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2) Most attacks you have to beat the enemies Armor Class (AC) with your attack (d20+proficiency+modifiers). The percentage shown is the chance you roll a total higher than their AC. You can right click on all enemies and see their armor class in early access.
2 continued) Some spells (Sacred Flame for example) will hit the target unless they make a saving throw for the given stat, the chance shown is how probable it is the target will roll high enough. The stat to beat will be on your own character sheet.
Then, with hard, maybe even allow all 6 party members but increase enemy numbers, random encounters, fast travel restrictions...the full immersive experience. 😀.
1) In one turn, the minotaurs can activate reckless attacking as a bonus action, move their full speed (the vanilla statblock reads 40 feet), and use their action to make an attack. They dont normally make two attacks in an action (unless they use charge AND make an attack), but statblocks are loose suggestions in D&D 5e, so any DM (Larian, in this case) can make them do multiple regular attacks on their turn
2) The percentile chance to hit is odd, but it is based on a statistic centered around your to-hit bonus, spell save DC and the enemy's AC or saving throw. The game still rolls a D20 and adds your ability modifier and proficiency bonus to calculate whether or not you hit your target
Large monstrosity, Chaotic Evil
Armor Class 14 (Natural Armor)
Hit Points 76 (9d10+27)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Skills Perception +7
Senses Darkvision 60 Ft., passive Perception 17
Languages Abyssal
Challenge 3 (700 XP)
Charge. If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage.
These are the actions available to a Minotaur in 5e. They do not possess the "Multiattack" Feature as you can see, normally they are only able to make one moderate attack. Nor do they possess an AOE leaping strike.
To put "Challenge" into perspective, the Challenge rating of a monster is "usually" the strength of a monster compared to a party of 4's average level. Challenge Rating 3 means "Roughly, as an estimate, this monster is generally a threat to a party of 4 players who have reached LEVEL 3."
But as we have seen, Larian do make adjustments to characters to fit the mechanics of their game and make encounters more interesting.
To answer your SECOND POINT.
Rightclick a monster> Select Examine.
you can now see the monster's Armor Class. That is the value you need to hit to strike them. The Percentage chance is simply shorthand for how likely you are to roll that number, based off advantage/disadvantage and your current abilities
Please do research and do not take my word for it. 5th edition DnD sucks. 2nd Edition is where Forgotten Realms was born, along with Dragon Lance, Spell Jammer, Planescape, and all the other truly iconic settings.
Really in terms of table top gaming the only thing you could compare it to in terms of how good it used to be and how totally garbage it is now would be Shadow World with 2nd edition Rolemaster. That was also quality fun. More rules but much more wide ranging possibilities. Oh as added fun there were cross overs in both 2nd edition DnD and Gamma World, and in Rolemaster and Space Master. Those pioneers were truly ahead of their time. Larian will make us all happy gang. They are all gamer geeks and they all love their stuff, working on it is a labor of love. Give them a chance.
If you want to play a one for one version of 5th Edition, just play 5th Edition D&D. No one's stopping you. I don't understand the tabletop players need to turn a video game into a tabletop game. It'll be like me as a video gamer going over to WotC and demanding their tabletop game to mimic the mechanisms of video games. Makes zero sense. Let Larian play to the computer's advantages rather then be held back by these impractical opinions.
The target audience is NOT 5th Edition tabletop players, the audience are video game players. Let's not forget this.
As I defeat enemies, I want their stats to show up in an in-game Monster Manual.