check out larian's forums. Hopefully as the EA progresses the game will morph into something that better approximates the actual rules.
Jairoe03 Jan 20, 2021 @ 2:44pm 
Originally posted by Patrick:
The game was billed at 5E D&D, and that's what many people were expecting - I was. I don't consider what is currently implemented better than table top 5E. The balance is way off and it's ultra-exploitable. And I don't think the changes were necessary to make the game 'fun' either - that's en entirely subjective view, which is not shared by many people who actually like 5E. Just check out larian's forums. Hopefully as the EA progresses the game will morph into something that better approximates the actual rules.

If you want to play a one for one version of 5th Edition, just play 5th Edition D&D. No one's stopping you. I don't understand the tabletop players need to turn a video game into a tabletop game. It'll be like me as a video gamer going over to WotC and demanding their tabletop game to mimic the mechanisms of video games. Makes zero sense. Let Larian play to the computer's advantages rather then be held back by these impractical opinions.

The target audience is NOT 5th Edition tabletop players, the audience are video game players. Let's not forget this.
Coldhands Jan 20, 2021 @ 2:57pm 
This is why BG3 needs a bestiary built into it; Larian isn't using the existing stats for their monsters. I don't care that they're homebrewing up new stuff as much as I care that they aren't showing their work.
As I defeat enemies, I want their stats to show up in an in-game Monster Manual.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jan 19, 2021 @ 8:26pm
Posts: 11